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-   -   Placate stacking (http://sto-forum.perfectworld.com/showthread.php?t=520211)

shimmerless 01-20-2013 05:18 AM

Placate stacking
 
With the last season there arrived many mechanics that were rushed and poorly-tested at best. The original Tier 4 shield heal comes to mind, as do both the Embassy DOffs and BOffs (it's quite astounding that the same mistake was made twice in such rapid succession). I also think human BOffs need another look at but that's still up in the air at the moment.

By far the most frustrating aspect introduced was the Tier 4 Romulan placate. Along with the decision to introduce placate DOffs and a decoupling of the KHG shield from the exclusive purview of the KDF, we now have a situation where placates can rather easily be stacked onto one another to not only overcome the RNG but create a reliable, zero-cost defense. On top of that, there's a Tier 5 cloak toggle which passes the line of the excessive into the absurd. We didn't need cloaks on every ship before and we don't need them now.

The potential for stacking different sources is a nightmare but the placate itself is no joke either. A supposed immunity was put in place, however it doesn't appear to be functioning correctly (I've FRAPsed footage of the debuff reapplying twice in the span of ~7 or 8 seconds), and it only provides immunity for one player, meaning the rest can still be constantly placated by the thing (this also cuts short one potential counter for the placate: taking target from allies).

While irritating for players who need to keep an arc with their weapons or abilities, this nerfs pure Sci ships the most; SA breaks on the placate if you don't reacquire target fast enough. It's also just plain silly, and with all the projectiles and plasma and people dipping in and out of vision constantly, the game feels like an utter visual mess.

I urge the developers to reconsider the passives, the Romulan placate in particular. There are two solutions:

1. Disable all Reputation passives in PvP, in the same manner that TC allegedly works (I personally prefer this option);

2. Apply a real, hard-lasting immunity to the proc and lower the proc rate by an order of magnitude. It procs far, far too often for the cost it involves in taking it (none).

Best + love,

- Shim

virusdancer 01-20-2013 05:41 AM

There's the DOFF, the OnCrit Passive, the OnBeingCrit Passive, the Rep Cloak, the KHG Shields for both KDF/Fed, Jam Sensors...Scramble Sensors...AMS...

...am I forgetting anything that dorks with targeting-placates, confuses, perception, etc?

With the happening more often than 12s thing, I think a lot of folks have noticed that. My question, though, is it possible that somebody's got both the OnCrit Passive and the OnBeingCrit Passive?

So, they're doing a Plac when they Crit you and they're doing a Plac when you Crit them? That the "immunity" is only specific to the same particular ability/plac? So, you could end up with multiple Placs taking place at different times - as each deals with their individual (or small group) immunities but without there being any global immunity?

In general though, CC shows a somewhat underdeveloped nature of the game compared to other games. When STO came out, there was plenty of information available from what other games had done (including the mistakes they felt they made) - in the interim - it's been even further refined in other games that have been around or new games that came out and paid attention to what the games before them did.

As more and more has gotten lumped in...the issues, such as this, become more and more apparent.

maicake716 01-20-2013 06:46 AM

dont forget the cpb aoe placate!

virusdancer 01-20-2013 07:05 AM

Quote:

Originally Posted by maicake716 (Post 7560201)
dont forget the cpb aoe placate!

See...knew I was forgetting something.

Course, in talking about things that "break target" for Sci stuff - would we also want to add PSW and other shockwave things with a disable? Do the Nadeon shocks disable like that? How about the Vesta push - pushing out of range?

rudiefix1 01-20-2013 08:12 AM

in my opinion the whole game is getting saturated with al this kind of "stuff".... And yes, in pvp the screen is a mess nowadays.

I wonder how it would be if the borg npc's would placate everyone, shockwaving viralmatrixing, cloaked tractoring and draining your powers while stuck in the cube's warp plasma and all your crew assimilated, so no repairs of any kind....

maicake716 01-20-2013 08:49 AM

Quote:

Originally Posted by virusdancer (Post 7560431)
See...knew I was forgetting something.

Course, in talking about things that "break target" for Sci stuff - would we also want to add PSW and other shockwave things with a disable? Do the Nadeon shocks disable like that? How about the Vesta push - pushing out of range?

i thought you were talking about placates... theres a doff that can be put on that gives cpb a 20% chance to placate anything it hits.

virusdancer 01-20-2013 08:49 AM

Quote:

Originally Posted by rudiefix1 (Post 7560961)
in my opinion the whole game is getting saturated with al this kind of "stuff".... And yes, in pvp the screen is a mess nowadays.

I wonder how it would be if the borg npc's would placate everyone, shockwaving viralmatrixing, cloaked tractoring and draining your powers while stuck in the cube's warp plasma and all your crew assimilated, so no repairs of any kind....

I wonder how it would be if NPCs even used Tac Teams, manual shield redistribution...lol, all the other stuff - yeah, but the NPCs don't even do the most basic things in the majority of cases.

It's a monster farm. They're there for us to go kill and feel powerful. They know their place. :rolleyes:

virusdancer 01-20-2013 08:51 AM

Quote:

Originally Posted by maicake716 (Post 7561311)
i thought you were talking about placates... theres a doff that can be put on that gives cpb a 20% chance to placate anything it hits.

Oh yeah, I know - I was saying I had forgotten that with the placates.

The rest was just an addition - an aside on the overall things that can break things. It should have likely been a separate post or better separated in that post.

mimey2 01-20-2013 10:21 AM

Maybe the NPCs oughta use all that kinda stuff. I mean, the Borg Queen essentially does.

snoge00f 01-20-2013 01:45 PM

Agreed.

Give NPCs reputation passives so that the PvEers can see how ridiculous they are.


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