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-   -   Few questions on Doffs from new player (http://sto-forum.perfectworld.com/showthread.php?t=504241)

celticfistcoh 01-03-2013 10:54 AM

Few questions on Doffs from new player
 
Started the game little over a month and getting a better understanding of it now. Trying to get most out of Doffs is confusing. Few questions ..

1) One is limited to 100 Doffs unless you go the c-store to increase your upper limit. With about 60+ Doffs I can now run 22 assignments. Short time ago before picking one duty pack and cashing in commendations or pick-ups at exchange I was limited to 20 assignments or less. Do the maximum number of assignments increase as you have more Doffs?

1a) is there limit to number of any specific type of Doff? Have a bunch of colonists using for snowball fights and got a message recently that I hit the limit for number of civilians

2) Stacking how does it work? If I have two specialists (white and green) who can decrease the recharge time for Space:evasion does their benefit stack or take the greatest chance? The white Doffs offers I think 2-second recharge bonus and the green Doff is 3-seconds. So do I get 5-second recharge or some other number?

2a) another stacking question on percentages. I got a blue Doff that offers chance to spread a Viral Matrix (cool if I could use it) and say I pick up another Doff that offers the same advantage how does that mechanic work. Does it check each Doff indvidually when I activate such a power or does it add the percentage the special effect will be triggered.

3) No benefit? I picked up several security Doffs and several offer bonus or chance to add extra security officers when that power is activated. As a engineer I dont have access to that power so the extra on those Doffs offers me no advantage in play? So from a play perspective I should pick up security that might help beam down extra mortars or drones?

4) So I have my merry band of Boffs and they have powers for space and ground. If I have a engineer Boff set up their quantum mortar does the possiblity of extra beamed down mortar occur for them?

I will check out the guide material and add to my crew as I go along but I hope to do it wisely depending on Doff abilities and my career choices. Thanks in advance.

Celtic Fist

indyshark 01-03-2013 12:36 PM

1. It stays at 20. There is no limit on the type of Doff. (relocate the colonists to the federation border for dilithium!)

2. Multiple Doffs will give you better performance. You benefit from both.

3. Not sure about 3 & 4

celticfistcoh 01-03-2013 02:59 PM

The assignment max is at 20? Why then for last two days has my maximum been showing as possible 22 active assignments?

Celtic Fist

desertjets 01-03-2013 03:06 PM

If you have DOFFs in sick bay it doesn't count towards your max of 20.


I must say DOFFing has become one of my favorite parts of the game.

corgatag 01-03-2013 03:14 PM

Quote:

Originally Posted by celticfistcoh (Post 7343071)
The assignment max is at 20? Why then for last two days has my maximum been showing as possible 22 active assignments?

Celtic Fist

- The base assignment max is 20
- Sickbay assignments don't count against your max, but will still show up in the total in the UI
- The assignment max can now be increased (fleetwide) with certain embassy upgrades. I think the theoretical max is now 23 (but my fleet is still at 21).

dareau 01-03-2013 05:41 PM

Quote:

Originally Posted by celticfistcoh (Post 7339341)
Started the game little over a month and getting a better understanding of it now. Trying to get most out of Doffs is confusing. Few questions ..

1) One is limited to 100 Doffs unless you go the c-store to increase your upper limit. With about 60+ Doffs I can now run 22 assignments. Short time ago before picking one duty pack and cashing in commendations or pick-ups at exchange I was limited to 20 assignments or less. Do the maximum number of assignments increase as you have more Doffs?

Nope. 20 is the max mission slots until/unless embassy upgrades are done to give extra slots...

Quote:

Originally Posted by celticfistcoh (Post 7339341)
1a) is there limit to number of any specific type of Doff? Have a bunch of colonists using for snowball fights and got a message recently that I hit the limit for number of civilians

Colonists and prisoners (brig) are functionally limited to 20 per ship. Mail, however, can hold unlimited amounts...

Quote:

Originally Posted by celticfistcoh (Post 7339341)
2) Stacking how does it work? If I have two specialists (white and green) who can decrease the recharge time for Space:evasion does their benefit stack or take the greatest chance? The white Doffs offers I think 2-second recharge bonus and the green Doff is 3-seconds. So do I get 5-second recharge or some other number?

2a) another stacking question on percentages. I got a blue Doff that offers chance to spread a Viral Matrix (cool if I could use it) and say I pick up another Doff that offers the same advantage how does that mechanic work. Does it check each Doff indvidually when I activate such a power or does it add the percentage the special effect will be triggered.

Each DOff is checked independently. Also, the majority of DOffs only proc at certain percentage rates - for example (made up numbers), your -3 second DOff only procs 15% of the time, and your -2 second DOff only 10% of the time. While I'm not a statistician, with these two DOffs you could expect ~25% of the time seeing at least one proc (15% chance of -3 and 10% chance of -2), but the odds of getting the -5 (both triggering at once) are 10% of 15%... (Need to get the -3 first, then you'll only see the -2 10% of those times...)

Quote:

Originally Posted by celticfistcoh (Post 7339341)
3) No benefit? I picked up several security Doffs and several offer bonus or chance to add extra security officers when that power is activated. As a engineer I dont have access to that power so the extra on those Doffs offers me no advantage in play? So from a play perspective I should pick up security that might help beam down extra mortars or drones?

4) So I have my merry band of Boffs and they have powers for space and ground. If I have a engineer Boff set up their quantum mortar does the possiblity of extra beamed down mortar occur for them?

Yes. DOffs affect BOff abilities as well, my Sci slots an extra turret DOff and my engie BOff has the "beam down turrets" ability, and it's procced the extra turrets for her just as it does for my engie...

Quote:

Originally Posted by celticfistcoh (Post 7339341)
I will check out the guide material and add to my crew as I go along but I hope to do it wisely depending on Doff abilities and my career choices. Thanks in advance.

Celtic Fist

Since DOffs can be swapped out on a frequent basis, there's very little problems to trying out different builds (other than the DOffs you test with can't go back on the exchange).

markhawkman 01-03-2013 07:29 PM

Quote:

Originally Posted by corgatag (Post 7343461)
- The base assignment max is 20
- Sickbay assignments don't count against your max, but will still show up in the total in the UI
- The assignment max can now be increased (fleetwide) with certain embassy upgrades. I think the theoretical max is now 23 (but my fleet is still at 21).

This isn't something that a new player really needs to know, but Temporal beacon assignments don't take up slots either.

celticfistcoh 01-03-2013 10:23 PM

thanks for the many replies.

I did have six in sickbay recently due to two successful quell civil unrest missions. That probably explains the 22 assignments showing up.

Celtic Fist


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