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-   -   How could you rapair the Recall mode flight control doffs? (http://sto-forum.perfectworld.com/showthread.php?t=520101)

sophlogimo 01-20-2013 01:14 AM

How could you rapair the Recall mode flight control doffs?
 
Flight control doffs of the Recall variant grant a bonus to the carrier's defense when fighters are set to passive (or recall). With purple doffs, that's 10% per doff, for a maximum of 30% bonus defense.

In my Armitage, that basically makes me unhittable. It's an Engscort, but I rarely have to use my engineer abilities or even Emergency Power to Shields when fighting a single opponent because, well... they don't do much damage due to all the misses.

I find that unbalanced.

My proposal would be to make the number of bonus granted dependent on the number of your fighters flying around, with 10% per doff being the number that comes up when you have 2 hangars and a full 2 wings per hangar out. With every destoyed fighter, that bonus defense should be lowered, down to 0 when there are no fighters out.

What do you think? Or what's your proposal?

antoniosalieri 01-20-2013 02:28 AM

With all the other broken stuff in the game... this would be one of the lowest things on my worry list. Frankly 30 more defense is no big deal. If you really honestly want to trade all the pet annoyance possibilities for 30 defense... good on you... have at it. I would imagine if I saw a engi scort running around with there pets on passive mode the entire time... I would just laugh and kill there teammates for them. Engi scorts are laughable dps as it is... sitting out your pets if you choose to run that ship for 30 Defense seems silly.

maicake716 01-20-2013 03:04 AM

ooo.... this sounds like an awesome doff to have with shield repair drones...

-checks the exchange-

virusdancer 01-20-2013 05:23 AM

Quote:

Originally Posted by sophlogimo (Post 7558211)
My proposal would be to make the number of bonus granted dependent on the number of your fighters flying around, with 10% per doff being the number that comes up when you have 2 hangars and a full 2 wings per hangar out. With every destoyed fighter, that bonus defense should be lowered, down to 0 when there are no fighters out.

Seems odd that it doesn't work that way as is...hrmmm.

Quote:

Originally Posted by antoniosalieri (Post 7558581)
Frankly 30 more defense is no big deal.

(A)Accurate, 9 pts Targeting, ACCx3 vs (B)Elusive, 9 pts Maneuvering, Speed>=24 = 13-20% chance to miss

(A) vs. (B) +30 (if flat bonus) = 31-36% chance to miss

16-18% additional chance to miss...in many cases doubling the chance to miss.

And it's not taking into account APO, EM, SFM, etc...

Also, it's not taking into account the effect that CritPlacs, BeingCritPlacs, potential of using FKHG, regular ol' placs/etc also reducing the number of shots being fired...

Quote:

Originally Posted by maicake716 (Post 7558871)
ooo.... this sounds like an awesome doff to have with shield repair drones...

-checks the exchange-

In the past week or two, I've seen a couple of Vo'quv - a few Karfi - a few Atrox - and a couple of Vestas running shield drones on themselves. For the most part, it's still the ASD and ADR stuff going on...

It's funny, in thinking about the Vesta as the better RSV - about thinking about using the hangar as a Defense bonus for the RSV while you go about having that improved RSV fun and taking fewer hits...hrmmm.

shimmerless 01-20-2013 05:32 AM

Quote:

Originally Posted by virusdancer (Post 7559631)
Seems odd that it doesn't work that way as is...hrmmm.



(A)Accurate, 9 pts Targeting, ACCx3 vs (B)Elusive, 9 pts Maneuvering, Speed>=24 = 13-20% chance to miss

(A) vs. (B) +30 (if flat bonus) = 31-36% chance to miss

16-18% additional chance to miss...in many cases doubling the chance to miss.

And it's not taking into account APO, EM, SFM, etc...

Also, it's not taking into account the effect that CritPlacs, BeingCritPlacs, potential of using FKHG, regular ol' placs/etc also reducing the number of shots being fired...



In the past week or two, I've seen a couple of Vo'quv - a few Karfi - a few Atrox - and a couple of Vestas running shield drones on themselves. For the most part, it's still the ASD and ADR stuff going on...

It's funny, in thinking about the Vesta as the better RSV - about thinking about using the hangar as a Defense bonus for the RSV while you go about having that improved RSV fun and taking fewer hits...hrmmm.

