Sarr Theln Flight-Deck Cruiser
This is my vision of what the Sarr Theln should be in the future Breen Lockbox (because you know they will have one). It is probably OP, but I wanted to have fun making it. That's the whole point...
Type: Flight Deck Cruiser
Hull: ~40,000 (approximate)
Shield Modifier: 1.0
Weapons: Fore 4, Aft 4
Crew: ~3000 (approximate)
Device Slots: 4
Turn Rate: 7 or 8
Impulse Modifier: 0.15
Inertia rating: 35
Bonus Power: +5 to all power levels
Hangar Bay: 1
Bridge Officer Slots:
Lieutenant Commander Science
Lieutenant Commander Tactical
3 Tactical Consoles, 4 Engineering Consoles, 3 Science Consoles
It may fit the Energy Dissipator Console from the Chel Grett Warship. It should also come with a "Slave Transporter" console that steals a percentage (say 25% of alive crew) of enemy Crew from an enemy ship (their shields must be down) with a 1 minute cooldown.
Also, the Breen Absolute Zero Set should have a 4 piece set bonus when used with Either the Chel Grett or the Sarr Theln. The 4 piece bonus will be called "Cold Fusion Secondary Power" that grants +2.5 power to all subsystems.
The Dielectric Oscillation Resilient Shield should also have a new graphic model. The shield should trap charged polaron particles inside the shield, creating a snow globe effect. (glowing particles float around inside the shield)
Hehe.... I like it! Sounds like something that you'd get out of a lock box....
Shield Modifier: 1.2
Weapon: 4/3 (Can use Dual Cannons)
Hangar Bays: 2
Bridge Officers: Cmdr Tac, Lt Eng, LCdr Sci, Lt Uni, Ens Uni
Device Slots: 3
Consoles: 3 Tac, 3 Eng, 4 Sci
Turn Rate: 8
Impulse Modifier: .18
Inertia Rating: 45
Bonus Power: +10 Weapon, +10 Auxiliary
Hangar - Bleth Choas Fighters (Dominion Polaron Cannon, Transphasic Torpedo)
Given the abilities used by the NPC ship, it's a Tac/Sci Carrier - more than an Eng Carrier.
Will be interesting to see what happens with the Dominion Lockbox and the Lobi Store...
I personally disagree with putting cannons on more ships like that. Mostly because that's supposed to be KDF territory. The Chel Grett is pushing it, imo.
Just have it stick with beams/single cannons, and it's all good. Maybe try to limit the number of universal boffslots it has, as well. They're not really supposed to be common.
Trutthfully.... it doesn't matter much whether you can put cannons on a tanky ship. You can't keep them on target long enough to use them...
I would prefer it be more of a Cruiser than a Science or Escort myself.
If it had 8 weapon slots and sensor analysis, but no subsystem targeting, and no ability to fit cannons, I would be happy.
I realized if it had a Bridge Officer setup like this:
Lieutenant Commander Engineer
Lieutenant Commander Science
It would be able to use all of the abilities that the Sarr Theln NPC ship can, and still have enough ability options to make almost everyone happy. It's sort of like the Atrox BO slot loadout, having a commander BO and two lieutenant commander BO's.
I have to say it's odd that the Wiki says the Sarr Theln can use Scatter Voleey 3, but whatever.
It should also have at least 3 of each console. I don't really care which type gets the 4th console slot.
My idea for this, is that you run at high weapons and aux power, and use energy siphon to raise your weapons power even higher, letting you use lots of beam weapons with great effectiveness. Which is why fitting cannons on it would be a waste of its potential, IMO. Being a carrier it wouldn't have a great turn rate, anyway.
The Breen are notorious for using energy siphon and energy dissipators, which is why I think it should be a crucial part of its successful build.
Too much turnrate, tanking, or hangars. You need to remove something here to make a balanced cruiser. And if you want DHCs then it's 4 turnrate if you want some tanking. :D That's how current ships are built.
A turn rate of 7 or 8 makes it perform on par with other cruisers, such as the Advanced Heavy Cruiser.
I changed the BO layout and I added approximations for crew and hull, so I wouldn't care if they added or removed a little bit there to make it balanced. Also I dropped the shield modifier down to a flat 1.0.
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