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stillgrave 12-25-2012 09:25 PM

Fading enemies
I wonder if anyone has any idea why this keeps happening on a foundry mission that I'm creating? It only seems to occur on the ground part of the mission, the enemies will sometimes fade out and count as a kill if I turn my screen from them, and sometimes they will fade away and transport back in as a different group of enemies with refreshed hp/shields. Any thoughts? Originally I thought it was because they were set to patrol, but now they are set to true combat with 0 idol time and they still are doing this.

ajstoner 12-25-2012 09:45 PM

That's a random new foundry bug but, from what I've seen so far, doesn't seem to happen once they are live.

stillgrave 12-25-2012 09:47 PM

glad to know it won't happen if it goes live, then I'll stop worrying so much about it and test that when I publish it, thanks.

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