Let's Play Star Trek Online!
Hello, J2JonJeremy here. You might recall that I did a LP of Star Trek Online back when it was subscription based. Now, one year after the launch of the F2P model, I have returned to begin anew, well, sort of anew, coming back to where I left off in the game and playing with all the changes within!
The newest episode can be found here: http://www.youtube.com/watch?v=P42ikBsPSRA
The original playlist of thirty-seven episodes can be found here: http://www.youtube.com/playlist?list...ature=view_all
For reference, this was your original thread: http://sto-forum.perfectworld.com/sh...d.php?t=240773
Anyway, glad to see you're back! I've been waiting a long time. :)
So as usual, my comments and tips on the next episode (38):
Whoops on the dilithium store. >.> But I do enjoy doing the Starfleet Academy events so I'll recover. :)
I didn't mention the active duty portion of duty officers, you're right. Slipped my mind.
Yeah, I still play my Engineering Captain like a Tactical Captain. :D
And for episode 39...
For part 40:
Ooh, definitely traveling without astrometrics now. Cleaner UI, here I come!
Gateway definitely seems interesting. I wonder if I'll be able to complete Duty Officer Assignment while outside the game! :D
There are four locations where you find duty officer assignments. So far, your videos show you using only one. Three of these locations can be found by opening the duty officer window. After opening the window, look for the row of tabs running across the top. The important tabs for finding DOFF assignments are labeled "Assignments" and "Department Heads".
a) When you click on assignments, a row of tabs appears on the left side of the window. The first is labeled "Current Map", and this is the list of assignments you've been pulling from.
b) Right below the "Current Map" tab is another labeled "Personal". This tab gives another group ofdifferent assignments, which can have special rewards. You can generally find several that, for a critical sucess, give a boost to one of your abilities for a limited time.
Other types of assignments that can be there. Right now, I have one to "evaluate" a new bridge officer. When it completes I get that officer.
c) I mentioned above that the "Department Heads" tab also has missions. When you click on that tab, your window will show the seven departments youir crew is divided into. By each you will find button labeled "Assignments". This is where the majority of your available assignments can be found. There are missions here for pretty much anything, from infiltrating the Orion Syndicate to building a new shield generator, although trade missions are never found here.
d) Speaking of trade missions, I just picked up a couple from a Ferengi NPC on DS-9. The fourth 'location' I mentioned is the NPCs on various bases who give missions. Also, if you go inside your ship, you find NPCs with missions. My bartender has a good one called "Drown Troubles with Saurian Brandy". It takes 3 bottles of to do it, but then I have a lot of troubles.
*Saurian Brandy is purchased from a bar, such as Quarks or Club 47. Many assignments require you to supply materials, which you generally have to buy. Most can be bought from the replicator, but you'll pay more that way. Buying from vendors is cheaper, and some charge less than others. For instance, a woman in a cave on Andoria sells cheap provisions and communication systems. A man at the foot of Vulcan's grand staircase sells cheap medical supplies and industial energy cells. A woman on Risa sells Entertainment Provisions, and near her there's a shack with a man selling (I think) Seismic Stabilizers. It pays to shop around.
You don't have to keep these materials in your inventory. Put them in your bank, and the needed material is automatically withdrawn when you start an assignment.
This also applies to particles picked up from anomalies. Your "Secret Orders" video shows your inventory is full of them, but you don't have to carry them around. Put them in the bank, and you'll never need to draw them out. I used to move them to my inventory for crafting, then back to the bank when I was finished. This wasted a lot of time. Eventually I learned the needed items are pulled directly from the bank.
As an aside: you can't access your bank during a mission, but you can access the account bank. This is done via a closet in your ready room. If you're using the Constitution interior, I believe you can access it from the conference room. The account bank can also be accessed by visiting your shuttle's interior.
*The available assignments change when you move from one map to another. This includes something as simple as beaming from ESD to you ship.
*When you plan an assignment, three possible candidates are displayed. You don't have to choose from just those three. At the bottom of the duty officer window is a button labeled "Display Entire Reserve Roster". Click on that, and you can see all officers who qualify to fill the position.
Some assigments require DOFFs with two or more differing qualifications. The first slot may be for an officer who has Resolve as a trait, while the second is for someone from the Operations department. If so, the reserve roster will change for each position.
*You can buy duty officers on the exchange for EC. However, the exchange doesn't make distinctions between Federation and Klingon officers. You can buy, but not use, an officer from the other faction. This can be an expensive error, as I've learned. To avoid mistakes, just look at the DOFF's image - behind the person's head you will see either a Federation or a Klingon logo.
For Episode 41...
Doomsday Device melee weapon
"The Doomsday Device" mission gives Federation captains a rare chance to pick up a melee weapon. It's somewhat out of the way, and I've see other LPs where the player overlooked it.
At one point in the mission, you're called to a room to talk with two NPCs. A cut sceen starts the instant you reach the room's door, and after it ends you're back in the hallway. Be sure to enter the room, and go to the glowing chest.
In "Let's Play Star Trek Online - 42 [Faction Unlock]" you were looking at other missions you might play. A fair number of these offer a dilithium award, and dilithium will become increasingly important as you gain in rank.
1) If I had a Commander or Captain toon, I'd be taking Commander Makza's mission at the Ker'rat system. It's a good dilithium farm, and loot drops are plentiful. However, the mission is a three-way fight with both the Klingons and the Borg, combining PvP and PvE at the same time. You may not feel ready for PvP yet. It also isn't fast, because you have to play three cycles of it to get the dilithium reward.
If you go there, be sure to use your science officer's Hazard Emitters power. The Borg Cubes have a shield neutralizer weapon. They hit you with it, then all your shields drain away. When this happens, hit the Hazard Emitters power. It stops the shield netrualizer effect. Hazard Emitters will also put out fires caused by plasma weapons, which the Borg use.
Bbe sure to move all those anomalies currently in your inventory into the bank. If your inventory is full you can't pick up the loot drops. Even if you don't go to Ker'rat, you should put those in the bank. There's no need to carry them around in your pocket.
2) I don't know if you did dilithium mining in your prior incarnation, but the rewards have been steadily raised while you were away. A competent player with a good computer can now get 1000 dilithium from this mission. You also pick up anomalies at each of the 5mining sites. If you do this mission during a dilithium mining event, the dilithium reward increases by another 50%. It isn't exciting, but it's a fairly quick mission.
You would need a space suit. A used suit goes for 100 dilithium, but you can find Armored Environmental Suits in the exchange for under 1000 EC. They're in the personal armor category.
3) The exploration missions are another way to earn dilithium, if you know the trick. When you take any of them, from any NPC, also take Lieutenant Grall's mission "Explore Strange New Worlds". That mission and the exploration missions have the same objective, namely exploring 3 systems, so you accomplish them together. "Explore Strange New Worlds" gives you 1440 dilithium.
There's another layer you can add. Ambassador Jiro Sugihara has diplomatic misions for you called "Diplomatic Investigations". You can select a diplomatic investigation mission and an exploration mission for the same area. The diplo mission will count as one of the three systems you need to explore.
The diplomatic missions have also changed since you were last here. Back then the mission involved beaming to an unihabited planet, scanning five objects for whatever contrived reason, then getting 10 diplomatic experience points. Now you fly up to an inhabited planet, which will ask you to provide 10 of something. The planet will ask for provisions, medical supplies, or something else you can replicate if you don't already have it. This can get expensive if you do it often, but the reward is now 100 diplomatic experience points.
Note that you don't have to carry around these supplies either. If you have them in the bank, they will be drawn out to resolve the mission without any action on your part.
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