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-   -   Death of the Alpha Strike! (http://sto-forum.perfectworld.com/showthread.php?t=498591)

thissler 12-28-2012 07:16 AM

Death of the Alpha Strike!
 
Wow now there's a news flash. I mean the Alpha died with the change to TT didn't it? So this isn't news. Or is it? And if it died, how did that really happen anyways?

A friend of mine in game (I'll call him friend, he likely doesn't need the tarnish to his reputation that associating with me can bring but he owes me some cake so he can consider this his comeuppance) was once a bit curious about what certain words in game meant. It seems different people had different definitions. As you can imagine this can cause a bit of confusion. No meaningful dialogue can happen until terms are defined.

Alpha strike wasn't on that list that day. It is today. It's on there because I'm a betting man and what I'm going to bet is that a good chunk of folks are going to have VERY different ideas of what an Alpha is or isn't. I'll start off by saying that engineers and science captains can't make them. Ever. See? I bet I already have a bunch of people ready to explain how wrong I am.

Anyway I bring this up because I see in game a distressingly large number of players sorta pulling up thier ship in the general vicinity of combat, and firing away all willy nilly. Pretty to look at, not very effective. And then I see on the forums complaints about things like just plain not dying like they should. "Healing is to strong" That's a good one. Just saying that may indicate that you don't really know what's going on.

If you're actually doing Alphas, you'd never be saying something like that. If your spamming some sort of cycle gimmick into hardened targets ok you're on your own there.

As the Sooper Svelte Cappy Horizon has mentioned (he's just one, there are others, but NO WAY imma say anything nice about DDIS, he hurt me) it takes teamwork for tacticals to work thier magic. It doesn't just happen.

I have pics. Here they are.

OK. Kidding. It is a video. Shot in dramatic slow motion! Of what I think an Alpha is.

https://www.youtube.com/watch?v=zMqbpi2rDPg

So what do YOU consider an alpha to be? And once you're done defining it show how it works. Honestly show how it works. You don't have to make a video. Just clearly explain the working parts and how it is effective in gameplay.

For example I might say that a proactive defense is one that I have running BEFORE I even go to red alert. And then I would say that chaining Tact Teams using doffs is such a defense and that it works by redistributing ALL my shield strength to the shield under attack without my intervention, therefore saving my bacon. Bacon saving is effective!

OK now go define alpha. Just do it that way.

GOGOGO!

mancom 12-28-2012 07:53 AM

For me, alpha strikes died with S2 and the introduction of the field generator.

Prior to S2, I could prebuff my BO3 and HY3, activate APA and APO (and maybe GDF? not sure anymore), decloak, fire my torpedoes, wait for them to be nearly at the target, fire the BO3 and see my enemy explode.

After S2, this would occasionally work when using APA, GDF (preferably at low hull) and TacFleet all at the same time, but even then not reliably.


There have been other kinds of alphastrikes since then. Like QEW's TacBop+SciBop PSW/SNB-supported attacks. But for me, alpha strikes died with S2 and the field generator.

thissler 12-28-2012 08:07 AM

Quote:

Originally Posted by mancom (Post 7266021)
For me, alpha strikes died with S2 and the introduction of the field generator.

Prior to S2, I could prebuff my BO3 and HY3, activate APA and APO (and maybe GDF? not sure anymore), decloak, fire my torpedoes, wait for them to be nearly at the target, fire the BO3 and see my enemy explode.

After S2, this would occasionally work when using APA, GDF (preferably at low hull) and TacFleet all at the same time, but even then not reliably.


There have been other kinds of alphastrikes since then. Like QEW's TacBop+SciBop PSW/SNB-supported attacks. But for me, alpha strikes died with S2 and the field generator.

That so wierd. Once in a while that still works for me.

Remember when you could do CRF3 and THY3 from five k out and make it work? TT kicked that in the nuts. Oh well!

guriphu 12-28-2012 08:22 AM

Alpha strike (noun, verb). Softbuff pressuring the healer to draw Extends or RSP, simultaneous superbuff, switch to focus target, sensor scan(s) on focus target, Subnuc at the beginning of EPTS, tractor beam, coordinated simultaneous superbuff on focus target. Boopidoopidoopidoop boopboopbadoop.

thissler 12-28-2012 08:38 AM

Quote:

Originally Posted by guriphu (Post 7266261)
Alpha strike (noun, verb). Softbuff pressuring the healer to draw Extends or RSP, simultaneous superbuff, switch to focus target, sensor scan(s) on focus target, Subnuc at the beginning of EPTS, tractor beam, coordinated simultaneous superbuff on focus target. Boopidoopidoopidoop boopboopbadoop.



I'm not sure what ANY of this means, but I love the ending!

Its got rhythm!

guriphu 12-28-2012 09:05 AM

Softbuff: using buffs with short cooldowns to make yourself better than your base rate, without putting your big buffs on cooldown. For example: Tactical team, Attack Pattern Beta, and Rapid Fire 1.

Pressure: doing enough damage or debuffs to make the other team or members of the other team use their healing or resistance powers, but not enough to try to punch through those healing or resistance powers.

Healer: usually an engineer, sometimes a sci, usually a cruiser, sometimes a sci ship. The healer role is the one whose job it is to keep people alive with resists and heals, and only contribute a little bit to damage and debuffing the enemy. In particular, the healer's job is to directly counter a...

