Back to PvP: Peghqu' Heavy Destroyer?
Ok, let me try this again, here.
Used to PvP PUG all the time with my Tac Captain Main exclusively on Raptors (I was trying to learn if I could use my Feddie's T5 Defiant in PvP, and never left) - its how I leveled. I had an odd habit of mounting a rear array with TES3 to make up for the turn issues my Raptors had. Stopped a little after getting to 50. I'm just about done collecting everything from PvE/STFs, so I'm considering starting to queue up in PvP again. Up until the Temporal box I was still in a Fleet Qin, been STFing in a Krenn w a Tipler console since.
I'm interested in Peghqu' builds. I've already been bluntly told my PvE methods wont fly here, so I'm (humbly) looking for a clean slate approach.
I have access to just about everything at this point, including all STF sets, most universal consoles, and a banked set of Advanced Fleet disruptor weapons and matching Mk XII consoles.
So what works?
What are the pitfalls of this ship?
Is the Dynamic Tactical console cheesy, or worth the loss of a console slot on a 9-console ship?
Or should I just go back to my Fleet Qin and try to make it dance?
Awhile back I posted an Aux2batt varient here:
I'd lose the eptw1 in it for epta. This will unlock the drawback of aux reduction.
Despite what's in the post I generally don't use plas leech. It tends to go from being broken to fixed, and the gain can be on the OP side.
Even if you don't use the Lotus, there's a +targeting from being in tactical mode. You do take a hit on shield values though. Still, I'd use the console. Try not to abuse the shield vamp effect from the console, since it's currently broken and gets reduced by aux2batt.
Just use the standard fleet escort build on it.
The special console is not bad, but not really good either. You can swap it out for a different special console if you want to have one.
i tend not to favor COM and LTC tac in the thing, it doesn't turn well enough to make good use of it like ships with 16 turn and up can, so you need a more diverse setup to help you control your target better, and to heal you more.
the shield vamp can be a life saver when faceing off with someone, especially if theres a ton of background targets. the faw lance thing is ok, and can do surprising damage, but is proboly more useful eliminating tough spam. its cooldown interacts with BO too, so i almost wouldn't recommend any beams on the ship at all. the +30 to targeting system is a pretty large boost, and very nice. but your shields don't get the slight passive boost in that mode.
this ship is really a RA level, sub fleet ship level ship. wile it has several nifty extras and a cool station setup, its got several built in disadvantages. the low .83 and .9 shield mods are the lowest you will find among any current end game ship, and its really notifiable when your dueling a fleet level escort, they can take more damage then you, and turn much better so they have an easier time pointing at you. the low number of consoles, only really 4 to work with after the 4 tac and the universal console are slotted, deeply limit options on the ship.
you cant stack a bunch of sci consoles on it to buff a sci skill, even though you could have 5 or 6 sci skills on the ship, you don't have room for turn consoles and armor, and borg and zero point and leach and all that stuff. so it can only have high crit, high armor, or boosted turn, pick 1 of 3. the kdf version's battle cloak is very nice though, and these ships have a very high impulse mod.
a fleet version with a higher shield mod and a 10th consoles, most likly a 3rd sci, would make a world of difference for this shings usability. fast turning escorts annihilate these large, slow turning paper shield'ed things pretty easily.
the new jem heavy escort is nearly a fleet level version of these ships, much more durable stats, more consoles, and soon only 1 less turn. its got my favorite station setup that the vet ship can have too. and with that i would recommend a tech doff build so you can have the maximum amount of non tac stations on the ship
I like it in a A2B build and fly it like a hybrid raptor/Bop.
Starting to sound like I should just go back to my Fleet Qin... ?
yes, use it with 2x AtoB and 3x purple technician doffs
And its way to slow compared to a bird and use hit and run tactics with it.. With 2x AtoB you have all single heals (but also tac abilities) to global cooldown. You can even choose to use EptS3, always uptime, so good resist. It is like a mini cruiser
In my opinion, it is one of the better KDF escorts. It does take quite a beating if you work on your resists and heals. I used to fly a B'rel all the time, but changed to this ship. I've tried a raptor in the past, and just couldn't make it work for my playstyle.
I've tried and continue to use several builds.
For a fast maneuvering build, you can go with Aux2Damp build similar to this:
Using Omega Def and Eng, with KHG shield
2 Neutronium armor, 1 eng console open to your choice
4xWeapon type console
2x Shield Healing console (can't remember name - the one that increases TSS and EPtS healing)
Keep engine at minimum of 50, with weapons at 100 for main attack runs. Other settings are 75/75 and 50/100 weapon/engine. The last would be 75/75 shield/engine.
I don't use the lance, but you can put any other P2W console in... some use AMS, Leach, Graviton Pulse, etc. Or use it for the borg console to help crits, etc.
The build keeps you moving fast, and turning very fast... many times I outmaneuver defiants (depending on their pilot skill) due to APO3, A2D, and engines at 50+. Also helps in getting away with EM, and battle cloak.
Note: The EPtA1 helps TSS1, HE2, as well as A2D.
This is just one build I've used, and it is fun to fly. I constantly change builds though, so in a few days, I may be using something else :)
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