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-   -   how to make a solo mission (No Boffs) (http://sto-forum.perfectworld.com/showthread.php?t=545811)

pmadden 02-09-2013 12:11 PM

how to make a solo mission (No Boffs)
 
Is it possible to make a ground map mission where the player can not take their Boffs?

psycoticvulcan 02-09-2013 12:41 PM

I'm afraid not.

deyvad 02-09-2013 12:44 PM

yup, it's possible.
There's a spotlight foundry mission that pulls it.
Kirkfat is the author if I'm not mistaken.

Have the player spawn inside an object that disapears when triggered (or an item that will appear when trigger). Not sure exactly how it works.

deyvad 02-09-2013 01:00 PM

The mission is "Relics" by Kirkfat (great foundry mission IMO)

There's athread in the Bug forum, and this explanation is given
http://sto-forum.perfectworld.com/sh...1&postcount=15
Quote:

Originally Posted by zer0niusrex (Post 5598161)

Basically what you have to do is place a floor that turns invisible at some point in your mission. It can be upon completion of the final objective on that map, and it would work ok. On that floor, make sure you've got at least a couple "rooms"--one where you want the mission to take place, and one where you want the bridge officers to be. In the bridge officer room, leave one of the walls open. (I.e. don't put a wall there.)


good luck

gstamo01 02-09-2013 01:59 PM

Yeah, I am pretty sure you can do this by spawning the player in an area (like a corner) that drops the boffs outside the map wall and traps them.

pendra3780 02-09-2013 07:34 PM

Whenever you design something like this, keep in mind that you may have more than one human player. Infrequent but it can happen. If you trap the BOFFs, you may trap some real life players as well.

About missing BOFFs, you have some options:

- The teleport trick. If the spawn point is actually a reach marker triggered teleport point, then you arrive at a certain point get immediately carrier away, while your BOFFs don't. It is a variation of spawning the BOFFs in the wall. The good part that this works all the time.

- Triggerable ground trick. The BOFFs have an extremely hard time navigating on ground that can be hidden away using triggers. BOFFs don't consider triggerable geometry as valid surface and therefore have a tendency to simply clip through it. Especially if the actual ground is close enough and they somehow get slightly stuck. So after a few minutes of walking around on a triggerable platform, your BOFFs will likely be gone. The good part in this is that real captains are not affected by this at all. The bad part is that you will have your BOFFs for a little while and it works only if you build some sort of custom interior or similar.

kirksplat 02-09-2013 07:51 PM

I didn't do this on purpose, and I can't replicate the weird way it happened in Relics. I haven't spent too much time trying though.

It just happened to my mission when I published it. The boffs just weren't there. I had to rewrite it to make it seem logical.

Best I can tell is that Zero's explanation makes sense, but trying to recreate it results in unreliable happenings.

pmadden 02-10-2013 04:06 AM

ive pretty much completed the mission, but ive used a stock bridge map, can i still place a false floor or do i have to start again and create the bridge block by block?

gulberat 02-10-2013 10:09 AM

You can also simply ask the player to use "Rally Points," to lock the BOFFs in place, and then go on your merry way. Obviously you can't prevent cheating, but that's the easy way to do it. Leviathan's "Final Judgment" mission makes great use of that trick.

lincolninspace 02-10-2013 07:07 PM

Quote:

Originally Posted by gulberat (Post 7985061)
You can also simply ask the player to use "Rally Points," to lock the BOFFs in place, and then go on your merry way. Obviously you can't prevent cheating, but that's the easy way to do it. Leviathan's "Final Judgment" mission makes great use of that trick.

That is probaly the way to go if you want the toon to be solo over multiple maps.


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