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-   -   Guramba Siege Destroyer worth it? Help with build (http://sto-forum.perfectworld.com/showthread.php?t=529701)

encadi 01-28-2013 01:26 PM

Guramba Siege Destroyer worth it? Help with build
 
Gey guys im quite enw to the Klingon side sow as wodnering if you guys think Garumba siege destroyer is still worth it nowadays. also if you have the time and the motivaiton could you help me building a decent build with:

- Weapons to use
- Ship Gear
- Boff powers
- Active Doffs
- Where would you allocate player skill points


Thank you!

jammalan 01-28-2013 01:56 PM

About a year ago that was my dream ship. I saw some skilled pvp player in kerrat flying it, but i stopped playing 8months ago but i'm still interested. Lots of ppl say this is the best ship for pve and i saw it's working in "outdoor pvp", but i can't see anyone with guramba nowdays why is this?

mrdodge6 01-28-2013 02:04 PM

I have an Guramba.
You should use it with Disruptors and Disruptor Consols. (Javelin benefits from the consols)
3x Polarized Disruptor DHC one Quantum Torp
3x Disruptor Turrets.

Borg XI Set

With Luck i can get One Hits in PVP with Javelin ;) In PVE i do a lot of damage.
Its my first Ship and i love it :D

Someone said: "The Guramba does a lot of damage and he looks cool doing it!"

mustafatennick 01-28-2013 02:10 PM

I have the Guramba in my OPINION

It is one of the best pve ships in the game the javelin really is something else even though its a console behind you don't really realise for a tactical captain it really is deadly

In pvp not so much you can get it to work but it excels in siege mode but in siege mode the turning rate is hindered that much you turn more like a fedcruiser than a destroyer and you find things behind you more than in your cannons

The plus point is if you buy it it's an account unlock so all your alts can use it (kdf)

Overall great fun plus the thing can take some damage where as bops can be a bit flimsy in stfs

Disruptors all round I prefer exchange acc modifiers for pvp

Boffs pretty straight forward you want APB3 for pve or 2 copy's of omega for pvp

Two piece Borg set with fleet adaptive shields(now they've fixed them you don't get twisted at)

Doffs I chose to run 3 conn doffs to reduce evasive manoeuvres countdown and two shield distribution doffs

encadi 01-28-2013 02:35 PM

aah thanksm so i guess you would go for dual ehavy cannons+1 tor front and cutting beam+turrents behind?

Also could you elaborate a bit mroe on bfofs if possible

twam 01-28-2013 02:47 PM

Weapons: exactly, just make sure you run disruptors.

Boffs, I'd suggest something along the lines of:

Tac: Tac team 1, Cannon rapid fire 1, Cannon rapid fire 2, Attack pattern beta 3
Tac: Tac team 1, Torpedo high yield 2, Attack pattern omega 2
Sci: Tractor beam, Hazard emitters 2
Eng: Emergency power to shields 1, Reverse shield polarity 1
Eng: Emergency power to shields 1

Have the second tac trained to attack pattern omega 3 in the commander slot, so you can just switch them for pvp.

General usage: cycle epts1's, tractor beam foe in place, then pound it with rapid fire/torp/javelin at will, with the attack patterns boosting your damage.

mustafatennick 01-28-2013 03:08 PM

That guy just hit the nail on the head

encadi 01-28-2013 03:33 PM

might i ask why disruptors? =p


Also do you try to run on siege mode all the time you can? dos it present problems to cannon? Do you fire the lance as soon as its up or line it with CDs?

Thanks for all the help guys!

fovrel 01-28-2013 03:48 PM

It took me some time to get the hang of this ship. It is an escort in the end, so one should treat it as such. But I made a few twists.

In front 3 DHC and a torpedo launcher. Chroniton is nice for the fact that it slows the target.
Aft I have two turrets and a mine launcher. I will explain.

In PvE everything will come at you and most foes are not fast and evasive. So I go into siege mode, get within range, start shooting and when the enemy start to move in I reverse thrust. At some point, quite early, I launch those mines, so my target will fly into it.

My captain is an engineer, so I can take some pounding, which is fine, in siege mode you move slow and have a low defense modifier, but I guess a tac will make things quicker kaputt. I think any captain can do well in the ship, but the tac will shine the most. Afterall the ship is a destroyer.

mustafatennick 01-28-2013 03:51 PM

Disruptors along with anti proton provide the best dps

Disruptor consoles also provide a boost to the javelin

Kdf were born to use disruptors weren't they??!!??

I run in siege mode whenever the situation allows me which in pve is all the time in pvp it is a bit more situational(cruisers,carriers, inexperienced escort flyers)

In siege mode you get a damage boost and a shield boost

The javelin again situational but it will crit for 150k which will down most escorts if it lands that is sometimes the boost from siege mode is better to have

In stfs I normally use it when say a cube is at 50-60% as it disables all your abilitys for 2seconds but again sometimes the drain from weapons and extras you get in siege mode is better to have


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