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-   -   Question & Answer (http://sto-forum.perfectworld.com/showthread.php?t=512211)

gammadelta2 01-12-2013 12:19 AM

Question & Answer
 
Interesting problem.

How can I make an object disappear via states based upon the answer of a question. Say for example.

Do you want to take the long way?

"No" - bridge appears.
"Yes" - bridge does not appear.

work arounds welcome.

Thanks

psycoticvulcan 01-12-2013 08:36 AM

Step 1: Place the bridge in the map.

Step 2: Place a "Dialogue" into the map and write it as desired.

Step 3: Set the bridge to become visible when "dialogue prompt reached" and select the dialogue that plays after you select "No".

Note: This doesn't work for "popup dialogues" you place in the Story tab.

makeyleth2 01-15-2013 09:30 AM

I see this is a q and a, im not sure, im just rather confused on all this. Including the foundry creation, I tried to create one and I don't know if I did it right.

ajstoner 01-15-2013 10:37 AM

Quote:

Originally Posted by makeyleth2 (Post 7490151)
I see this is a q and a, im not sure, im just rather confused on all this. Including the foundry creation, I tried to create one and I don't know if I did it right.

What trouble are you having?


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