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-   -   Engi/Cruiser Build Help Plz (http://sto-forum.perfectworld.com/showthread.php?t=535421)

sonulinu2 02-01-2013 06:01 AM

Engi/Cruiser Build Help Plz
 
Hi, I'm a bootcamp student and newbie pvp'er; been to both camps twice (as my tac [cet] and engi [est]). :D So you can see I'm really serious about trying to understand these fundamentals lessons well.

http://www.stoacademy.com/tools/skil...2013PvPHeal3_0

This is my proposed build based on the classes. It's tweaked a little from the suggested trees as I do a lot of PvE and tank with my Ody so I need 9 Threat and some points in Attack Patterns (APD). With this in mind I need help please with two questions:

1. How many points if any should my eng/cruiser/healer put into Starship Sensors? One of my coaches suggested 6 points, the other zero. I realize alot of the skill tree choices are opportunity costs but it seems like Sensors makes sense as i have been in a few bouts with annoying Scramble Sensors, Jam, AMS, etc. My problem is what skills to sacrifice to get 6 pips in Sensors?

2. Are points in Flow Capacitors a waste? I would eventually like to get Polarized Disruptor Accx2 BAs as well as Phased Tetryons (was told to get multiple weapon types depending on how the match is going and the team is built).

Thanks for taking the time to assist me. And if you see anything else that's glaring plz let me know. :D

snoge00f 02-01-2013 06:13 AM

Hear, hear!

Does Sensors actually do anything against SS and AMS? I have not seen it do jack. I still get SSed and AMSed quite nicely.

devorasx 02-01-2013 06:13 AM

Quote:

Originally Posted by sonulinu2 (Post 7813091)


1. How many points if any should my eng/cruiser/healer put into Starship Sensors? One of my coaches suggested 6 points, the other zero. I realize alot of the skill tree choices are opportunity costs but it seems like Sensors makes sense as i have been in a few bouts with annoying Scramble Sensors, Jam, AMS, etc. My problem is what skills to sacrifice to get 6 pips in Sensors?

2. Are points in Flow Capacitors a waste? I would eventually like to get Polarized Disruptor Accx2 BAs as well as Phased Tetryons (was told to get multiple weapon types depending on how the match is going and the team is built).

Thanks for taking the time to assist me. And if you see anything else that's glaring plz let me know. :D

Hello dear student and happy you asked and posed your question. Granted im no cruiser pilot, but i will happy assist with any answer i can provide.

1. Sensors in my opinion should have a minimum of 6 to compensate for BO abilties and other debuffs which may hamper sensors. There are tons of placates as well, which makes pvp worse, so adding sufficent points in sensors is vital.

2. Flow capacitors i have 8 points in to compensate for power drainage, and to increase skills which i may use to drain power. Against klingons this skill is aboslutly vital to prevent your energy from subsystems from going dry, as self-righteous klinks have claimed assimilators and leech is now as mandatory as APO is on escorts.

devorasx 02-01-2013 06:14 AM

Quote:

Originally Posted by snoge00f (Post 7813681)
Hear, hear!

Does Sensors actually do anything against SS and AMS? I have not seen it do jack. I still get SSed and AMSed quite nicely.

Yes they should reduce timers on it and minimize its effects on especially AMS:

adamkafei 02-01-2013 06:28 AM

Quote:

Originally Posted by devorasx (Post 7813721)
2. Flow capacitors i have 8 points in to compensate for power drainage, and to increase skills which i may use to drain power. Against klingons this skill is aboslutly vital to prevent your energy from subsystems from going dry, as self-righteous klinks have claimed assimilators and leech is now as mandatory as APO is on escorts.

You mean insulators right?

Personally I would use something more along the line of this for skills, threat control has no effect on other players and 3 is enough for any PvE while still giving you a decent boost to your defence, you may want to experiment on the Tribble server when it comes to the effectiveness of sensors skill and flow caps isn't that great in my experience.

sonulinu2 02-01-2013 06:28 AM

Quote:

Originally Posted by devorasx (Post 7813721)
Hello dear student and happy you asked and posed your question. Granted im no cruiser pilot, but i will happy assist with any answer i can provide.

1. Sensors in my opinion should have a minimum of 6 to compensate for BO abilties and other debuffs which may hamper sensors. There are tons of placates as well, which makes pvp worse, so adding sufficent points in sensors is vital.

2. Flow capacitors i have 8 points in to compensate for power drainage, and to increase skills which i may use to drain power. Against klingons this skill is aboslutly vital to prevent your energy from subsystems from going dry, as self-righteous klinks have claimed assimilators and leech is now as mandatory as APO is on escorts.

Thank you Coach/Mentor (from my first class too!)! I will keep my Flow Cap points then. But where do you suggest I get the points for Sensors; which skill do i skim from?

sonulinu2 02-01-2013 06:37 AM

Quote:

Originally Posted by adamkafei (Post 7814361)
You mean insulators right?

Personally I would use something more along the line of this for skills, threat control has no effect on other players and 3 is enough for any PvE while still giving you a decent boost to your defence, you may want to experiment on the Tribble server when it comes to the effectiveness of sensors skill and flow caps isn't that great in my experience.

Thank you for your response. I realize threat has no effect in pvp other than the extra def. However in PvE I've done a lot of testing and 9 pips even with embassy +Th console is necessary against some of the more aggressive scorts.

When you say flow cap isn't that great, do you mean it's not worth energy/shield draining; or do you mean flow consoles with 3 pips works better? Sorry for all the noob questions.

snoge00f 02-01-2013 06:40 AM

Yeah, does anyone here want to test on Holodeck when it comes up?

I mean, test the effectiveness of Sensors against SS and AMS.

I'd love hard numbers to see how much I should spend on Sensors.

adamkafei 02-01-2013 06:40 AM

Quote:

Originally Posted by sonulinu2 (Post 7814781)
Thank you for your response. I realize threat has no effect in pvp other than the extra def. However in PvE I've done a lot of testing and 9 pips even with embassy +Th console is necessary against some of the more aggressive scorts.

the amount of healing your ship can do more than makes up for that, why build a healboat to not use it to its fullest?

Quote:

When you say flow cap isn't that great, do you mean it's not worth energy/shield draining; or do you mean flow consoles with 3 pips works better? Sorry for all the noob questions.
Because 6 points in insulators is far more effective than 9 points in flow caps those points are better spent elsewhere

devorasx 02-01-2013 06:40 AM

Quote:

Originally Posted by sonulinu2 (Post 7814371)
Thank you Coach/Mentor (from my first class too!)! I will keep my Flow Cap points then. But where do you suggest I get the points for Sensors; which skill do i skim from?

Need to correct myself on flow caps. 6 points in there to prevent being drained. Thanks to adamkafei for correcting me there.


For availble points if you intend to do some pvp, i would suggest removing points in starship energy wep spec (remove here after removing 3 from aux, until 6 points is achived) or aux performance (remove 3 points).


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