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-   -   PvP Boot Camp Curriculum: An Explanation (http://sto-forum.perfectworld.com/showthread.php?t=501391)

gradstudent1 12-31-2012 07:51 AM

Space PvP Boot Camp Curriculum: An Explanation
 
Dear Players:

As I noted the STO Guest Blog, "Each session will be geared around a four-step curriculum that is meant to provide you, the student, with foundational PvP skills and knowledge." One of our coaches--Devoras--suggested that we post this, and I gladly follow his suggestion.

Your graduation from Boot Camp will depend upon your completion of all 4 steps. The purpose of this thread is to show you in rough outline the curriculum, so that you can know what to expect in each session. Of course, each teacher has freedom to teach this material however s/he wants, but each of the points listed below will be emphasized at each session.

Definitions:

Each "Stage" corresponds to one of our monthly events. For instance, those that participated in the first session on Dec 29th have completed Stage 1. We will offer makeup sessions so that people who missed Stage 1 will have the opportunity to complete it.

Stage 1: Careers and UI (User Interface)

A. Basic Knowledge of Careers/Ships (Eng/Sci/Tac, cruiser/sci-ship/escort/destroyer)
- What does a(n) Eng/Sci/Tac officer do?
- What does a cruiser/sci-ship/escort/destroyer do? What are some common misconceptions about these different builds? Is science really useless in PvP?

B. User Interface
- Keybind basics (redistribute shields bound to spacebar, function keys tied to teammates, etc.).
- targeting controls
- Power Levels

Stage 2: Build and Captain Powers

A. Build
- Basic understanding of the skill tree and what the various skills do/do not do
- Basic understanding of weapon types and their abilities
- Basic understanding of how DOFFS contribute to PvP
- Basic understanding of consoles, their powers, and what they do
- What consoles, BOFF abilities, etc. are useful/useless in PvP?
- Cooldowns
- What is the difference between a pre-made and a PUG-made build? What questions should I have in mind when building for these two purposes?
- Basic understanding of weapons and of damage types (e.g., spike dmg/non-spike dmg)

B. Basic Knowledge of Captain/BOFF Abilities
A. Knowledge of buffs/debuffs/counters

Stage 3: Flying and Teamwork

A. Flying
- Knowledge of when/how evasive should be used
- How should an escort, cruiser, science ship fly?
B. Teamwork
- Cross-healing (e.g., what is the radius of extend shields, etc.)

Stage 4: Evaluation and Graduation

1. Students receive individual feedback from coaches on their next steps as PvP players.
2. Graduation

Major contributions to this curriculum were made by Sargon, Pheo, and Naldoran

tanizen1 12-31-2012 11:32 PM

Hi - this is great information.

I know that there is not a lot of time in the sessions so I don't want to overload things, but could one additional topic be added regarding:

Beyond the field & Unspoken Rules
- Sportsmanship (i.e. bullying, ranting, fake logout, AFKers)
- Taboo moves (ex: what is P2W and what is clean)
- Other resources (ex: opvp channel, etc.)

Thank you for your time.

hereticknight085 01-01-2013 02:05 AM

Quote:

Originally Posted by gradstudent1 (Post 7299751)
2. Combat Competency Test

This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?

xtremenoob1 01-01-2013 07:37 AM

Quote:

Originally Posted by hereticknight085 (Post 7308591)
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?

For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.

sonulinu2 01-01-2013 08:06 AM

Thanks, it's always helpful to know the curriculum in advance. Helps us prepare for each class with questions and issues. And thanks again for all the work you and the coaches have put into this. If nothing else it helps to demystify PvP for us newbies. :D

gradstudent1 01-01-2013 08:32 AM

Quote:

Originally Posted by hereticknight085 (Post 7308591)
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?

This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.

We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.

In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.

gradstudent1 01-01-2013 08:33 AM

Quote:

Originally Posted by xtremenoob1 (Post 7310551)
For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.

And let me echo Pheo's comment here that testing will most likely take place in a team-scenario, since most STO PvP involves some sort of teamwork.

bugspatteredjack 01-01-2013 08:37 AM

Oooh, I cannot wait!!!!

Though I find many people helpful in STO this is going to be fun. I am really impressed and thankful to you for running this boot camp.

Cheers!

hereticknight085 01-01-2013 05:11 PM

Quote:

Originally Posted by gradstudent1 (Post 7310821)
This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.

We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.

In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.

Alright, thanks for the explanation.

igorvalentine 01-03-2013 01:38 PM

Length of Session
 
Hi! How long is one session?


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