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-   -   plasma weapons (http://sto-forum.perfectworld.com/showthread.php?t=505031)

silverashes1 01-04-2013 08:43 AM

plasma weapons
 
with season 7 we go a ton of new plasma space weapons but there is a problem. with all the stf sets in the game they are pritty much useless with the built in 15-20 plasma dmg resists that everyone and their mother has. i think that the sets need to be changed to resistance to borg npc dmg or just removed since borg can one shot anyway. opinions?

lordmalak1 01-04-2013 08:59 AM

One of the first things I learned as an STO player was that plasma weapons were ineffective because of high number of peeps using resists. Nothing has changed except the weapons are much more expensive via the rep system.

The solution also hasn't changed: use a different energy type.

shar487a 01-04-2013 09:11 AM

Quote:

Originally Posted by silverashes1 (Post 7353121)
with season 7 we go a ton of new plasma space weapons but there is a problem. with all the stf sets in the game they are pritty much useless with the built in 15-20 plasma dmg resists that everyone and their mother has. i think that the sets need to be changed to resistance to borg npc dmg or just removed since borg can one shot anyway. opinions?

Plasma energy weapons are getting a signifcant boost with the Romulan Harness set (+7.6% bonus plasma damage) and embassy consoles (+8.4 to 9%), so these will bring them close to no-penalty in PVP, and around +16% bonus damage in PVE.

silverashes1 01-04-2013 09:14 AM

the stf sets screw with the initial dmg not the dot dmg yeah it can be cleared but when i ran a full plasma weapon set i didnt have much of a prob since i could constantly apply it so resists wernt a prob. all weapons have that prob. a 20% dmg reduction outright screws the weapon type over so it isnt even a option.

as for the resist the new ones have a disruptor proc so that should help with that

shar487a 01-04-2013 09:17 AM

Quote:

Originally Posted by lordmalak1 (Post 7353251)
One of the first things I learned as an STO player was that plasma weapons were ineffective because of high number of peeps using resists. Nothing has changed except the weapons are much more expensive via the rep system.

The solution also hasn't changed: use a different energy type.

Plasma DOT's used to be non-stacking, and as the OP also mentioned, STF sets all have inherent plasma resists, thereby minimizing plasma's PVP effectiveness. However, S7 has brought a few new items into STO to boost plasma damage, so I'm testing plasma again on my Breen ship to determine its viability.

lordmalak1 01-04-2013 09:24 AM

Quote:

Originally Posted by shar487a (Post 7353411)
Plasma DOT's used to be non-stacking, and as the OP also mentioned, STF sets all have inherent plasma resists, thereby minimizing plasma's PVP effectiveness. However, S7 has brought a few new items into STO to boost plasma damage, so I'm testing plasma again on my Breen ship to determine its viability.

Cool, I eagerly await your findings. But it still seems to undercut plasma's viability when you gotta burn valuable console slots to overcome unslotted restists.

silverashes1 01-04-2013 09:26 AM

me too i yearn to once again burn my foes to death

shar487a 01-04-2013 09:40 AM

Quote:

Originally Posted by lordmalak1 (Post 7353481)
Cool, I eagerly await your findings. But it still seems to undercut plasma's viability when you gotta burn valuable console slots to overcome unslotted restists.

The Romulan Harness set has

-1 zero-energy drain, plasma+disruptor proc beam array
-1 plasma torp launcher that shoots 3 torps at a time
-1 console that adds +1.8 energy per subsystem and boosts crit%

The new embassy consoles are multipurpose sci consoles with 1 misc function , threat bonus or reduction, and bonus 8.4 to 9.0% bonus plasma damage. Most are better than the standard sci consoles and clicky-consoles with 3 minute cooldowns. :)

innuwarrior 01-04-2013 09:51 AM

I have equiped an Odyssey with plasma everything, rom beam accx2 times 4, 1 rom dbb accx2,1 regular mk xii accx2 critd plasma beam (waiting on proto beam to replace that one), rom hyper torp, omega torp. To keep everything burning nice and hot, plasme energy tac console mk xii blue, 2 mk xi embassy particle gen and zero point console. I haven't taken the time to do combatlog yet but that set up rocks in pve. At a point where I have to be careful not to over shoot on gen in infected for instance, plasma proc from everything just stack real quick. Oh and forgot, I have reman mk xi set on it. The synergy from everything together makes them quite effective. By the way, I also use EWP and it gain a lot of bite with the rest. Also disruptor proc is real nice too, like an apb1 for free ;)

I must say romulan hyper torp with 3 projectiles doffs is something to see, not so much much damage from the hit but the proc stack is mean, meaner still when you enhance plasma fire and there is just so many of them flying around. specially with ts3-ts2 going constantly.

In pvp, I wouldn't say for sure since I don't do pvp, but while you can clear plasma fire, once HE is over, you'll get on fire again sooner rather than later, so again, disruptor proc and constant eating at the hull from plasma fire will take its toll. But I would let that part of the debate to the pvp expert.

For PvE they are really effective if you spec right for it.

derbeelzebot 01-04-2013 10:15 AM

The fun part is that the Plasma resist is quite pointless against the borg, too. As it doesn't help against torps which are the main danger.


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