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-   -   the placate passive (http://sto-forum.perfectworld.com/showthread.php?t=501891)

maicake716 12-31-2012 08:10 PM

the placate passive
 
is still way too strong.

it seems to apply with the first crit as soon as the resist wears off.

it completely distrupts any powers that has a continued apply to it. which happens to be a few science powers and the vesta lance console, and the galaxy x lance.

this single passive has made tractor beams, tachyon beams nearly useless.

known powers it interrupts and puts on their cooldown-

maco heavy grav beam
sub nuc beam
tachyon beams
tractor beams
the vesta lance
the galaxy x lance


all these powers (including a captain power and 2 powers you buy with real money) are effected.

it doesnt matter how high your sensor rating is either, or your defense against sensor related skills. it procs and lasts the full 2 seconds and puts those powers on cooldown if theyre being used when you get proc'd.

the 20% also feels way off, it seems to proc the moment you get a crit when the immunity is not there. (this could use some confirmation)

im tired of science always being on the recieving end :(

brandonfl 12-31-2012 08:38 PM

Quote:

Originally Posted by maicake716 (Post 7307041)
is still way too strong.

it seems to apply with the first crit as soon as the resist wears off.

it completely distrupts any powers that has a continued apply to it. which happens to be a few science powers and the vesta lance console, and the galaxy x lance.

this single passive has made tractor beams, tachyon beams nearly useless.

known powers it interrupts and puts on their cooldown-

maco heavy grav beam
sub nuc beam
tachyon beams
tractor beams
the vesta lance
the galaxy x lance


all these powers (including a captain power and 2 powers you buy with real money) are effected.

it doesnt matter how high your sensor rating is either, or your defense against sensor related skills. it procs and lasts the full 2 seconds and puts those powers on cooldown if theyre being used when you get proc'd.

the 20% also feels way off, it seems to proc the moment you get a crit when the immunity is not there. (this could use some confirmation)

im tired of science always being on the recieving end :(

They admitted that science powers were mistakenly nerfed with S5 because the Dev in charge didn't take the new resists that were added into account (still not sure why they needed a nerf to begin with, but they did it anywya). It has been a solid year now and they still haven't undone that mistake. This just compounds the problem because it is severely reducing the ability to be effective with the few Sci powers that still work well.

thishorizon 12-31-2012 10:47 PM

something i dont understand:

automatic placates....

at all, for any reason....it just does not make sense....

dontdrunkimshoot 12-31-2012 11:09 PM

Quote:

Originally Posted by thishorizon (Post 7307971)
something i dont understand:

automatic placates....

at all, for any reason....it just does not make sense....

EXACTLY. spend a damn station power slot if you want that, that would approach balance.

its not just over time powers that are effected. i CANT effectively deal alpha strike damage to anyone with this damn passive. even worse when they have a KHG shiled too. loosing 20% at least of my alpha damage is HUUUUUUUUUUUUUUUUUGE when the damn placate happens in the middle of an attack. and they have the closest thing to tractor beam immunity ever too. don't even bother.

trueprom3theus 12-31-2012 11:19 PM

Now, on the top of that passive placate, add the HG placate, a bunch of pets swarming around you, and the auto target will mess your real target up. The placate should be removed and replaced with a damage resist bonus or a shield resist bonus IMO.

snoge00f 01-01-2013 12:18 AM

If they must keep the placate, they should increase placate immunity to around 30 seconds or so. If I have to lose a Tractor Beam, then they shouldn't be able to placate me for those 30 seconds or so.

If they don't change it, it's just utterly pointless to even bother slotting a tractor for use on anyone using the passive. It's going to get worse the more people get to that tier. :( They may as well get to it before it gets to that point.

woodwhity 01-01-2013 03:25 AM

Yeah nerf it until its even more useless. The 12 second immunity has nerfed it quite enough.
And Tractor beams? Never bothered with them because of two APO...

snoge00f 01-01-2013 03:30 AM

:P

Here we go with the whining about nerfs. Placating away expensive powers randomly is just a brilliant design decision.


No 12 seconds is not enough. 12 seconds of immunity is a joke when it can put an expensive 30 to 45 second cooldown power immediately into cooldown.

stevehale 01-01-2013 05:40 AM

I do find it obnoxious that there are more and more things that the game now does for the player both automatically, frequently, and at no additional cost. Just because the power creep is getting out of hand and people are running out of slots on their power trays that doesn't mean we need more stuff taking control out of our hands. We aren't NPCs. PvP should be more about the players and less about behind the scenes cryptic math in my opinion.

broken1981 01-01-2013 05:50 AM

Quote:

Originally Posted by snoge00f (Post 7309611)
:P

Here we go with the whining about nerfs. Placating away expensive powers randomly is just a brilliant design decision.


No 12 seconds is not enough. 12 seconds of immunity is a joke when it can put an expensive 30 to 45 second cooldown power immediately into cooldown.

well i do blame the pvp'ers on this. along time ago i made a post about the klink placate on sheilds. but yeah i got jumped on by everyone in this thred about it. oh its you just suck bla bla bla its annoying at best. yeah well now look. you guys are ******** about t4 placate and now the klink sheilds as well. so for calling me a nub about placate a long time ago, look how its come now. t4 rep with sheilds lmao what ever.

side note, this wasent directed at you snoge. just my rant got hyped after reading your post so fast quote. but yeah lest they did tone down the placate on sheilds along time ago but its still bs. its so stupid how the poeple that shot me down about tractors and placate and both combined now come to fourms looking to get it nerfed. and its just like i said, if they put it on a sheild i bet it will come as a passive. and that was a half joke back then. cant believe they actually did it lol.


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