||12-25-2012 09:25 PM
I wonder if anyone has any idea why this keeps happening on a foundry mission that I'm creating? It only seems to occur on the ground part of the mission, the enemies will sometimes fade out and count as a kill if I turn my screen from them, and sometimes they will fade away and transport back in as a different group of enemies with refreshed hp/shields. Any thoughts? Originally I thought it was because they were set to patrol, but now they are set to true combat with 0 idol time and they still are doing this.