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-   -   Leadership is OP (http://sto-forum.perfectworld.com/showthread.php?t=526141)

savingj 01-25-2013 03:35 PM

Leadership is OP
 
Having 5 Human Boff is extremely overpowered. Having tested it, it has overshadowed the efficient trait and possibly even better than the new Romulan crit chance boffs. These Boffs stack linearly and provide a +100 to Starship Subsystem Repair when having 5 equipped. This renders several science abilities useless such as target subsystem and viral matrix. Viral matrix is reduced from a 14 second disable to a 3 second disable, practically negligible. Don't forget that leadership also provides another bonus, starship hull regeneration. This also gains a 100% starship hull regeneration when stacking 5 of them and each one gains +20% to hull regeneration. This would be comparable to the Assimilated Borg set 2-piece proc that gives a large hull regeneration except that there is no duration attached to the leadership trait. This would negate any damage that utilizes damage over time such as plasma torpedo/energy, hargh'peng torpedo, eject warp plasma, etc. Please support this thread to get this trait revised!

hereticknight085 01-26-2013 01:13 AM

How about... no.

seekerkorhil 01-26-2013 02:05 AM

I'm with heretic on this one.

Quit ur crying and go back to pvp lol.

cidstorm 01-26-2013 02:52 AM

This might not be true, but it is highly related to the flawed nature of forced racial traits.

vesolc 01-26-2013 05:48 AM

Don't worry. They are looking at it. And other racial traits.

dalnar83 01-26-2013 06:49 AM

Quote:

Originally Posted by vesolc (Post 7654041)
Don't worry. They are looking at it. And other racial traits.

True, since 2010. It took them 3 years to fix leadership so it actually works... :rolleyes: so yeah, don't worry..they are looking at it...

captainoblivous 01-26-2013 07:08 AM

Leadership is working now? When did that happen?! :o

bones1970 01-26-2013 07:10 AM

Quote:

Originally Posted by dalnar83 (Post 7654321)
True, since 2010. It took them 3 years to fix leadership so it actually works... :rolleyes: so yeah, don't worry..they are looking at it...

Quote:

Originally Posted by savingj (Post 7647731)
Having 5 Human Boff is extremely overpowered. Having tested it, it has overshadowed the efficient trait and possibly even better than the new Romulan crit chance boffs. These Boffs stack linearly and provide a +100 to Starship Subsystem Repair when having 5 equipped. This renders several science abilities useless such as target subsystem and viral matrix. Viral matrix is reduced from a 14 second disable to a 3 second disable, practically negligible. Don't forget that leadership also provides another bonus, starship hull regeneration. This also gains a 100% starship hull regeneration when stacking 5 of them and each one gains +20% to hull regeneration. This would be comparable to the Assimilated Borg set 2-piece proc that gives a large hull regeneration except that there is no duration attached to the leadership trait. This would negate any damage that utilizes damage over time such as plasma torpedo/energy, hargh'peng torpedo, eject warp plasma, etc. Please support this thread to get this trait revised!

Quote:

Originally Posted by cidstorm (Post 7653101)
This might not be true, but it is highly related to the flawed nature of forced racial traits.

No. Hate people that cry and ask for nervs.

kamiyama317 01-26-2013 09:46 AM

"its working as intended"
"it wasn't working properly, now it is working properly"
"it needed to be rebalanced"
"we are looking into it"

A litany of curses against any science-related ability in the game. Yes leadership is OP - stacking a bunch of BOffs shouldn't give you near-immunity against a commander level science ability. Could you imagine the rage if you could stack 5 BOff's and get 90% passive resistance to Cannon: Rapid Fire? That's basically what this is, but since it's not the "cool" class that gets affected, no one cares.

I have to ask, why do all DPS related player skills like "Starship Weapons Training" or "Starship Energy Weapons" sit at tiers 1 and 2, and all damage resistance abilities like "Starship Hull Plating" and "Starship Armor Reinforcements" sit at tiers 4 and 5?

Yet a science disable skill like "Subspace Decompiler" sits at tier 5, and its counter "Subsystem Repair" sits at tier 2?

IMO all science counters need to be moves to tiers 4 and 5 so people have to spend more character points to resist science abilities. Subspace Decompiler needs to be moved to tier 2. Also remove the subsystem repair buff from the Leadership trait.

blznfun 01-26-2013 12:43 PM

Not Op In The Slightest
 
It's not op in the slightest. Tested it myself as well. How else do you expect to get more immunity other than the skill tree? And we all know the skill tree is bugged when it comes to power insulators. I suppose you'll whine about that too when it gets fixed to "working as intended"

Want some cheese?

Science has been out of balance for a while. Nice to see it put in its place again.

And, no, there is nothing wrong with leadership. You can still kill your enemy. It just might take a little more skill and one or two seconds more.

Get over it....


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