jem hadar dreadnought build,idea's/opinions?
i have switched my oddessy for a jem hadar dreadnought,and i'm curious about youre opinion about the setup.
this is my first carrier,i normally fly cruisers.
but the turn rate and impulse speed is a little lower as an odessy.
every help tips and opinions are welcome:D
i'm a tactical officer,vice admiral,federation side.
i use this setup:
1x quantum torpedo
3x antiproton dhc
deflector: mk 12 maco deflector
impulse: adapted maco mk 12
shield: adapted maco mk 12
2x antiproton turret
1x cutting beam
all weapons are advanced fleet one's
all console's are mk 12 purple
2x field generators
4x antiproton mag regulator
2x elite romulan scorpions
thats the ship setup,officers are as follow:
lt uni: sci
tractor beam 1
hazard emitter 2
tactical team 1
scatter volley 2
rapid fire 3
tactical team 1
high yield 2
lt cmdr engineer
polarize hull 1
i have energy set to weapons.
my boffs have as traits: 1x superior covert operation ( romulan boff)
as active doffs i have:
1x purple conn officer ( reduce tt and buf cd)
2xpurple projectile officer ( reduce projectile cd)
1x purple space warfare specialist ( 10% more damage against borgs)
1x bleu tractor beam officer ( drains shield with tractor beam)
my skilltree build: http://www.stoacademy.com/tools/skil...dreadbuildap_0
i use 2/3 adpated set for the bonus,the reason i dont fly 3/3 is that the adapted maco is sci stat based.
i hope you guys are willing and able to help me:D
great day everyone:D
Personally I would lose the conn officer. It reduces the TT1 cooldown from 30 seconds to 22 seconds HOWEVER the global cooldown is 15 seconds meaning that your second instance of TT1 will be ready when your first TT1 has 7 seconds left. When you activate the second TT1, the global cooldown will push the cooldown for the first TT1 from 7 seconds back up to 15. The only purpose it serves on your build is to buff Attack Patterns and you don't have any in your setup.
I would change the DHCs to regular cannons, too. Sure, they do less damage but with such a low turn-rate you'll have trouble keeping enemies in your forward arc.
If you can get a JHAS, get one. The JHAS carrier pets are lethal.
(Yes, I do fly a Dreadnought.)
thanks for youre reaction.
i dont have a JHAS,so i run with the elite scorpions.
wich officer shall i put on active instead of the conn? is there a flightdeck doff,wich boost when the pets are in attack modus?
i'm thinking about a deflector officer who reflects damage (4% chance) when using polarize hull with 50% shield penetration,or shall i get a second tractor beam officer and drain more energy from shields?:D
about the single cannons,they have a arc from 180 instead of the 45 from the dhc? right?
i dont know about that point,i really like my dhc's,but it is a try worth.
again thanks for youre reaction!
I had similar setup except for disrupters.
Eng console: RCS, RCS, tacykinetic, Borg assim?lated
Sci: two field generators
Tac: disruptor consoles
Tac comm: tt1, cannon scatter volley1, torpedo sprea3, attack pattern beta 3
Lt tac: torpedo spread1, cannon scatter volley 1
Lt sci, he1, transfer shield strength
Ens sci: he1
Lt comm eng: epts1, epts2, aux2batt
Type 10 shuttles
This mows through targets...:P
Two tac team doffs
Two reduced hangars bay recharge doffs
One brace for impact doff
So I have on of these ships too myself, and I love the ever living daylights out of it. This is what I use in PvE, as a PvP build is very very different then this.
And as such here is my setup.
3x Phased Polaron Dual Heavy cannons
Chronaton or Photon torpedo
3x Polaron Turrets
Jem'hadar Fighters or Denube Runabouts (I bounce between the two depending on the fight)
Shield/eng/deflector is the Jem'hadar Set (thus is why all the polaron)
4x Polaron consoles
4x RDC mods (using these gives the ship the manuverability it NEEDS to use cannons)
Dominion Universal Mod that came with the ship
Shield cap mod (I am forgetting the names of these things off the top of my head)
Bridge off's are:
TT1, Torp High 2, cannon rap 2 and rap 3
TT1, pattern Delte
LT uni (tac off)
Torp high 1, pattern Beta
Lt com eng:
Aux to shields 1 and 2 and reverse shield pol
Havent messed might with duty officers yet as I am a returning toon from the first days of STO (haven't been back since).
Ok. So does anyone have build ideas that are more for PvP?
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