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artanisen 12-31-2012 01:27 PM

STF feedback
 
Replaying: http://sto-forum.perfectworld.com/sh...d.php?t=441081

I usually avoid Cure space elite and the hive
i will never do this two stf missions ever again
even if my life of my account depended on it.

cure space needs to be redesigned completely.
and the hive needs a nerf. i know i love a challenge
but this mission seems to be one sided.

age03 12-31-2012 01:55 PM

The problem with The Cure is lag and the Hive well it could some tweaking.

innuwarrior 12-31-2012 01:55 PM

I don't see any problem with those on a good team. Hive is supposed to be tough, I've run quite a few successfull run with fleetmates. And I never had any problem doing cure with a good team.

If you pug no wonder you hate those, you get in there with new players, rainbow or skittle boat or someone who doesn't have a clue and you'll end up in a disaster which is why I don't pug those 2. I'd rather get a good team going and go at it.

Hive has been nerfed enough as it is, almost too much if you ask me, Its the heart of the borg unimatrix, its suppposed to be tough real tough.

pwebranflakes 12-31-2012 01:58 PM

Quote:

Originally Posted by artanisen (Post 7302151)
Replaying: http://sto-forum.perfectworld.com/sh...d.php?t=441081

I usually avoid Cure space elite and the hive
i will never do this two stf missions ever again
even if my life of my account depended on it.

cure space needs to be redesigned completely.
and the hive needs a nerf. i know i love a challenge
but this mission seems to be one sided.

Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

Cheers,

Brandon =/\=

age03 12-31-2012 02:12 PM

Does this load out really work well.

Quote:

Odyssey Tactical Cruiser

Weapons: 8x Beam Arrays
Science Consoles: 2x Field Generators, Assimilated Module
Engineering Consoles: Electroceramic Plating, 2x SIF Generators, 1x Neutronium Armor
Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

Intrepid Retrofit

Weapons: 2x Dual Beam Banks, 1x Tricobalt Torpedo Launcher, 3x Turrets
Science Consoles: 1x Field Generator, 2x Particle Generator, 1x Emitter Array
Engineering Consoles: Electroceramic Plating, Ablative Generator, Assimilated Module
Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

Fleet Escort

Weapons: 4x Dual Heavy Cannons, 3x Turrets
Science Consoles: 2x Field Generator
Engineering Consoles: Electroceramic Plating, Neutronium Armor, Assimilated Module
Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

bareel 12-31-2012 02:18 PM

There is a problem with those two. And No Win Scenario.

If they are not intended for PuGs they should be removed from the PvE Queue and you should have to form private groups to run them.

I for one do not think they need their difficulty reduced, simply removed from the PuG system that gives one a false expectation on what their difficulty level will be. After all every style of player should have some content more their style.

kalani2 12-31-2012 02:29 PM

Quote:

Originally Posted by age03 (Post 7302731)
Does this load out really work well.

That combo of shield engine and deflector has been nerfed since the blog was written. Infact a lot of whats in that blog is outdated and should either be updated or the entire blog removed from the site. There's a reason we don't revive old forum threads and the same reasons applies to bringing up outdated blogs like this. There may be good info in it but there is also a lot of misinformation in it now as well that may confuse people who aren't up on the subject.

zahinder 12-31-2012 02:29 PM

If you don't personally think they are suitable for PUGging... don't queue up for them?

Some people are fine PUGging for it.

(I mean, personally, I wouldn't PUG an elite, and I agree it's an exercise in futility, but hey, I'm all for letting people do their thing)

f2pdrakron 12-31-2012 02:45 PM

Quote:

Originally Posted by kalani2 (Post 7303061)
In fact a lot of whats in that blog is outdated and should either be updated or the entire blog removed from the site.

Its also poorly done since equipment takes a backseat to stations, not to say I am laughing at the advice of the Interpid-R that should never have a turret build, should be a support ship and/or Tric bomber.

sean2448 12-31-2012 02:48 PM

Quote:

Originally Posted by pwebranflakes (Post 7302501)
Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

Cheers,

Brandon =/\=

you can only complete infected ground elite and cure space elite with a good group
good luck getting good team in those in a random que because no proper way to unlock elite
now that could be different next week when I close out tier 5 on main toon

so season 8 test I will have atleast one 5


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