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-   -   Bio Neural Warhead after tricobalt changes (http://sto-forum.perfectworld.com/showthread.php?t=552141)

michaelp1989 02-14-2013 02:58 PM

Bio Neural Warhead after tricobalt changes
 
Ok this is counted as a tricobalt so I understand that this was changed/nerfed but why recharge time remained same (1min) while regular trico cd was reduced?
Is this working as intended or is this a feature (bug) like decloak? :rolleyes:
BTW:
I wouldn't be so surprised if this is intentional, after all something in KDF being nerfed isn't rare in STO.

jcsww 02-14-2013 03:06 PM

You can get them Fed side with cross-faction boxes from the current lock box. Have you tested it or noticed the damage being reduced by half?

michaelp1989 02-14-2013 03:10 PM

Space map, without tcd consoles.
Before nerf:
tooltip 13 767dmg, weapon tray 20 447 dmg
After nerf: 6883.6 dmg, 10 223.6 dmg
So dmg is reduced but cd is same as before change.
Yes I know this is cross faction as of recent lockbox, havent' tested fedside after changes.

captainfry420x 02-14-2013 04:57 PM

Both Fed and KDF sides are the same, Bio-Neural Warhead has its damage halved, but not its cooldown like most Tricobalt weapons. I am hoping this is just a mistake and that it will be fixed quickly, as it drastically reduces the value of this special item.

xelkhas 02-16-2013 01:19 PM

Yeah lpease fix this.
E.g. myself does 13k per Minute with this device.
HargPeng does 5.2k and can be fired 4 times per Minute - thats about 20k + explosion damage if not cleared ... BioNeural seems a bad choise now - please fix damage or cooldown.

leonthestrong 02-16-2013 02:53 PM

reducing damage of tricobalt weaponary was stupid!!!
 
Now these weapon systems are useless they just piss off the npc and dont do any damage. They dont have any shield penitration. The new reload times do not even help cause the max you can send out at a time is 1.i could do more damage with proton mines and torpedos now cause of the shield penetration stop reducing damage to weapons systems geeez

djwashu 02-17-2013 01:20 AM

Given that they made it 50% worse, I expect to get 750 of my Zen back.

alopen 02-17-2013 08:49 PM

Quote:

Originally Posted by djwashu (Post 8127781)
Given that they made it 50% worse, I expect to get 750 of my Zen back.

Not spending another penny until they do something to beef it up. 60 seconds for half dmge makes the weapon a waste of a weapon slot. Its barely useful in its old form.

Just like the temporal weapon, players paid for this. :mad: I'm already on the fence about putting in zen for anything other than a ship. Now that is doubtful. Knowing they "tinker" with stuff like this, hurts trust that its money well spent. Imagine the backlash if they cut Jemmy bug hull and turn radius in half or took away fleet tac escort's 5th tac console slot . . . Doesn't matter if they can do it, its bad business. Definetly taking notes.

aethon3050 02-18-2013 02:27 PM

Quote:

Originally Posted by djwashu (Post 8127781)
Given that they made it 50% worse, I expect to get 750 of my Zen back.

This. The BNW was the only reason I bought that ship. It has been useful on several of my builds, but is now completely pointless.

xelkhas 02-21-2013 01:14 PM

Seems they fixed it - although nothing in the patch notes.


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