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-   -   Just in case there was any doubt about what was wrong with beam arrays. (http://sto-forum.perfectworld.com/showthread.php?t=524071)

momaw 01-23-2013 10:40 PM

Just in case there was any doubt about what was wrong with beam arrays.
 
Setup:
6 disruptor beam arrays
1 romulan experimental beam array
1 borg cutting beam

Target: 9.5km distant

With no attempts to mitigate power drain, average damage with the disruptors was 327.

With plasmonic leech (+2.2 power per hit, max +11) and chained Emergency Power To Weapons 1 (+22 power), average damage with the disruptors was 348.

With plasmonic leech, chained EPTW1, and 4 plasma manifolds (+14 power), average damage with the disruptors was 387.

That should be a total of +47 to weapon power.

However,
With nadion inversion, average damage with the disruptors was 487.

Just to recap, using leech and EPTW chain gained me 6% actual damage, while using every slot available for power consoles got me 18%. Turning off power drain got me 48% more damage.

Problem with beam arrays: power drain is insane and making every sensible effort to mitigate it barely helps.

:)

assimilatedktar 01-23-2013 10:58 PM

You do know that ships are supposed to equip both, energy weapons and torpedoes?

reginamala78 01-23-2013 11:07 PM

Ouch. I already knew that controlling drain was the key with BAs, but I didn't know EPTW or even the Plasmonic Leech was so useless. That can't be 'working as intended.'

sophlogimo 01-24-2013 12:00 AM

It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.

What does not make sense, though, is that there are weapons (all types of cannons, most notably the DHC's) for which this is somehow not the case, yet they do even more damage. WTF.

dalnar83 01-24-2013 12:06 AM

Quote:

Originally Posted by sophlogimo (Post 7616071)
It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.

What does not make sense, though, is that there are weapons (all types of cannons, most notably the DHC's) for which this is somehow not the case, yet they do even more damage. WTF.

No surprise here. Since dev team is full of tac/escort loving DS9 fanboys :P

sophlogimo 01-24-2013 12:24 AM

Quote:

Originally Posted by dalnar83 (Post 7616121)
No surprise here. Since dev team is full of tac/escort loving DS9 fanboys :P

Even the Defiant herself had other weapons besides what could be interpreted as DHC's (or quad cannons). Notably Quantum torpedoes and at least one single beam array.

It is actually not that beam arrays drain too much power, it is that cannons drain too little.

kevaldt 01-24-2013 12:47 AM

The problem here is the amount of beams going off at the same time, no ship can handle that much and its even a tooltip!

The most I would pack on one ship is 5, 2 up front with 2 torps and 3 on back with a torp or the cutting beam.

sophlogimo 01-24-2013 12:50 AM

Quote:

Originally Posted by kevaldt (Post 7616491)
The problem here is the amount of beams going off at the same time, no ship can handle that much and its even a tooltip!

The most I would pack on one ship is 5, 2 up front with 2 torps and 3 on back with a torp or the cutting beam.

I believe using 6 single beams achieves the maximum of beam DPS in a broadside. And I like that, because I can thus equip more than one type of weapon, which enriches my game experience.

Now compare a standard 4 DHC's, 4 turrets on a battlecruiser or Chel Gret, ir 4 DHC's, 3 turrets on any escort. It will still do insane damage with 7-8 energy weapons.

That's what's broken, and has always been since I started playing a year ago.

doffingcomrade 01-24-2013 01:12 AM

Quote:

Originally Posted by sophlogimo (Post 7616071)
It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.

That would be true if beam weapons were actually powerful. This, however, is untrue: They are actually the most impotent weapons outside of turrets.

dalnar83 01-24-2013 01:23 AM

The problem with beam arrays, are that they cannot be linked. There should be just way to shoot one beam instead three with 3 beam arrays, if you link them. You would have reduced chance for procs, but increased base dmg, hence higher crits.


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