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mimey2 01-16-2013 08:14 PM

Good changes tomorrow in the patch
So, seems we're getting some nice fixes that were needing to get done.

In particular...

Elite Fleet Shields took a good hit.

Tric mines had their nerf we were told about recently.

Anything else worth mentioning?

daveyny 01-16-2013 08:15 PM

Weeellll, Since you ASKED......


Let the joyous news be clicked...

The Old BOff Droids, have now been fixed!

Ding, Dong, the Droids are fixed...

Which old Droids...?

The BOff old Droids.

Hi-Ho the merry oh...

Sing it high and sing it low...

Ding, Dong, the Old BOff Droids are fixed!

We longed..., for oh so long, to have, them fixed and yet, They couldn't fix them with.., just an-ny common fix.

Ding, Dong, the Old BOff Droids are fixed.

We know, oh yes we know, by this time, in a day or so...

the old, Doff Droids, will work, just-like-they-should.

Hi-Ho the merry oh, off we go, to patch and show,

...the Old BOff Droids have finally been fixed.

Ding, Dong, the Old BOff Droids are fiiixed.

(and all we had to do was click our magic keyboards together..., about a thousand times.)


snoge00f 01-16-2013 08:30 PM

Yeah, like he said.

Android variety, ftw. :D

virusdancer 01-16-2013 09:13 PM

The 700-day android engineering bridge officer is now available as a synthetic female or male.
-Also added science and tactical versions of the android Bridge Officers, both male and female.
--The female versions of the androids have the same skills.
--You may still only have one android per captain.
--If you discharge an android officer, you may claim a replacement at no cost.
---Go to the Bridge Officer Requisitions at Earth Spacedock/Qo'noS to claim an android officer.

The Assimilated Tractor Beam, from the Borg Space Set - 3pc Bonus, has had its cooldown reduced from 4 minutes to 3 minutes.

Updated the Adaptive Shielding proc on Elite Fleet Space Shields.
-This now has a stack limit of 10, but offers much less resistance per stack.
-Updated the tooltip with better information on the functionality of the proc.

The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers.

Duty Officer Warp Theorists' Tachyon Beam turn-rate debuff now lasts the full intended duration.
-The magnitude of the associated debuff can now be reduced with the appropriate resistances.

Tricobalt Mines updated:
-The damage dealt by Tricobalt Mine Explosions have been reduced by 10% across-the-board.
-The damage variance of Tricobalt Mine Explosions has been reduced from 20% to 5%.
--This will lead to more predictable damage - fewer highs, fewer lows.
-The stealth value on Tricobalt Mines has been reduced by approximately 25%.
--This should allow them to be seen from about 1k further than previous.

The Tachyon Mine Launcher no longer shares a cooldown with Tachyon Beam.

Significantly increased the damage of the Kinetic Cutting Beam, but drastically reduced the damage and crew damage of the combo with the Assimilated Tractor Beam.

Omega Graviton Amplifier will no longer damage the player if the player deploys mines.
-It will now properly damage enemies that are hit by the mines.

All Set Powers now scale with the set's Mark instead of using the player's level.
-This will result in a slight boost to Mk XI Set Powers, and a larger boost to Mk XII Set Powers.
-This change does not affect sets that are made up of items that do not have a level, such as the Aegis Space Set.

Race-specific Bridge Officer traits should now work as intended.
-This includes the following:
--Covert Operative

There might have been a few things...

daveyny 01-16-2013 09:20 PM

Just outta curiosity... what tune is that Yellow Book set to? :D

tatyanasergei 01-16-2013 09:36 PM

...I haven't been this excited about an STO patch in ages. Things fixed that will make PVP more fun AND additional options for the android BOFFs that we've been asking for for ages? It's like a belated Christmas present!

sophlogimo 01-16-2013 09:53 PM

Seems like the hires of the past year start to pay off. :)

devorasx 01-16-2013 09:54 PM

I wont be satisfied til i see the results and changes first hand.

antoniosalieri 01-16-2013 09:58 PM

Indeed lets hold the praise till we see whats happening tommorow... A boost to set bonuses eh... well as long as my glider doesn't all of a sudden jump to 90 per... or my KHG bonus on my brel doesn't boost my base quantum dmg over 10k we should be all good. lol

bobtheyak 01-16-2013 10:01 PM


Originally Posted by daveyny (Post 7514111)
Just outta curiosity... what tune is that set too? :D

I think it's this
Wizard of Oz

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