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-   -   One hit kill (http://sto-forum.perfectworld.com/showthread.php?t=538891)

valkarie14 02-03-2013 03:51 PM

One hit kill
 
Whats with this? im doing starbase 24 and stf elites etc and i have full health then boom random death, my friends have it to and i seen people complain in game, its like your doing good and the game punishes you or clips it down so your not over powering people or something but it is bloody annoying especially when its like a 60 second cool down time

lordagamemnonb5 02-03-2013 03:57 PM

Basically, Cryptic seems to believe that Frustration=Difficulty.

Although, it can be very difficult for any developer to program decent AI that doesn't cheap shot you.

jockey1979 02-03-2013 03:59 PM

I know the feeling, in ESTFs I will be tanking away, with 50% - 60% (depends on what skills I have active) and I am fine....

Then, out of the blue - bang, I'm toast. Nothing was shooting me, my heals were working. Over 50% hull (total hull 60,000) and just toast, no incoming shots / torps, shields were up.

It is really starting to annoy me, even had it when I've been knocked down to 20% hull, so I've had to back off due to cool downs, I end up 14km away from everything. Hit my hazard emitters as soon as they come off cool down and yet, I still just explode.

thratch1 02-03-2013 04:07 PM

Quote:

Originally Posted by lordagamemnonb5 (Post 7869131)
Although, it can be very difficult for any developer to program decent AI that doesn't cheap shot you.

Not really, if you have a little imagination.

Cryptic doesn't seem either willing to or capable of creating more interesting encounters than it has. For example, they could make a Tactical cube with actual regenerating hardpoints for its tractor beams, then other players would be able to free allies that are being tractored in and cut up by cutting beams. Leaving players stuck in a tractor beam like that means they take more and more damage until they're destroyed, and these beams aren't able to be APO'd out of, requiring players to actually pay attention to their group.

At that point, it's just a question of what sounds more frustrating: one-hit kill invisitorps, or players that are too tunnel-visioned to pay attention to allies that need help?

questerius 02-03-2013 04:18 PM

I had that once or twice yesterday, but since i was flying some old ships (older... still good gear) i figured i had gotten lazy by the huge hull strength of the Breen and Ambassador.

Still not certain if there's some invisible torpedo or that i need to get my head on straight.

mwgacy1 02-03-2013 04:27 PM

Quote:

Originally Posted by thratch1 (Post 7869241)
Not really, if you have a little imagination.

Cryptic doesn't seem either willing to or capable of creating more interesting encounters than it has. For example, they could make a Tactical cube with actual regenerating hardpoints for its tractor beams, then other players would be able to free allies that are being tractored in and cut up by cutting beams. Leaving players stuck in a tractor beam like that means they take more and more damage until they're destroyed, and these beams aren't able to be APO'd out of, requiring players to actually pay attention to their group.

At that point, it's just a question of what sounds more frustrating: one-hit kill invisitorps, or players that are too tunnel-visioned to pay attention to allies that need help?

They did actually make a decent NPC that healed itself and resisted attack, currently seeing service in The Vault (the D'Deridex Defender at the end). Unfortunately there was so much whining about it being impossible to destroy that even though it was only released accidentally it was quickly removed, never to be seen again.
A real pity as it was actually interesting to fight an NPC that didn't just throw cheap shots and masses of HP at you.

jslyn 02-03-2013 04:34 PM

Quote:

Originally Posted by mwgacy1 (Post 7869371)
They did actually make a decent NPC that healed itself and resisted attack, currently seeing service in The Vault (the D'Deridex Defender at the end). Unfortunately there was so much whining about it being impossible to destroy that even though it was only released accidentally it was quickly removed, never to be seen again.
A real pity as it was actually interesting to fight an NPC that didn't just throw cheap shots and masses of HP at you.



That one I have not seen. There was one that I fought (an Undine, I think) that would use Miracle Worker every time it hit around 33% HP. After the fourth time that it did that, I said 'screw it' and quit the mission.

bugspatteredjack 02-03-2013 04:35 PM

Sign of the times, everybody wants something for nothing! Shame... I personally like a challenge.

In saying that, however, the OP is correct. It has happened on numerous occasions where the game just seems to decide that I am doing too well and well, 'poof' I'm dead even with 100% shields and 100% hull! Infuriating sometimes...

Ah well... all part of the no win scenario I guess...

daveyny 02-03-2013 04:37 PM

Quote:

Originally Posted by mwgacy1 (Post 7869371)
They did actually make a decent NPC that healed itself and resisted attack, currently seeing service in The Vault (the D'Deridex Defender at the end). Unfortunately there was so much whining about it being impossible to destroy that even though it was only released accidentally it was quickly removed, never to be seen again.
A real pity as it was actually interesting to fight an NPC that didn't just throw cheap shots and masses of HP at you.

That particular ship build didn't just get 'accidentally released'...

It got accidentally released into the general population of the game (not just The Vault).

Lower level players were coming up against that particular 'nasty' during their entire journey through the Romulan Missions.

Even some higher level players were coming up against it with very little success.
(at least until several people on these forums, described a practical way to take it out)

It was interesting though, for awhile.

mwgacy1 02-03-2013 04:46 PM

Quote:

Originally Posted by daveyny (Post 7869491)
That particular ship build didn't just get 'accidentally released'...

It got accidentally released into the general population of the game (not just The Vault).

Lower level players were coming up against that particular 'nasty' during their entire journey through the Romulan Missions.

Even some higher level players were coming up against it with very little success.
(at least until several people on these forums, described a practical way to take it out)

It was interesting though, for awhile.

If the 'General Population' can't handle an NPC with ASIF 2 and a Science Team then I'm not surprised the NPCs will never improve, there's no need to if the players themselves won't.

IIRC I was leveling an Engineer at the time and had no issues with dealing with it, I was in a Nebula IIRC so would have been a Commander.
There really isn't an NPC in this game that can't be handled by full weapons power and weapon buffs like CRF/FaW/ Torpedo HY and Spread. Unfortunately, a few seem to not have noticed.


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