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-   -   combined 96k hull and shields? (http://sto-forum.perfectworld.com/showthread.php?t=562681)

dixa1 02-21-2013 06:00 PM

combined 96k hull and shields?
 
just wondering if this was possible on a jem'hadar dreadnought.


anyone know how that would be possible on any ship, let alone a jem dread?

foundrelic 02-21-2013 06:02 PM

Quote:

Originally Posted by dixa1 (Post 8242131)
just wondering if this was possible on a jem'hadar dreadnought.

as it's been claimed and shown in screenshots to me, but when asked how all i get is bs answers like 'trade secrets' which of course makes me think 'exploit'

anyone know how that would be possible on any ship, let alone a jem dread?

I'm a tac officer and my Dread sits at 60k hull normally with 13k facing shields.

dixa1 02-21-2013 06:05 PM

that's still a far cry from 96k. my jem dread is also at 60k hull that's normal just from skills. but to have that high on a ship with only a 1.15 shield mod

tc10b 02-21-2013 06:12 PM

If you use prototype jevonite hardpoints, those can boost your SIF by 100 skill points, which can mean around 25k hull on most cruisers, so I would imagine that using those in conjunction with a deflector that also boosts these points such as the MACO deflector could do it, though I've not tested it.

The adapted MACO shield has some of the highest in the game, combined with Mk12 VR Field Generators could boost your shield HP by a lot as well assuming that you had maximum points in shield systems, the additional gain from the romulan passives and or a deflector that boosted it.

Again I have no evidence to prove this would work, but at least on paper it sounds possible.

cmdrskyfaller 02-21-2013 06:15 PM

you MIGHT survive a borg BS supertorp with that.

*checks notes*

oh wait.. no.. those do 250k damage. NM.

momaw 02-21-2013 07:04 PM

Quote:

Originally Posted by cmdrskyfaller (Post 8242311)
you MIGHT survive a borg BS supertorp with that.

*checks notes*

oh wait.. no.. those do 250k damage. NM.

Actually I've (barely) survived a hit by a borg supertorp before. neutronium, monotanium, BFI, polarize, and aux2SIF lets you ignore over 60% of the damage. Then subtract more for shield hardness.

snoggymack22 02-21-2013 07:19 PM

I'm pretty sure I can top that with my new Kumari Tactical Escort. I'll do the math later though.

centersolace 02-21-2013 07:47 PM

Considering that the absolute maximum hull possible is about 60k hull.... then maybe for short periods of time with the right skills and consoles.

Quote:

Originally Posted by momaw (Post 8243131)
Actually I've (barely) survived a hit by a borg supertorp before. neutronium, monotanium, BFI, polarize, and aux2SIF lets you ignore over 60% of the damage. Then subtract more for shield hardness.

I have survived them before this way too. I had about 2% health afterward, but it's doable. :D

foundrelic 02-21-2013 08:10 PM

Quote:

Originally Posted by dixa1 (Post 8242211)
that's still a far cry from 96k. my jem dread is also at 60k hull that's normal just from skills. but to have that high on a ship with only a 1.15 shield mod

All I'm saying is that if a Tactical officer can get it to 60k then a survivability minded Eng could likely coax a lot more out of it.

ebonywyvern 02-22-2013 09:27 AM

Recluse pilot here,

I run 59.3k hull and 19.2k shield facing. With Jevonite, hull goes upto 72.2k.

Though, I am only running two Mk 11 blue field gens, so I'm fairly certain that if I ran two more, or an array of purple 12's I could easily sit on 23.3k-25k shield.


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