Superbuff: Loading up all your biggest dps powers at the same time, in an attempt to burst through an enemy's heal-over-times and resistances and do a bunch of damage all at once. For instance: attack pattern alpha, attack pattern omega 3, rapid fire 2, tactical fleet, tactical team, Fire on my Mark, and possibly Go Down Fighting. One tac doing this is dangerous. Three tacs doing this simultaneously on the same target is devastating.

Extends: Extend Shields. This power provides a small heal over time and a huge shield resist to one friendly target within range, making it very hard to damage their shields. Once it is put on somebody, you can't move it, so if you can make the healer put Extends on a target, then switch to a different target, the healer can't use Extends on the new target.

RSP: Reverse Shield Polarity. This power makes you almost invulnerable to damage by making incoming damage heal your shields for 10 seconds. It shares a cooldown with Extends, so if you can force a cruiser to use RSP, he won't be able to put Extends on somebody.

Focus target: the guy your team is concentrating fire on at the moment.

Sensor Scan: science captain power that does a big hull damage resistance debuff on a target.

Subnuc: Subnucleonic Beam. This power strips off all currently applied buffs and doubles all cooldowns on the enemy target.

EPTS: Emergency Power to Shields. This power provides a big boost to shield damage resistance. Subnucing the target right after they start EPTS means that they won't have another one ready for 30 seconds, which will make them very fragile.

Tractor Beam: locks the target in place, keeping them from running away, making it easy to keep them in the tactical officers' sights, and decreasing their Defense score, which makes it more likely that attacks will hit them and increases the amount of critical damage you do with critical hits.

sonicshower 12-28-2012 09:06 AM

I always thought of alpha strikes as an analog to the infamous finishing move on Mortal Kombat.

aquitaine985 12-28-2012 09:26 AM

When I "Do an Alpha" that generally means I've got an Atk Pat Alpha, a Rap Fire, probably a battery and almost certainly a Delta/Omega to all pop at the same time and run screaming at somebody.

When Alpha's on cooldown then the rest still happens in what in my mind is a soft alpha or something.

edalgo 12-28-2012 09:26 AM

I do alpha strikes with my Sci scort all the time.

Wait for RSP or high boff use by target. SNB,CRF3,APB1,sensor scan ===> MELT

Also counter striking a fully buffed tac scort with the above helps defend your teammates plus many escort pilots get so focused on their target they may not look down in time to defend themselves.

thissler 12-28-2012 09:35 AM

Quote:

Originally Posted by guriphu (Post 7266891)
Softbuff: using buffs with short cooldowns to make yourself better than your base rate, without putting your big buffs on cooldown. For example: Tactical team, Attack Pattern Beta, and Rapid Fire 1.

Pressure: doing enough damage or debuffs to make the other team or members of the other team use their healing or resistance powers, but not enough to try to punch through those healing or resistance powers.

Healer: usually an engineer, sometimes a sci, usually a cruiser, sometimes a sci ship. The healer role is the one whose job it is to keep people alive with resists and heals, and only contribute a little bit to damage and debuffing the enemy. In particular, the healer's job is to directly counter a...

Superbuff: Loading up all your biggest dps powers at the same time, in an attempt to burst through an enemy's heal-over-times and resistances and do a bunch of damage all at once. For instance: attack pattern alpha, attack pattern omega 3, rapid fire 2, tactical fleet, tactical team, Fire on my Mark, and possibly Go Down Fighting. One tac doing this is dangerous. Three tacs doing this simultaneously on the same target is devastating.

Extends: Extend Shields. This power provides a small heal over time and a huge shield resist to one friendly target within range, making it very hard to damage their shields. Once it is put on somebody, you can't move it, so if you can make the healer put Extends on a target, then switch to a different target, the healer can't use Extends on the new target.

RSP: Reverse Shield Polarity. This power makes you almost invulnerable to damage by making incoming damage heal your shields for 10 seconds. It shares a cooldown with Extends, so if you can force a cruiser to use RSP, he won't be able to put Extends on somebody.

Focus target: the guy your team is concentrating fire on at the moment.

Sensor Scan: science captain power that does a big hull damage resistance debuff on a target.

Subnuc: Subnucleonic Beam. This power strips off all currently applied buffs and doubles all cooldowns on the enemy target.

EPTS: Emergency Power to Shields. This power provides a big boost to shield damage resistance. Subnucing the target right after they start EPTS means that they won't have another one ready for 30 seconds, which will make them very fragile.

Tractor Beam: locks the target in place, keeping them from running away, making it easy to keep them in the tactical officers' sights, and decreasing their Defense score, which makes it more likely that attacks will hit them and increases the amount of critical damage you do with critical hits.

Ahhh ok ty for the clearing up. I don't see Alpha Strike in there though. Superbuff looks like it may be a stab at it, but butting heads with a hard target is sorta the opposite of an alpha, and the teaming up well that's focus fire I would guess. And a healer would have a really hard time countering an alpha strike. Remember countering and preventing aren't the same thing. There's not a lot of time AFTER an alpha is initiated to counter it and if you launched an alpha into a situation where it was easily countered that's not an alpha. That's a boo boo.


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