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-   -   Fixing the Galaxy Class (http://sto-forum.perfectworld.com/showthread.php?t=561251)

nikephorus 02-21-2013 12:48 AM

Fixing the Galaxy Class
 
Been a lot of threads lately about the Galaxy class since the release of the Support Cruiser and Fleet Support Cruiser which are in many ways superior to the Galaxy class. This has reignite a fire under the bums of those who love the Galaxy class. I myself am a fan of the Galaxy class (not in the game, but in general). It's never really bothered me much that the ship is terrible since there are quite a few other ships I like so I simply fly one of them. Still all the threads lately got me thinking about how the ship should be or could be to make it actually worth using. I would like to bring your attention to the Exploration Cruiser Refit or Venture class. When you reach Captain this ship is actually great and useful. Here is the layout for those who don't know it off the top of their heads.

Bridge Officer Stations:
Lt Tac
Lt Eng
Cmd Eng
En Sci
Lt Sci

Consoles:
Engineering: 3
Science: 3
Tactical: 2

Maneuverability:
Turn Rate: 6
Inertia rating: 25

As you can see it's a rather balanced vessel. Both the bridge officer stations and consoles are good (at the captain lvl). Unfortunately, for some reason rather then continue with this layout the devs decided to go with the following for the VA and Fleet versions.

Bridge Officer Stations:
Lt Tac
LtCmd Eng
Cmd Eng
En En
Lt Sci

Consoles:
Engineering: 4 (5 - fleet)
Science: 3
Tactical: 2

Maneuverability:
Unchanged

As you can see they decided to go against the rather balanced layout of the venture and lean heavy on engineering. This is unfortunate, because in all honesty with only a single Cmd Engineering station you can tank very well and with a second Lt Engineering station you can basically tank anything all day long. So this over abundance of engineering stations and consoles in combination with it's horrid maneuverability have basically left the ship as little more then a pretty garbage scow. Here's the layout I would have preferred personally, which is based on the Venture layout.

Bridge Officer Stations:
LtCmd Tac
Lt Eng
Cmd Eng
En Sci
Lt Sci

Consoles:
Engineering: (4 - Fleet)
Science: 3
Tactical: (3 VA & Fleet)

Maneuverability:
Turn Rate: 6
Inertia rating: 25

Note: I'd prefer the Turn rate be bumped up to 7 or the inertia rating to 35 (or both) since this brick is really no fun to fly, but the ship would still be worth while without messing with its maneuverability if its console and bridge officer layout issues were rectified.

Ok lets look at the Bridge Officer stations. Firstly a LtCmd tac. This would give the ship access to some actual tactical abilities. I realize this might step on the Excelsior crowds fingers, but you must also remember that the Galaxy is a brick. So no cannon builds here and even with beams the Excelsior would be superior because it's easier to maneuver into an advantageous position not to mention it has 4 tactical consoles to the 3 I suggest. The other change is to the ensign engineering slot which, like the venture, I made a science station. This gives the ship a little science lean, but doesn't infringe on the Support Cruiser which has access to LtCmder level science skills making the layout somewhat unique when compared to the other cruisers available. I don't feel this is OP in any way, but it would make the Galaxy class something worth flying again (and without stepping on the other cruisers). As it is right now the ship is, in all honesty, a joke and useless in most roles. I'm curious to what other people have in mind that would ?Fix? the Galaxy class ? without going op overboard that is. :)

emacsheadroom 02-21-2013 01:38 AM

I personally think this is an excellent idea. So will many others. But rest assured, your thread will quickly be hijacked by people who will repeat ad-infinitum the same bad arguments that have been refuted hundreds of times already that the Galaxy class is fine because it's an exploration ship, etc.

amayakitsune 02-21-2013 02:04 AM

I think they should fix the Galaxy, I'd probably fly it if they did... but I think the layout you suggested at the end of your post would be better suited to the Galaxy Dreadnaught.

I think if you replace the swap the Lt Sci and the LtC Tac in yours it would suit the galaxy more and make it a good tank and heal ship and then give your original lay out to the Galaxy-X and make it a good ship with the lance.

mustafatennick 02-21-2013 02:32 AM

Quote:

Originally Posted by amayakitsune (Post 8222711)
I think they should fix the Galaxy, I'd probably fly it if they did... but I think the layout you suggested at the end of your post would be better suited to the Galaxy Dreadnaught.

