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-   -   the 10k DPS Vesta build (http://sto-forum.perfectworld.com/showthread.php?t=515391)

ferdzso0 01-15-2013 01:34 PM

the 10k DPS Vesta build
 
how misleading title is that? its the Aventine I am talking about ofc. this is a pve build, and as a pve build, having DPS is the most important thing. however this build can and will tank most that is thrown at you in pve, and my main goal stfs. and as I took the ship from a sci players perspective, with more tanking other than offensive capabilities, I did build on that in the skillset, though the build should speak for itself (I know it will generate hate, but as it has proven to be useful for its purpose, as a lead pve, stf ship, I do not think there is real place for thinking it is anything but a useful niche build)

skills link

front weapons: Advanced Fleet Disruptor Dual Heavy Cannons Mk XII [Dmg]x3 [Acc] x3
aft weapons: Advanced Fleet Disruptor Turret Mk XII [Dmg]x3 [Acc] x3

devices: Subspace Field Modulator, Weapons Battery, Auxiliary Battery

shields: Adapted M.A.C.O. Covariant Shield Array Mk XII*
engines Assimilated Subtranswarp Engines Mk XII
deflector: Assimilated Deflector Array Mk XII

*technically the normal maco should be better for defense, I just feel more comfortable with these personally

universal consoles: Tachyokinetic Converter, Assimilated Module, Zero-Point Energy Conduit, Isometric Charge*
science consoles: Field Generator Mk XI (rare)x2*
tactical consoles: Disruptor Induction Coil Mk XI (very rare)x4
*either of these could be exchanged for a threat scaling sci console, though it would not provide much bonus as taking out the iso charge would be dps loss, taking out a field gen would be tanking loss
edit: I am also thinking about the quantum field focus controller to put back in the build, as I lost it because the iso charge is better for cc, and has a potentially higher burst dmg. the problem with the two is that the quantum field focus controller would require me to have a target that is strong, and will survive long enough to make the maximum effect, so it is a single target weapon, while the iso charge is only really effective against 3 target groups atleast - forget that last part, the quantum field focus thing would only be useful with a phaser build (but a phaser build is not a dps build, so changing to it is not worth it)

pets: elite scorpions


there, if anyone feels like doing actual damage in an stf or pve game, while having cc abilities should try this out (the aggro part is good for those escorts who actually deal more dps, and it is also useful in kase to have aggro from donatra, so pugs do not set the cloak off)

illcadia 01-15-2013 02:13 PM

How are you getting advanced fleet weapons with six mods?

ferdzso0 01-15-2013 02:22 PM

I meant it as I had 3 of the weapons :D not as in accx3

adamkafei 01-15-2013 02:41 PM

You might want to try using the uni ensign and keybinding a second EPtS1 rather than HE as it will have more staying power in a fight, otherwise looks great.

brangel13 01-15-2013 03:47 PM

Curious, gearing disruptor consoles affects hanger pets dps values? If I recall the scorpions are plasma attack... correct? Also does maxing the weapon levels impact dps rate for pets as well?

ferdzso0 01-15-2013 10:40 PM

Quote:

Originally Posted by adamkafei (Post 7495401)
You might want to try using the uni ensign and keybinding a second EPtS1 rather than HE as it will have more staying power in a fight, otherwise looks great.

that is a valid choice. the 2 HEs are there to keep me alive from bleedthrough dmg (again maco shield would be better). I prefer this, though sometimes I wis I had one more shield heal, other times I thank the gods for the 20 seconds or so the global CD on HEs bought me. rly depends on what you prefer, especially if the shields are gone, you will probably go down with them too.
however if I lost the RSP for directed energy modulation, this change would be a must

Quote:

Originally Posted by brangel13 (Post 7496121)
Curious, gearing disruptor consoles affects hanger pets dps values? If I recall the scorpions are plasma attack... correct? Also does maxing the weapon levels impact dps rate for pets as well?

no, pets are not affected sadly. if that was the case, I would have gone plasma, as I originally considered

andoriansrus 01-16-2013 06:34 AM

I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

Forward weapons:
2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
Romulan Hyper-Plasma Torpedo
Aft Weapons:
2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
Prototype Romulan Plasma Beam Array

Deflector, Engine, and Shields:
Adapted M.A.C.O. Positron Deflector Array Mk XII
Adapted M.A.C.O. Combat Impuse Engines Mk XII
Adapted M.A.C.O. Covariant Shield Array Mk XII

Consoles:
Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
Zero Point Energy Console

Hangar:
Elite Scorpion Fighters

Power Settings:

Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

Take this build and roll it in an ESTF and tell me what you think....

robinsonfamily 01-16-2013 06:47 AM

For the OP, I am curious why you went with Disruptors? The Vesta has a special bonus perk for using phasers. I am surprised your not using the phasers.

ferdzso0 01-16-2013 06:52 AM

Quote:

Originally Posted by andoriansrus (Post 7502661)
I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

Forward weapons:
2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
Romulan Hyper-Plasma Torpedo
Aft Weapons:
2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
Prototype Romulan Plasma Beam Array

Deflector, Engine, and Shields:
Adapted M.A.C.O. Positron Deflector Array Mk XII
Adapted M.A.C.O. Combat Impuse Engines Mk XII
Adapted M.A.C.O. Covariant Shield Array Mk XII

Consoles:
Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
Zero Point Energy Console

Hangar:
Elite Scorpion Fighters

Power Settings:

Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

Take this build and roll it in an ESTF and tell me what you think....

yes I thought of this build. however I did not feel going this way. first off it would have been extremely expensive on dilithium. second my plasma consoles would not effect my pets. third it would be just a bit less versitile due to the torpedos. all these three together made me stick with my build, but even if one was eliminated, I would go the plasma way :)

but as the plasma bonus dmg stacks on the threat consoles you can make an insane dps ship (think about it 4 times sci dps bonus and 4 tac consoles :D)

Quote:

Originally Posted by robinsonfamily (Post 7502771)
For the OP, I am curious why you went with Disruptors? The Vesta has a special bonus perk for using phasers. I am surprised your not using the phasers.

as in what perk?
also disruptors are best for dps, so disruptors are used :)

kingstonalan 01-16-2013 08:30 AM

Aux DHC (1327 dps)
Aux DHC (1327 dps)
Hypertorp (1163 dps ;not including plasma burn stack, nor projectile doffs)

Disruptor Turret Mk XI [Dmg]x2 (275 dps)
Disruptor Turret Mk XI [Dmg]x2 (275 dps)
Photon Mine Mk XII [CrtH]x2 [Dmg] (736 dps)

GW3 (1421 dps)
QFFC (4294 dps)

shields: MACO Mk XII
engines Adapted MACO Mk XII
deflector: Adapted MACO Mk XII

universal consoles: QFFC, Neutronium XI
science consoles: Zero-Point Energy Conduit, Fermion, Particle Gen XII, Particle Gen XII
tactical consoles: Phaser Relay rare Mk XI x2 , Phaser Relay very rare Mk XI x2

With my setup...I can do 10,818 dps! Add in pets, APbeta, TT1, T:HY, Disruptor proc, Plasma stack, projectile doffs, ....you talking bigtime DPS!


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