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-   -   New Daniel Stahl Interview (http://sto-forum.perfectworld.com/showthread.php?t=534591)

martokus 01-31-2013 04:55 PM

New Daniel Stahl Interview
 
Anyone catch the interview released earlier at this Gamersbook?:

http://www.gamersbook.com/scene/news...tive-producer/

There's not too much there, but one q and a really stood out to me:


[GB] Space combat is definitely one of the strongest game features, any plans for further improvement?

[DSTAHL] With the constant flow of new ships coming out of the shipyards, our next major update to ships will be to incorporate warp core design into how a ship performs in combat and what types of power it can bring to a fight.

Discuss?

crypticarmsman 01-31-2013 05:01 PM

Quote:

Originally Posted by martokus (Post 7802031)
Anyone catch the interview released earlier at this Gamersbook?:

http://www.gamersbook.com/scene/news...tive-producer/

There's not too much there, but one q and a really stood out to me:


[GB] Space combat is definitely one of the strongest game features, any plans for further improvement?

[DSTAHL] With the constant flow of new ships coming out of the shipyards, our next major update to ships will be to incorporate warp core design into how a ship performs in combat and what types of power it can bring to a fight.

Discuss?

Yeah, back in 2009 STO closed beta many of us suggested, and were wondering why (with all the other systems you could upgrade like Deflector Dish, Impulse Engines, etc. - we didn't have a Warp Core item (and many suggested it so that we could eject it too in game - of course that would require a tow back to ESD to get a replacement afterwards of course ;))

But, I hope it's something they do decide to implement.

martokus 01-31-2013 05:14 PM

Yeah, I'm definitely hoping something similar will be implemented.

I was a big fan of the starfleet command series and enjoyed the complexity of ship systems available in that series. I'd be perfectly ok if they start adding more complexity to ship systems. :)

EDIT: I've been around since closed beta, and have enjoyed the changes they've made to the game thus far. Just always curious/excited when I see snippets like this - I hope it comes to fruition!

sparhawk 01-31-2013 05:55 PM

Quote:

Originally Posted by martokus (Post 7802031)
Anyone catch the interview released earlier at this Gamersbook?:

http://www.gamersbook.com/scene/news...tive-producer/

There's not too much there, but one q and a really stood out to me:


[GB] Space combat is definitely one of the strongest game features, any plans for further improvement?

[DSTAHL] With the constant flow of new ships coming out of the shipyards, our next major update to ships will be to incorporate warp core design into how a ship performs in combat and what types of power it can bring to a fight.

Discuss?

Finally!! Thanks for passing on the information. :cool:

brigadooom 01-31-2013 06:25 PM

Interesting.

diogene0 01-31-2013 06:26 PM

Why not. I'm still not sure if it can be part of existing sets or if new ones will be released as a part of the rep system.

stoleviathan99 01-31-2013 07:27 PM

Sounds to me like the Warp Core could be the key to class balance and role, if they do it right.

thlaylierah 01-31-2013 08:53 PM

I need to be able to fire it out of my ship and into a Borg Tac Cube or Queen ship instead of Ramming Speed!

sparhawk 01-31-2013 11:12 PM

Quote:

Originally Posted by stoleviathan99 (Post 7804971)
Sounds to me like the Warp Core could be the key to class balance and role, if they do it right.

Possibly, I'm very curious to see what Cryptic does with this.


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