I think if you replace the swap the Lt Sci and the LtC Tac in yours it would suit the galaxy more and make it a good tank and heal ship and then give your original lay out to the Galaxy-X and make it a good ship with the lance.

The gal x needs at least 4 tac consoles so it is a dreadnought and not what my bop like to call "dreadnouful... pop"

I like that setup the extra firepower would be nice, however i think a bump in turn rate wouldn't be too much to ask to be honest

I fly my galaxy dragon style(125 weapon and shield power) with a tac officer and although I can do my job in ESTF's and do plenty of dps to get any job done(neghvars,cubes,tac cubes,gates,donatra) it's always a chew on getting mobile

But I persevere due to the fact when this thing is firing phasers it just personifys Star Trek sad i know but I have all my kilnks to actually play the game properly(pvp and such)

But this will just fall on deaf ears because as we know nothing gets fixed around here just new stuff added which is a shame as the old girl needs some help

havam 02-21-2013 03:13 AM

well after looking at the smurf ship i finally got it. The Galaxy is too iconic to be good.

Too many people want to play it. If it had reasonably good stats, they would never buy any other ship. Sure the advanced fleet *insert cryptics design* cruiser is better, but i get to fly a galaxy and can still compete. It would be bad for their bottom line. So don't get your hopes up for a useful galaxy class in STO. Its crapiness is working as intended.


dalnar83 02-21-2013 03:20 AM

Quote:

Originally Posted by havam (Post 8223241)
well after looking at the smurf ship i finally got it. The Galaxy is too iconic to be good.

Too many people want to play it. If it had reasonably good stats, they would never buy any other ship. Sure the advanced fleet *insert cryptics design* cruiser is better, but i get to fly a galaxy and can still compete. It would be bad for their bottom line. So don't get your hopes up for a useful galaxy class in STO. Its crapiness is working as intended.


Go away :P

jellico1 02-21-2013 03:47 AM

Cmdr tac
Cmdr eng
Cmdr Sci

4 tac consoles
3 eng consoles
3 Sci consoles

That should be the fleet version of the galaxy with no other changes
It would be flexable but no overpowered it would be a fun ship to fly

As it is right now..........Its garbage

thratch1 02-21-2013 03:51 AM

Quote:

Originally Posted by jellico1 (Post 8223491)
Cmdr tac
Cmdr eng
Cmdr Sci

4 tac consoles
3 eng consoles
3 Sci consoles

That should be the fleet version of the galaxy with no other changes
It would be flexable but no overpowered it would be a fun ship to fly

As it is right now..........Its garbage

:|

/10char

nikephorus 02-21-2013 05:41 AM

Quote:

Originally Posted by jellico1 (Post 8223491)
Cmdr tac
Cmdr eng
Cmdr Sci

4 tac consoles
3 eng consoles
3 Sci consoles

That should be the fleet version of the galaxy with no other changes
It would be flexable but no overpowered it would be a fun ship to fly

As it is right now..........Its garbage

I can tell you have put as much thought into this as I have...

mimey2 02-21-2013 06:21 AM

What I feel a lot of people seem to not realize is that the three iconic Fed ships of the TNG era: Intrepid, Galaxy, and Defiant, are meant to be the...pure ships of their class. As such, they are probably never going to get changed accordingly. The Defiant will always have 8 tac BOFF abilities, the Galaxy 8 eng, and the Intrepid 8 sci.

It's worth noting that all three as well get 5 consoles in their respective area at the Fleet level too.

Because of that, I don't believe they will ever change the BOFF layouts of those three ships.

Now the Gal-X, especially a Fleet version, I could totally see getting a better BOFF layout.

The Gal-R, I wouldn't mind seeing some enhancements to. I probably wouldn't fly it personally, but it doesn't mean others wouldn't. Anywho, another in-direct solution is also that we need more Ensign level BOFF (and engineering ones in general) abilities that DON'T share so many blasted cooldowns with each other. Those things alone act as a big hit on the effectiveness, and if there were less shared cooldowns, and/or more abilities, it'd go a long way right there.


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