Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   The Foundry for Star Trek Online - Discussion & Feedback (http://sto-forum.perfectworld.com/forumdisplay.php?f=204)
-   -   Converse with Bridge Offficers on the player's bridge? (http://sto-forum.perfectworld.com/showthread.php?t=522391)

jocelyn2 01-22-2013 11:35 AM

Converse with Bridge Offficers on the player's bridge?
 
Is there a way to make the players go to their bridge and make them interact with their officers? I wanna make a mission that allows the player to explore alternative ways of progressing through the mission by talking about different possible issues with their bridge officers. Like this : Find a way to break into the Enemy's planetary transporter inhibitor. I want the player to converse with it's science officer for multiple possibilities. I want the player to talk to his crew so he can choose a path of action. All leads to different results. Please tell me it is possible ATM.

zorbane 01-22-2013 11:52 AM

You can't use the ship's actual bridge (the one that you go to in game). You can make a fake one though. I've seen some people just pick an arbitrary one, or use a "battle bridge"

markhawkman 01-22-2013 12:36 PM

Hmm... maybe the Astrometrics Lab?

psycoticvulcan 01-22-2013 12:57 PM

You can do a ready room. Just use any bridge template, put the spawn point in the ready room, and block off the door so they can't enter the bridge.

drogyn1701 01-22-2013 01:32 PM

Quote:

Originally Posted by psycoticvulcan (Post 7592401)
so they can't enter the bride.

lol

Anyway yeah you can always build another area of the ship not available in the interior maps, such as astrometrics, and have everyone congregate there.

here's mine: http://starbaseugc.com/wp-content/up...trometrics.jpg

psycoticvulcan 01-22-2013 01:35 PM

Quote:

Originally Posted by drogyn1701 (Post 7593111)
lol

Anyway yeah you can always build another area of the ship not available in the interior maps, such as astrometrics, and have everyone congregate there.

here's mine: http://starbaseugc.com/wp-content/up...trometrics.jpg

Fixed. :o

That room looks awesome, by the way.

drogyn1701 01-22-2013 01:47 PM

I've actually also done what Zorbane described, built an auxiliary bridge so I wouldn't have to try and depict a player's main bridge, which obviously you can't do with any accuracy.

So in the mission (on a space map) I have the ship get hit, a BOFF yells that the bridge is venting atmo and and you all high tail it down to the aux bridge, at which point you enter my custom interior map.

Don't have a screenshot handy though, so go play my missions :D

gammadelta2 01-25-2013 09:54 AM

This may not work for your mission but one I'm working on had you consult with a captain of another ship using their ship and thus their bridge. Many times in the show it is a verbal debate on who transports too who's bridge, maybe it is you that must do it this time

scottfreeman 01-26-2013 06:50 AM

Think you guys missed the important part of the question being asked. And, unless you're writing the mission specifically for yourself to play, then, I think the answer is no.

The question was about interacting with your own boffs. Creating streams of dialogue to converse with your actual officers.

psycoticvulcan 01-26-2013 08:37 AM

Quote:

Originally Posted by scottfreeman (Post 7654781)
The question was about interacting with your own boffs. Creating streams of dialogue to converse with your actual officers.

You can have dialogues with them, just not on your bridge.


All times are GMT -7. The time now is 07:26 AM.