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-   -   new lockbox details (http://sto-forum.perfectworld.com/showthread.php?t=522601)

maicake716 01-22-2013 01:55 PM

new lockbox details
 
JESUS! my god....


-cries-

http://sto.perfectworld.com/blog/?p=804951


jem heavy attack ship with pets, jem carrier with pets, polaron-phase hybrid weapons....



there goes the game again.

drkfrontiers 01-22-2013 01:58 PM

Wait till the premades get a hold of these ships + consoles. It's not like they need any more help to obliterate stuff in under 2 seconds as it is.

A Jemmy with that console on. Oh dear me. And do they stack? And what is going to be the combined effect of a SNB and this new attack pattern on someone's defenses?

And Fed teams are going to have a field day with these things, if you consider the already ample team duffs dished out by the Vesta and Steamrunner class ships. Sigh.

/Team Target [Noob]: Fleet Maneuver Gamma, SNB, VM
[zone]: LMAO

redricky 01-22-2013 02:08 PM

Here's your answer to the placate b.s.:
Quote:

This universal console will allow the use of a powerful attack pattern known as ?Fleet Maneuver Gamma? which increases the damage, flight speed and maneuverability of all nearby allies while granting them temporary immunity to a wide variety of perception and maneuverability debuffs.

shookyang 01-22-2013 02:11 PM

I'm not too worried about the new ability consoles.

Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

Also, I wonder if there will be any new lobi consoles available this time...

drkfrontiers 01-22-2013 02:14 PM

Quote:

Originally Posted by shookyang (Post 7593871)
I'm not too worried about the new ability consoles.

Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

Also, I wonder if there will be any new lobi consoles available this time...

True. But that still leaves the bad-ass carrier on the team with the team attack pattern aimed at you. One which a well trained Jem'Hadar Attack Ship pilot will gladly exploit on the carrier's behalf :)

maicake716 01-22-2013 02:15 PM

Quote:

Originally Posted by shookyang (Post 7593871)
I'm not too worried about the new ability consoles.

Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

Also, I wonder if there will be any new lobi consoles available this time...

or you can take the carrier and (if you have a bug ship) just call in waves of your own jem ships to attack.

beary666sto 01-22-2013 02:17 PM

Quote:

Originally Posted by maicake716 (Post 7593911)
or you can take the carrier and (if you have a bug ship) just call in waves of your own jem ships to attack.

As long as the JHAS pets don't have SNB like the NPCs

drkfrontiers 01-22-2013 02:19 PM

Kinda strange that there is no Dominion faction. Half the ships in q's are Dominion LOL. Or will be.

And that is one Faction I would like to be part of!

maicake716 01-22-2013 02:20 PM

Quote:

Originally Posted by shookyang (Post 7593871)
I'm not too worried about the new ability consoles.

Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

Also, I wonder if there will be any new lobi consoles available this time...

i can imagine a jem themed lobi console/weapon set for either space or an "upgrade" to the jem ground like the tholian ground freezy shotgun

thegrimcorsair 01-22-2013 02:22 PM

Quote:

Originally Posted by drkfrontiers (Post 7593981)
Kinda strange that there is no Dominion faction. Half the ships in q's are Dominion LOL. Or will be.

It's the Dominion's galaxy, we're just visiting it.

My overall thoughts on this lockbox can be summed up as follows:

Season 7: Where power stopped creepin' and started haulin' ***.


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