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-   -   Turrets and procs. (http://sto-forum.perfectworld.com/showthread.php?t=511141)

mothermoy 01-11-2013 01:07 AM

Turrets and procs.
 
Currently i have a full set of Fleet Antiproton DHC and a Quant up front on my chell gret. Ive been toying with switching out antipolaron turrets for three fleet disruptor turret for the damage debuff proc. Would this be worth it? or is there a better proc (dont really pvp. mainly ELite STFs). would the procs make up for the slight damage tradeoff?

ferdzso0 01-11-2013 04:30 AM

what you should do, is get a proc build, with all the procs on the ship. use the good procs on turrets, because they have a higher chance of getting the proc on the enemy, and the weaker procs on DHCs, so the higher dmg will magnify the effect of the proc.

just dont do this please, no

mothermoy 01-11-2013 04:51 AM

that backs up what im wanting to do. I have antiproton DHC up front. im wanting the Disruptor Proc to enhance not only mine but team damage.....thansk for help.

scurry5 01-11-2013 05:23 AM

Quote:

Originally Posted by ferdzso0 (Post 7434151)
what you should do, is get a proc build, with all the procs on the ship. use the good procs on turrets, because they have a higher chance of getting the proc on the enemy, and the weaker procs on DHCs, so the higher dmg will magnify the effect of the proc.

just dont do this please, no

Sarcasm fail?

P.S. Guys who are new to forums, highlight his post :)

ferdzso0 01-11-2013 05:30 AM

Quote:

Originally Posted by mothermoy (Post 7434381)
that backs up what im wanting to do. I have antiproton DHC up front. im wanting the Disruptor Proc to enhance not only mine but team damage.....thansk for help.

make sure to put tactical consoles for each weapon type to your slots to maximize your DPS

Quote:

Originally Posted by scurry5 (Post 7434651)
Sarcasm fail?

dont troll pls

mothermoy 01-11-2013 05:59 AM

I realize im trading off some dps on my three turrets by not going antiproton. im just wondering if the damage-resist debuff proc accross my team is worth the damage tradeoff.......again im in a chell grett. have three fleet aniproton DHC up front. have my cutting beam in back. instead of running antiproton turrets im thinking about fleet disruptor turrets.....

stirling191 01-11-2013 06:03 AM

If you're looking for a fleet dps buff synergy, load up an AP:B instead.

More reliable than a random Proc, and depending on where you slot it considerably more powerful.

tom61sto 01-11-2013 11:01 AM

Quote:

Originally Posted by mothermoy (Post 7434991)
I realize im trading off some dps on my three turrets by not going antiproton. im just wondering if the damage-resist debuff proc accross my team is worth the damage tradeoff...

It's not, as it takes a while to even stack up the proc most times. The already suggested Attack Pattern Beta is a much better idea.

shar487a 01-11-2013 11:44 AM

Quote:

Originally Posted by tom61sto (Post 7439521)
It's not, as it takes a while to even stack up the proc most times. The already suggested Attack Pattern Beta is a much better idea.

The disruptor proc deals -10 resists per proc, but AP-Beta3 will give your target -49 resists. With 3 AP-Conn DOFFS, your AP-Beta3 will have a 15 second cooldown and 10 seconds uptime, making it active 66.6% of the time.

For burst purposes, Anti-proton with AP-Beta3 will give you the highest damage output if your character is optimized for critical chance + critical severity. Otherwise, Disruptors will give you better results. Regardless of what energy type you go with, do NOT mix tactical damage bonus console types. Otherwise you are hampering your maximum possible DPS.

darkjeff 01-11-2013 01:26 PM

Quote:

Originally Posted by shar487a (Post 7440451)
Otherwise you are hampering your maximum possible DPS.

...by up to 60% of the base damage.

One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon

That is why you do NOT mix energy types.


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