While I agree with the OP that this is probably not working as intended, I think what Antonio is saying is that +30 Def on the ships that could potentially use pet commands isn't really a big deal. You'd be giving up a lot of CC/damage, DOff slots and awkwardly wasting your pets for the sake of a resist.

virusdancer 01-20-2013 06:06 AM

Quote:

Originally Posted by shimmerless (Post 7559681)
While I agree with the OP that this is probably not working as intended, I think what Antonio is saying is that +30 Def on the ships that could potentially use pet commands isn't really a big deal. You'd be giving up a lot of CC/damage, DOff slots and awkwardly wasting your pets for the sake of a resist.

Lol (not at you or Antonio), but a lol at me. So I went for a smoke before deciding to see what this actually did - and - on my toon with a carrier, I looked at my DOFFs. I was still sporting my FDOs while in a Chel - I didn't even notice anything was wrong. That's sad.

So I grabbed a Vo'quv with my Tac (Elusive, 9 pts Maneuvers).

33/25 Eng Power, 17.6 Impulse...and she's sitting at 54% bonus Defense.

I equip a single Green (5%) FDO-Recall. Before I deploy any fighters, I toggle Recall, and... Defense starts flipping back and forth between 59% and 64%. Again, that's a 5-10% bonus flipping back and forth...without any fighters launched. All I did was toggle Recall (without any fighters out).

I launch a wing - it's still doing the 59/64% dance. I launch the 2nd, 3rd, and 4th wings - it's still doing the 59/64% dance.

So it's giving a 5-10% bonus whether I have 4 wings or 0 wings launched, as long as I'm in Recall mode.

Okay, even though I'm cheap and didn't want to spend much for this experiment - I drop out the second Green (5%) FDO-Recall.

It's bouncing 64%/74%.

Can't tell if that's just a visual glitch or if one second it's 64% and the next second it's 74%..before going back to 64% the next second. It's literally dancing like that.

I relogged, but no - it's doing the same thing.

Two Green (5%) FDO-Recall DOFFs... no fighters launched but set in Recall... is taking her Defense from 54% to a dancing 64%/74%. So it's a visual glitch...or every other second I'm looking at a double bonus from the DOFFs without even having any fighters launched.

virusdancer 01-20-2013 06:16 AM

I went ahead and grabbed a White (2.5%) and a Blue (7.5%). I'm cheap, so I didn't spend 950k for a Purple (10%) KDF when a Fed is only 640k...for this little test.

Same thing though...both of them do the dancing double buff while in Recall with no pets launched (or four wings launched for that matter).

So I'm wondering if that's what was going on... three Purps would give you that flickering +30%/+60% Defense...

p2wsucks 01-20-2013 06:58 AM

Don't forget you can have 3 part MEF bonus as well. MEF is chainable w/4 people iirc.

virusdancer 01-20-2013 07:25 AM

Quote:

Originally Posted by p2wsucks (Post 7560361)
Don't forget you can have 3 part MEF bonus as well. MEF is chainable w/4 people iirc.

2 Armitage + 3 Vesta with KHG. Doesn't matter if pets are out - so pets out to act as chaff against FAW/CRF/TS/mines for additional "defense". Run all five as Torp/Mine boats (Vesta with the rear BA for BTs) - so you can 25 Weapons. Mix of Trans/Plasma for hull eating goodness. PWOs wouldn't be as much of a concern. With the chaff pets, additional Defense bonus, higher shield regen/resists...could drop the SDO/BFI DOFF(s). 2-3 FDO/Recall and 2-3 various Tac/Sci boosting DOFFs. Overall reduced need to BOFF defensively/healing and the ability to BOFF more offensively/more annoying Sci goodies. PlacOnCritProc and other Sci breaking goodies to kill tractors. Rom Sci Consoles, Rom Tac BOFFs, a Human BOFF... toss in some Theta and...

...yeah, I know - I'm out there at the convenience store across the street from the parking lot next to left field drinking a diet Mountain Dew Big Gulp and watching a butterfly go by.

antoniosalieri 01-20-2013 09:48 AM

I wasn't saying it wasn't a powerful doff option... I am simply pointing out that...

It costs you ALL your hanger dmg....

It costs you 3 of your 5 doff slots....

for 30 more defense... on the escort that is LEAST likely to be doing any real dmg on its own.

Or a carrier that has such bad inertia that it is one of the few ships in the game that will never get to defense cap and will have to dip into the low low end of the defense spectrem to even make a proper turn.

Considering that... and all the other broken options a player could choose for there carrier. I'll take someone trying to survive this way any day.

Its not that doing this is a terrible way to go as Mai says you can run shield drones for a bit more heal anyway... its just that to me it sounds very much like something Sophie would run.... the type of ship that can be completely ignored because they have sacrificed ALL there offense to live 10s longer.


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