Which Attack Pattern is Best?
I am looking for some advise from fellow TACS or anyone else for that matter on two issues i am struggling with. I am trying to make the move from playing mainly PVE to more PVP and i have been surfing the forums and all of the supporting sites/links for creating the ideal TAC officer that can switch between an assualt cruise and a escort (mainly a Defiant-R or a HE-Carrier).
Weopons loadout is currently:
3 AP arrays, 1 WA Quantum forward
3 AP arrays, 1 REG Quantum aft
My question is on my BO skills loadout. I currently have the following stations that im am trying to maximum DPS/Healing out off but transferable between a AC or an escort. Both vessels are set up for arrays/torp and cannons/torp.
Lt Com Tac: TS1, APB1, HYT3
Ens Tac: TT
Com Eng: EPTW1, EPTS2, APTSIF2, and EWPC
Lt Eng: EPTS1 and ET2
Universal Lt Sci: HE1 and PH2
Lt Tac: TT1 and BO2 but im still undecided
Now if i want too switch over to a HEC or a Defiant-R then i am looking at a different bridge set up which i do not know which skills i should have two versions of such as EPTS 1 and 2 or just repeats of the same skill such as TTon my BO's. Another question is which AP is better and that can be used for either vessel type APB or APD?
My HEC and Defiant-R bridge layouts are:
Lt Com Eng
Lt Com Tac
Any help or suggestions on which skills i can load on my BO's so i can switch them in and out would be greatly appreciated.
Oh, I currently have the following BO's that i am trying to work with
Com Tac-TS1, CSV1, APD2, APO
Com Eng- EPTW1, EPTS2, APTSIF2, EWPC
Lt Com Tac-TS1, APB, HYT3
Lt Eng-EPTS1, ET2
Lt Sci-HE1, PH2
Lt Tac-HYT1, BO2
Lt Tac-TT1, BO2
AP Omega is favored to nullify tractor beam holds, but AP Beta is nice for buffing the whole team's damage. As far as I know, AP Delta is not favored so much. If you can have only one attack pattern, Omega would be the choice.
I notice that you have hazard emitters 1, and polarize hull 2. I would reverse those because the healing is better from HE 2, and the difference in PH 1 has never been noticeable to me.
Perhaps someone who knows what they are talking about will now chime in. ;)
to call one AP the best, is probably only deserved by AP omega...however it is not the best in regard to dmg or resistance. Omega is the most versatile.
IF U HAVE BUG CONSOLES you get gamma as well XD, mix that with omega and gay stuff happens.
lolz srry, meant to say its really a good combo.
but if u dont have it omega is the best
For pvp omega trumps all TRAINABLE attack patterns
Swap out your beam arrays for DHCs when you're in an Escort.
DHCs are the premier damage dealing weapons in the game, and they are a Tac/Escort's primary strength.
For PvP you will want to drop those AP beams in favor of ACCx1 Beams at the barest minimum, with ACCx2 or higher being better (ACCx2 is usually enough). I would try to get ACCx2 weapons even if it means you need to drop down to MK XI purple.
As to your thread question, Attack pattern Omega is the top BOFF Attack Pattern for PvP with APD being a very solid choice too (you can toss it on teammates or use it in between APO cooldowns).
The problem with Delta or Beta is they have an extremely short duration and they only apply hull resist debuff not shields (just like disruptor proc).
So, if you use Omega it will buff all your weapons for 5 seconds from the moment you click omega. OTH Beta/Delta timer begins when you hit the target (or it hits you in delta's case).
Start attack run on target->fire one volley at its shields so they get hurt ->click omega and for the next 5 seconds you literally are tossing buffed damage at a weak shield and naked hull not long after.
Click Beta and the hull resist debuff effect applies for 3 seconds. 2 of which you'll waste doing unbuffed damage to the shields that have no resist debuffed to bring them down. Granted, you could fire a burst first and click Beta and do the same trick...except that Beta at that point is no longer as useful as omega to counteract return fire.
I carry both on my escorts though. Beta can be quite useful in situational circumstances...like the shields are down on a tac cube and you got a nice, clean shot. Beta will do more damage than omega at that point.
Omega has a 15 second uptime, with a 60 second CD
Beta has a 15 second uptime (20 if you land a hit as it expires), with a 30 second CD.
Delta has a 15 second uptime (20 if you get hit as it expires), with a 45 second CD.
From an uptime perspective Omega is the worst of the three.
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