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-   -   How do I use a dialog to auto warp a ship? (http://sto-forum.perfectworld.com/showthread.php?t=543171)

martok16 02-07-2013 07:44 AM

How do I use a dialog to auto warp a ship?
 
Some missions I have completed end with a dialog, that says the mission is complete, and a button to leave the system, which, when clicked, my ship auto warps out, just like as if I clicked the wormhole at the top right of the game window, and I return back to the starting point with the mission completed.

How is this auto warp done? I would like to add it to some of my foundry space combat missions.

castsbugc 02-07-2013 07:53 AM

Its an animation, tied to an interact that completes the mission :)

ajstoner 02-07-2013 12:20 PM

Yes, just have the last thing on your storyboard be a dialogue; the final player response auto ends the mission.

martok16 02-07-2013 09:04 PM

Quote:

Originally Posted by ajstoner (Post 7941001)
Yes, just have the last thing on your storyboard be a dialogue; the final player response auto ends the mission.

I found that with any dialog or interact with contact or object in a story, would end the mission when it reaches the checkered flag, but that still leaves the ship in space ready to manually click the wormhole at the top right of the game window to exit the map, what I was looking for is an automatic way to warp out of the system (exit map) when the last dialog has finished and the mission ended,

EG.

The last task for a mission involves eliminating enemies in space combat, ok, that's done, a dialog pops up informing that the mission is complete, and to leave the system, a choice of 2 buttons are available, 'Leave system' and 'Not Now', the 'Not Now' button allows the player to pick up any items, and then click the 'Leave System' button on the lower right of the game window, but the 'Leave System' button in the mission ended dialog, when clicked, shows the camera move to beneath the ship and slightly to the left, and the ship is seen warping out, exiting the map, and the ship either ends up at the mission start point in sector space, or the starting point at ESD, where ever the starting point was.


That is what I'm attempting to create.

What should happen is the checkered flag should have an option to either 'Leave system' (which would automatically warp the ship out and exit the map, or if ground combat would beam the away team out, and the single character would be back to the mission starting point, or default, do nothing, which would allow more dialogs to be attached, or just end a mission right there, where the player would manually click the wormhole to leave the system (exit map).

kathbris 02-08-2013 07:32 AM

What I have done to try and alleviate this issue is after your missions last task, use a map transition to Cryptic maps.


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