Chimera Build - U.S.S. Pendragon
I've been running with my Chimera on my engineer for a while now and I've settled it on into a build that seems to work reasonably well for me. I was hoping to run it by you more experienced players and see if there was any tweaks or improvements I could make. I realize there's another Chimera thread going right now, but as his build is quite different from my own, I didn't want to detract from his discussion. In fact, I haven't seen anyone with a build like mine. (That might be a bad thing.)
Fore: 1x Phaser Beam Array, 2x Phaser DHC, 1x Quantum Torp
Aft: 2x Phaser Beay Array, 1x Quantum Torp
Deflector: Assimilated Deflector
Engine: Assimilated Engine
Shield: MACO Shield
Engineering: 2x Neutronium Armor, Dynamic Tactical System
Science: 2x Field Generators
Tactical: 4x Phaser Relay
Cmd Tactical: TT1, T:HY2, C:RF2, APO3
Lt.Cmd Universal: TB1, HE2, GW3
Lt. Science: ST1, TSS2
Lt. Engineering: EP2S1, AP2SIF1
Ens. Universal: ET1
Active Duty Officers
2x Conn Officer
2x Damage Control Engineer
1x Tractor Beam Officer
You have too many teams...
Swap the sci team for HE1 or TSS1
Swap the eng for EPtS1
Hey, it's the guy from the other thread. Decided to give this thread some love for a fellow Chimera flyer.
I guess the main thing I see here is that you're using Beam Arrays with Dual Heavy Cannons. The firing arcs of the rear weapons don't match up with the DHCs in the fore. It creates this awkward situation where when you're firing the DHCs, you can't with the Beam Arrays. When you're firing the Beam Arrays, your DHCs can't. People usually recommend going with DHC with turrets or all beam arrays depending on what you are aiming for.
Your mix of BAs and DHCs also reduce the effectiveness of skills like CRF where not every weapon you have will benefit from the power.
Does the chimera allow me to go up to an enemy starbase and do massive damage on impact?
So I've been testing out different weapons configurations and I've decided to go with an all beam loadout. I tried going with a DHC/Turret loadout and ran into the problem that while I could pump damage out when pointed at the target, I spend a lot more time swinging around than a typical escort. Plus I found that beams allowed me to handle chaotic situations much better which fits well with the rest of my build. (While testing the beam build, I ran an instance of SB24 and walked away with first place. The trophy now adorns my mess hall.) At the moment I'm running with the following:
Fore: 2xBA, 1xDBB, 1xQT
Aft: 2xBA, 1xQT
I also respeced my Tac accordingly:
CmdrTac: BFW1, THY2, BO3, APO3
I've also dropped Engineering Team and the universal ensign slot is holding my Tac Team at the moment. But I'm not sure I'll keep this arrangement. I would like to boost my survivability. She can hold her own in ESTFs if the cooldowns align, but occationally they don't. I might reconfigure for a second EPtS, and replace the damage control engineers. Still thinking about it.
Any more advice is greatly appreciated.
Hello again fellow Chimera flyer!
If you want a bit more added survivability, try cycling two EPtS1. While the shield heal is great, you are really using it for the additional shield resistances. The shield buff will last 30 seconds, but when it ends, you'll be able to use the next EPtS anyway.
With your setup though, you'd probably need to move TT back to your Commander Tactical and use the Ensign universal for Engineering.
One of the great things about the Chimera is the universal slots allow it to be an Escort that can orient itself in any direction. It can act like a Defiant, a Prometheus, or an Armitage at will, by switching around that Lt. Cdr and Ensign slot. As a Tactical, I set mine up with a pretty typical DPS setup:
Cdr. Tac: TT1, CRF1, CRF2, APO2
Lt. Cdr Uni: TT1, THY2 / CSV1, THY3
Lt. Eng: EPtS1, EPtS2
Lt. Sci: PH1 / TSS1, HE2
Ens. Uni: TSS1 / TS1
I have some things I can flip around base on whether I want the AoE attacks (CSV and/or TS), and what Sci powers I want. It's a fun ship to play around with, and the Klingon version is even better with its Battle Cloak. You may also want to try the build I use for the Klingon:
Cdr. Tac: TT1, THY2, CRF2, CRF3
Lt. Cdr Uni: TT1, APB1, APB2
Lt. Eng: EPtS1, EPtS2
Lt. Sci: PH1, TSS2
Ens. Uni: HE1
This works best with disruptors since the disruptor debuff proc stacks with APB and FOMM. Running it on the Fed Chimera means you either have to give up the boosts your Lotus would get from phaser consoles, or run it with phasers and lose the disruptor debuff.
2. The Chimmy's versatile enough for you to do what you like, but it's called a "Heavy Destroyer" for a reason. And if you're REALLY addicted to flying in circles, stick a Tachyokinetic console or even an RCS console on that thing, and you'll turn like a charm.
I've been messing around with my Chimera for a few days now. I worked my way up to level 50 then took almost a year off. Now I'm back and I kind of missed out on all the Borg tech that was apparently easier to get than it is now.
So, I'm working on configuring my Chimera for Borg fights. Resistance against Plasma and kinetic energy, etc....
Forgot to mention I'ma Tac officer.
I guess one of my biggest questions is my current layout is as follows
Engineer: Neutronium Alloy x3 (XI) - All Rare
Science: Field Generator x2 (XI) - All Rare
Tactical: Phaser Relay x3 (XI), Dynamic Tac System (XI) - All Rare
Shields: Resilient [Cap] [Dis] [Pla] (XII) - Very Rare
So should I move the DTS to engineer and go with 2 alloys and add an extra relay or a Quantom Torpedo console? Should I run Monotanium instead?
Fore: QT, Dual Phaser Beams x 2, Phaser Beam
Aft: QT, Phaser Beam x2
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