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-   -   Remove current Captain Abilities from the game. (

thissler 01-14-2013 11:10 AM

Remove current Captain Abilities from the game.
The current implementation of these abilites can not possibly be working as intended. These abilities were intended for ship classes, not captain classes. There was some sort of "reasoning" that "modular ship design" allowed for subnucs in escorts, and cruisers dancing to attack patterns. It makes PVP silly! Tee Hee!

That is garbage. Truly and simply garbage.

Remove those abilites from captains and bake them into the ship classes where they belong. Done. Get past it.

This is essentially the same pattern that Boffs follow.

Or split it up. Bake some into the ship, but allow for a captains chair station and allow certain abilites (not all) but some to be chosen in that manner. Seems a bit advanced to me, I think just baking them into the ships for now would be far more predictable. And that's good for balance.

And furthermore.....

All of what will be called Ship Class abilities will need to be skilled by the player if they wish to be super good at it. You don't spend skill points in sciency magic? Well hopping into a Science ship to use sub nuc won't be working out that well for you. It will WORK, just not as well as someone that skills for it. Oh thats right. Previously you didn't need to spend skill points. Now you will.

Captains are already free to spend points as they wish. Make it so ALL the points they spend have meaning vs the abilities and ships they intend to use. There can no longer be FREE abilities. The Previous costs for owning those abilites has been REMOVED and it needs to go BACK IN but in a manner that doensn't punish the player or LOCK them into a single path.

This will be an additional way to allow for greater design leeway. Ships could have much greater variety than they do now without fretting over the huge issues that mixing "captain abilities" and "ship classes" brought to the game.

And it allows for truly hybrid class ships. How about a fast attack craft with just Alpha AND Sub nuc, but NO other ability. How about a Massive cruiser with scattering field, team eps 5k, and um...something else! This would be a GREAT way and opportunity to address the engineering ships.

This will help make PVP serious! Mhm.

Cheers and happy flying!!

ivantomdisplay 01-14-2013 11:52 AM

Stop with the "Remove-s" threads.

edalgo 01-14-2013 11:58 AM

That was how the skill tree was set up before season 5 I believe. You had to spec for the specific ship and class you were flying.

snoge00f 01-14-2013 12:13 PM

This thread needs more Trinh and less Lymuv. :P

thissler 01-14-2013 12:14 PM


Originally Posted by ivantomdisplay (Post 7477391)
Stop with the "Remove-s" threads.

I would, but there's a Verb AND Adjective shortage. I'm surprised you haven't heard of it.

Seems like "Cryptic BUFF, NERF, FIX, BROKE, DESTROYED, OVERPOWERED, EXPLOIT, UNBALANCED, have all been worn out.

So sad.

Due to this, I've been forced to take a different tact.

I apologize for any inconvenience.

And Hai2U!!

And as requested, More Trinh!

starwrathforever 01-14-2013 12:26 PM

Azz...awesome video as usual...evul Klingun!:D

thegrimcorsair 01-14-2013 12:30 PM

Not sure if sarcasm...

...or LSD-induced hallucination. o.O

sollvax 01-14-2013 12:48 PM

Cruisers USE attack patterns in canon

Escorts Don't EXIST in canon for most of recorded history

so no

snoge00f 01-14-2013 12:55 PM

That video makes me feel all warm and fuzzy. ;)

I thought I had seem them all. That one took me by surprise.

thissler 01-14-2013 12:56 PM


Originally Posted by sollvax (Post 7478351)
Cruisers USE attack patterns in canon

Escorts Don't EXIST in canon for most of recorded history

so no

If you don't understand the difference between 2 different works of fiction I'm sorry.

You do understand this is fiction right?

If you don't actually have anything worth adding don't. This isn't an opinion piece.

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