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-   -   General questions, need some guidance (http://sto-forum.perfectworld.com/showthread.php?t=547211)

frelsi777 02-11-2013 04:04 AM

General questions, need some guidance
 
I've been playing for about a month now, and love the game, so these are my questions, so far, and thanks in advance!

1. Is crafting even worth it? The items you can craft seem gimp in comparison to items you can get from fleet, omega or romulan embassies.
Seems like a bit of a joke, or am I missing something?

2. Are carriers under powered? I get the feeling the carrier interface needs work. The fighters I launch don't seem to obey orders too well, and its hard to know how many alive and active fighters I have out there, its a bit annoying, and I'm thinking of ditching my carrier until they improve carriers and pets in general - does anyone else agree? BTW - Heavy Escort Carrier here - one bay.

Thats all for now - thanks

bluedarky 02-11-2013 05:07 AM

Quote:

Originally Posted by frelsi777 (Post 7993331)
I've been playing for about a month now, and love the game, so these are my questions, so far, and thanks in advance!

1. Is crafting even worth it? The items you can craft seem gimp in comparison to items you can get from fleet, omega or romulan embassies.
Seems like a bit of a joke, or am I missing something?

This is the same in most MMOs, top tier crafted gear can be enough to stand a chance in top tier dungeons/raids/missions, but pales in comparision to the gear you can get for running said dungeons. With the rare exception of crafted gear that takes the equipment from said dungeons as materials.

Quote:

Originally Posted by frelsi777 (Post 7993331)
2. Are carriers under powered? I get the feeling the carrier interface needs work. The fighters I launch don't seem to obey orders too well, and its hard to know how many alive and active fighters I have out there, its a bit annoying, and I'm thinking of ditching my carrier until they improve carriers and pets in general - does anyone else agree? BTW - Heavy Escort Carrier here - one bay.

Thats all for now - thanks

Carriers are difficult to determine whether they're underpowered, officially the amount of weapons on Carriers is balanced against their ability to summon fighters, it is however let down by both a lack of control and lack of an interface to monitor your fighters.

miezulcarpatin1 02-11-2013 09:31 AM

I have a noob question, not related, but... how do I get my reward from "halting the gorn advance"? I finish the PVE but i can't clear the mission from the list and I also can't get my rewards (a kit among them). Thanks

gavinruneblade 02-11-2013 11:28 AM

Quote:

Originally Posted by frelsi777 (Post 7993331)
I've been playing for about a month now, and love the game, so these are my questions, so far, and thanks in advance!

1. Is crafting even worth it? The items you can craft seem gimp in comparison to items you can get from fleet, omega or romulan embassies.
Seems like a bit of a joke, or am I missing something?

Well, it's worth crafting enough to get the combat horta =) This requires I believe a minimum of 12 items (make 6 armor schematics, then 6 mark 2 armor, then the horta).

The Aegis set is pretty decent and many people use it to tank.

Mid-level crafted gear is also decent if you only want phasers.

Late-game crafted gear is pretty meh.

hevach 02-11-2013 11:45 AM

Something to consider, most ships with one hangar (Armitage, Vesta, Orion cruisers) don't actually give anything up to get them, so your fighters are basically free support.



Quote:

Originally Posted by miezulcarpatin1 (Post 7996001)
I have a noob question, not related, but... how do I get my reward from "halting the gorn advance"? I finish the PVE but i can't clear the mission from the list and I also can't get my rewards (a kit among them). Thanks

They recently revamped that fleet action, and it caused some problems with the mission not always completing. It's fixed on the test server and should be cleared by the end of the week on live. The rotating daily mission works (dilithium bonus), and there's no problem with direct rewards from the queue itself, just the one time wrapper mission.


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