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Proposition:nerf advanced danubes as hard as siphon drones are now
Proposition:nerf advanced danubes as hard as siphon drones are now
Siphon drones were capped so they have a limit on how much they drain a ship I think it would be fair to make the same thing to danubes (simple or advanced) so they can't stop you anymore ,just slow you to .25 % of maximum speed . I got killed by federation teams running a armitage/vesta with danubes Danubes tractor me ,i use evasive ,got tractored by the ship ,i use apo ,got vm /scramble sensors/ams and many times by this time my ship is blown. Another ugly thing about them that they stay even if the ship which launched them is gone Sometime I try to capture a point in C&H and I have to fight with danubes while the vesta who launched them is capturing other point.And danubes can't be killed easily unfortunately. If things won't change no problem I will adapt but i think that it would be fair that danubes have a speed cap limit just as siphon drones have for a long time . |
Agreed.
Multiple Danubes can utterly cripple a ship. I've witnessed this first hand. |
Get rid of pets full stop whilst we are at it
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Indeed this game was far far better before all the pet crap.
Yes the klinks had a carrier... but it was slow turned/turns like a bus with a blown clutch... and the pets it could slot (not counting the Pods which where always a bit messed up) where dps pets but didn't have stupid tractors or drop tric mines... or aceton you... or do any of the other annoying things we see pets doing now.... I am sure next lock box ship will get pets that eject warp plasma, or VM or both... I can see it now Romulan T'liss Class pets, with Plasma VM and rapid firing dhc. To the ops point though... ya Danubes are a joke and so are the people that run them just like the klinks that used to run broken siphens where laughing stocks. Cryptic has already fixed it once and made it worse... it would have been nice if perhaps someone was at least thinking about future pvp balance when they decide what toys to give pets. |
use apo or polarize hull, you escort handlers whine too much for a such limited build capability, the only thing you can do is dps, but you whine everytime when the situation looks fat.
you klingons have pets with aceton beam and tricobalts, and you whine about a freaking tractor beam ? forget the escort, it sucks, make a science vessel than since you cant handle an escort what ? you wanted the max dps while beeing immune to everything else ? spare the community to your noobyness |
Yup KDf sci ships rock hard. But friggin danoobs are a pest. 2 escorts, 2 vesta, 1 carrier is 6 hangar pets. While no premade seems to be fielding this, i want to remind people that we had rules in the past where 3 carriers was a big no no. Danoob nerf needs to happen.
How about introducing PvE only pets for armitage, Vesta, and..... I don't queue FvK anymore, since most feds suck, and i spend half the match shooting friggin danoobs. Doesn't really capture my idea of PvP. |
nerf nothing, buff nothing, change nothing until all the bugs are fixed first! half the bugs currently in the game are the results of the devs doing one of those 3 things
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They were already nerfed several times. Will you guys only be happy when the Dunbes never achieve anything with their tractor beams?
Wouldn't it be at least fair if you included what your preferred captain and ship classes are, so that everybody can see where you are coming from? |
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And to answer your question. I would very like to be a Galaxy captain :P |
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@sophie 2x engs, both have carriers, both are on hold. I can either spam the opposition with OP BS toys, siphons danoobs, or have worthless junk cluttering the screen. |
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