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bareel 01-20-2013 11:16 PM

Simple Balance Suggestions
- Allow Science team to grant immunity to placate effects for 10 seconds.

- Allow Polarize Hull, Auxiliary to Dampeners, and Attack Pattern Delta to give immunity to Critical Hits.

- Allow Aceton Beam and Tachyon Beam to inflict a Heal Debuff so heals are less effective on the target for hull and shield respectively.

- Make all pets take 5x damage from AoE abilities including but not limited to FaW, CSV, PS, TBR, EWP.

aquitaine985 01-20-2013 11:26 PM

I certainly like the idea of #1, it's still too early in the morning to read #2, #3 or #4 lol.

webdeath 01-20-2013 11:51 PM

I like 1 and 4.. since 3 can get cleared via Hazard Emitters it wouldn't be that useful on paper. But I could see it's uses. As for 2... Eh... Maybe?

Perhaps if gave a Resistance vs Crits.. where the Higher the Version of the power your using, the better chance to avoid getting hit with a Crit?

dalnar83 01-21-2013 12:58 AM

Aceton beam healing debuff is a no no, those frigate pets of that garbage hauler ship spam it like crazy.

doomicile 01-21-2013 07:52 PM

Disable Doffs in PvP. Balance doesn't get any more simple than that.

antoniosalieri 01-21-2013 09:56 PM

Aux to Damp and Delta giving resists to crits ?

You said balance right ?

I don't think giving escorts 100% immunity to critical hits would be balanced.... do you ?

captainbmoney 01-21-2013 10:08 PM

5x times more damage to fighters with AOE would be bull**** and make fighters and other stuff that come out of carriers completely useless.

hroothvitnir 01-22-2013 03:44 AM

Disabling boffs sounds good until I think of what that would do to my Ax2bat tech build.:eek:
So much for the caffeine fueled ships.

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