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-   -   Sensor Targeting Assault (http://sto-forum.perfectworld.com/showthread.php?t=514261)

majortiraomega 01-14-2013 10:10 AM

Sensor Targeting Assault
 
It would be really nice to get a 12 second immunity to the Tier IV romulan passive "Sensor Targeting Assault". Right now any escort running it procs every 2-3 seconds. In a dogfight this is very annoying having to constantly retarget the ship due to the proc frequency. In an escort 1v1 the ship with this proc will win due to the fact that it essentially gains a 2 second immunity to attacks every 2-3 seconds.

shookyang 01-14-2013 11:29 AM

It already has a 12 second immunity. It was implemented weeks ago.

Are you saying that it's not working?

dontdrunkimshoot 01-14-2013 11:29 AM

i absolutely hate that passive. get that, a KHG shield, and doffed jam sensors, and you pretty much cant be shot at

starwrathforever 01-14-2013 11:36 AM

Dontdrunkimshoot, you're an honest and fair evul Klingun! But...it's impossible...:D

stevehale 01-14-2013 11:51 AM

It is working, it just really is that awful. It really needs something more like a 30-45 second cool down. Same for any of the other innate placate nonsense from various equipment.

It might be interesting to see them implement a resistance based on part of the skill tree that would increase the length of time between effects. This would also allow PvEers to attack NPCs with impunity and avoid involvement in another nerf.

havam 01-14-2013 01:08 PM

Too many procs.....oh yes they also favor escorts with DHC CRf comnos.....seriously wake up cryptic!

bitemepwe 01-14-2013 04:23 PM

Maybe Proc chance needs to depend on the weapon used? Cannons proc at a lower chance but more often due to firing rate but beams proc less at a higher chance.

Or is this too radical to think upon?

thegrimcorsair 01-14-2013 04:50 PM

Quote:

Originally Posted by bitemepwe (Post 7480821)
Maybe Proc chance needs to depend on the weapon used? Cannons proc at a lower chance but more often due to firing rate but beams proc less at a higher chance.

Or is this too radical to think upon?

With all due respect, Roach, and to those who've been playing PvP far longer than I...

...I think it's pretty safe to say always-on partial tractor beam immunity that can be reapplied as often as once every twelve seconds is probably so far out into left field as gonzo-design that it should be excised like cancer.

virusdancer 01-14-2013 04:51 PM

I'd been wondering when they were going to add it - but it's been added.

Is the immunity not a shared immunity? I've mainly been doing the die 25's lately, so I haven't really been paying attention even while also doing the kill 10's...as far as if I've picked up the plac immunity buff.

I have noticed placs happening faster than 12 seconds (AtS is 15s, so it works pretty well for keeping track of time in 15s chunks).

They crit you - chance to Plac you.
You crit them - chance to Plac you.
You hit them - chance to Plac you.

But is it really always a case of it being a Plac?

Is the Entertainer DOFF doing anything? Did they do anything to the Entertainer DOFF?

I don't know, just seems like it's more than just the PlacOnCrit going on with how often target's disappear faster than 12s...

majortiraomega 01-14-2013 06:37 PM

Quote:

Originally Posted by virusdancer (Post 7481161)
I'd been wondering when they were going to add it - but it's been added.

Is the immunity not a shared immunity? I've mainly been doing the die 25's lately, so I haven't really been paying attention even while also doing the kill 10's...as far as if I've picked up the plac immunity buff.

I have noticed placs happening faster than 12 seconds (AtS is 15s, so it works pretty well for keeping track of time in 15s chunks).

They crit you - chance to Plac you.
You crit them - chance to Plac you.
You hit them - chance to Plac you.

But is it really always a case of it being a Plac?

Is the Entertainer DOFF doing anything? Did they do anything to the Entertainer DOFF?

I don't know, just seems like it's more than just the PlacOnCrit going on with how often target's disappear faster than 12s...

If there is a immunity buff it isn't working. I PvPed against one of my fleetmates with the passive last night, fleet patrol escort against an escort carrier. He had the placate proc and I had the shield heal proc. It was a good match, apart from the fact that I couldn't keep a target lock on him for more than 3 seconds when he was shooting at me.

Just today I came across two matches where players had the placate proc. The first was against a fleet tactical escort retrofit and the second was against a KDF Bird of Prey. The first fight against the defiant was hell. A full cannon build, elite fleet shields (with that awful adapt proc scheduled for a fix this Thursday), and on top of that I couldn't keep a target lock due to the romulan proc.

The second match was even worse fighting a DPB III Tricobalt bombing Bird of Prey with full DHC fore. That ship had Jam Sensors and Scramble sensors, the KHG Shield, and the Romalan tier IV placate proc. As if killing a bird of prey wasn't hard enough with that battle cloak. I had science team to clear the sensor debuffs, but there was nothing I could do to stop the second half. If I attacked the Bird of Prey I would trigger the shield, and if I let the Bird of Prey attack me, I would get hit with the passive.

It's come to a point where fighting ships with the passive isn't all that enjoyable. I don't mind losing to players with more skill than I, but at the very least I want to go down fighting. I don't want to sit there while an essentially cloaked enemy attacks with impunity. There needs to be an immunity to the proc, and if there is one already, it needs to have it's duration tripped.


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