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-   -   Does "We Need breathing room" NOT have a cooldown (http://sto-forum.perfectworld.com/showthread.php?t=499211)

fedman70 12-29-2012 02:42 AM

Does "We Need breathing room" NOT have a cooldown
 
I just finished it, and noticed I could do it again, I didn't see a cooldown, like the Fed equivalent "Explore Strange New Worlds" has, is this intentional?

fedman70 12-29-2012 04:25 AM

So is it no?

nxnovacat 12-29-2012 08:17 AM

It goes on cooldown for me. I guess your just lucky.

alax2011 12-29-2012 08:31 AM

Quote:

Originally Posted by fedman70
I just finished it, and noticed I could do it again, I didn't see a cooldown, like the Fed equivalent "Explore Strange New Worlds" has, is this intentional?

was that your first run threw on the mission, iirc the first time you run it you can run it right away after, but after the 2nd time you should have a cooldown, so that might be why there was no cooldown for you

fedman70 12-31-2012 04:34 PM

Quote:

Originally Posted by alax2011 (Post 7277561)
was that your first run threw on the mission, iirc the first time you run it you can run it right away after, but after the 2nd time you should have a cooldown, so that might be why there was no cooldown for you

Yes, I think this is it, but anyway, any reason they're giving this to the Klingons but not Fed characters?

lordhavelock 01-03-2013 10:55 AM

Quote:

Originally Posted by fedman70 (Post 7305761)
Yes, I think this is it, but anyway, any reason they're giving this to the Klingons but not Fed characters?

1) Because, as everyone knows, the KDF are OP and should be nerfed!

2) Because the KDF is so skim on actual content, Cryptic has designed all sorts of "filler" missions to facilitate speed leveling and get you to the End Game stuff quicker.

3) Because Cryptic is ashamed of themselves over the way the KDF have been mistreated, so they give the KDF all sorts of "extra" ways to earn Dil as a way to make themselves feel better.

Pick a reason.

:D

:cool:

cynder2012 01-03-2013 11:22 AM

because the kdf are the true dilth farmers....and contraband farmers...whereas the feds are EC and gpl(MOST USELESS CURRENCY EVER CRYPTIC) farmers -.-

fedman70 01-11-2013 11:07 AM

Now both missions are back to normal, once every 24 hours, I wonder if this was intentional or not

elandarksky 01-11-2013 11:09 AM

Quote:

Originally Posted by cynder2012 (Post 7340551)
because the kdf are the true dilth farmers....and contraband farmers...whereas the feds are EC and gpl(MOST USELESS CURRENCY EVER CRYPTIC) farmers -.-

i find kdf also get better GPL chances, selling prisoners for GPL, turning over tibble carcases, they really add up than sitting in a starbase playing that VILE minigame.

dullest thing ingame >.<

crypticarmsman 01-11-2013 11:13 AM

It works this way for BOTH factions (in fact all Dailies do):

1) All Daily missions have a 20 hour cool down.

2) If you take a Daily but don't complete it within 20 hours - after finally completing it in, you can take it again, immediately.

If you then complete it again, and turn it in before the next 20 hours passes; you'll see a count own timer indicating how many hours/minutes/seconds remain before you can take it again.


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