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-   -   Jem Heavy E (http://sto-forum.perfectworld.com/showthread.php?t=542411)

broken1981 02-06-2013 12:23 PM

Jem Heavy E
 
http://www.stoacademy.com/tools/skil...p?build=JHEC_0

ok, so its still a pve ship, but im trying to make this work in pvp. a change i did end up making is aux2damp 1 x2 rsp 2. rsp 2 isent needed at all. thing is with aux2damp no difference except kinetic resist. i wish i could keep the extend shields on. but turn rate is badly needed on this ship.

for lack of tss2 im going with shield rep drones. all in all semi decent pve ship, far better then defiant but still not as good in pvp.

dontdrunkimshoot 02-06-2013 12:43 PM

this thing seems like a step farther then the fleet vorcha, but remains more of a battle cruiser then an escort. since it has basically cruiser stats, and enough eng stations, using it like a kdf cruiser seems the best bet, its certainly not an escort in the same vane as the defiant, saber or bug.

voxlagind 02-06-2013 12:52 PM

I tried playing it like an escort, and it was terrible. The turn rate is just too low. I also tried playing it like an A2B cruiser, with a single cannon build and a dual heavy cannon build. While decently effective, it dealt less damage than a similarly built cruiser, and had much less survivability.

While the ship can be a monster in PvE, I put it back on the bench for PvP.

dontdrunkimshoot 02-06-2013 01:01 PM

do you guys play it with 4 cannons? i find that terribly ineffective when pared with low on target up time ships that can use DHCs. you need to be able to tank,maneuver tank, and speed tank and save your buffs and a hold right for when your enemy is weakest. then strike with 3 cannons and ether a BO or torp salvo, making the most out of every APO and TT gap. thats how you use a kdf cruiser, you cannot dogfight in something that slow any other way.

broken1981 02-06-2013 01:37 PM

Quote:

Originally Posted by dontdrunkimshoot (Post 7921301)
this thing seems like a step farther then the fleet vorcha, but remains more of a battle cruiser then an escort. since it has basically cruiser stats, and enough eng stations, using it like a kdf cruiser seems the best bet, its certainly not an escort in the same vane as the defiant, saber or bug.

actually its much better, im even going to say might be on par with a bug and sorta more "tankey". im not going to go into details. i am a troll in opvp so people tend not to listen to what i have to say. im fine with that. at some point ill list on how to make this build very effective. but i wanna see if the more "better well known players" can figure it out and hope they dont hold back and list it.

and hilbert please refrain from telling it. im sure as soon as you see the set up your light bulb will turn on. with this build i can do way more then the steam runner. sure i dont have the rapid fire 2 x2. it is kinda pre doff era. (even tho i have 2 apd, it still brings it to the pre doff era) this build micks omega 3 omega 1 rapid 2, 1 tt1 x2.

with the 2 copies of aux 2 damp 1 i can chain them back to back with epts keeping turn rate up 24/7. now aux 2 damp says it will break holds and moment debuffs. so im not sure if its still buged and will not resist crono procs and tractors.

* doffs and traits come into play. have fun figuring it out since i just gave everyone a huge clue. dont know why the "best players" dont see this right away. im temped to not even put this in


4 dhc 3 turrents with same turn rate as a bug for less ec................

mustafatennick 02-06-2013 02:27 PM

Th whole thing about being better than the fleet vorcha is debatable

Au to dampeners is not bugged it isn't meant to break tractors it never was

broken1981 02-06-2013 03:10 PM

Quote:

Originally Posted by mustafatennick (Post 7923811)
Th whole thing about being better than the fleet vorcha is debatable

we can debate that while your looking at the respwn timer :cool:

redricky 02-06-2013 04:11 PM

The skill planner still shows Extend with 1 Aux2Damp and you said that you have 2 APD which it doesn't show. Did you update it? Because that would help us solve the riddle.

broken1981 02-06-2013 04:50 PM

Quote:

Originally Posted by redricky (Post 7925731)
The skill planner still shows Extend with 1 Aux2Damp and you said that you have 2 APD which it doesn't show. Did you update it? Because that would help us solve the riddle.

no sorry red, thats why i just did the detail on my first post and explained my set up



so to be clear epts 1 x2 aux 2 damp 1 x2 rsp 2

dontdrunkimshoot 02-06-2013 07:45 PM

in all the places i run 2 AtB, its extreamly tempting to run 2 AtD, with the great movement buff and resistance it offers. still, it cant beat the cooldown reduction power of AtB. APO at its global will add maneuverability nicely. on that ship it would free up the universal for 2 sci heals and a TB, all things that ship needs. with just the COM tac you can have at global APO, CRF, TT and ether a torp, beam or APD for the last slot.

i don't think you have anything as spectacular as you think there


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