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-   -   Foundry question: Custom enemy groups. (http://sto-forum.perfectworld.com/showthread.php?t=563161)

captnurntumber 02-22-2013 05:53 AM

Foundry question: Custom enemy groups.
 
I have a question about the Foundry. I've been working on a small mission for low level fed characters....one to break up the monotony of the same standard ones for every new character.

The story involves a group of hostile aliens, but I don't yet know how to create a custom group of hostiles.

I have a workaround for my problem plot wise where I can use the standard groups, but I'd rather not if its possible to create custom groups. I'll keep monkeying around to see if it can be done, but if any foundry experts can clue me inI'd appreciate it.

captnurntumber 02-22-2013 05:57 AM

Quote:

Originally Posted by captnurntumber (Post 8250591)
I have a question about the Foundry. I've been working on a small mission for low level fed characters....one to break up the monotony of the same standard ones for every new character.

The story involves a group of hostile aliens, but I don't yet know how to create a custom group of hostiles.

I have a workaround for my problem plot wise where I can use the standard groups, but I'd rather not if its possible to create custom groups. I'll keep monkeying around to see if it can be done, but if any foundry experts can clue me inI'd appreciate it.

I think I found my answer but I'll have to test it later.

markhawkman 02-22-2013 06:22 AM

You can't actually create custom enemy groups, but you can change the look of an existing enemy group.

thedukeofrock 02-22-2013 06:23 AM

1. Basically you create the Aliens/Ships in the custom costumes first.

2. Pick an enemy NPC group to use as the Aliens for the battle.

3. Substitute the alien costumes over the NPC group costumes to
complete the process, and voila, you have an Alien NPC group to fight. :)

DoR

thegreendragoon1 02-22-2013 06:27 AM

You can take an existing enemy group and assign new npc skins to the individual NPCs. You can also create new NPC skins in the costume tab. They'll still fight like what ever NPC group you originally used. The trick is finding and NPC group that has weapons and skills along the lines of what you're going for. Keep in mind also that the NPC group you use determines the level of your mission.

ktip09 03-05-2013 09:43 AM

"A New Enemy"
 
I too am trying to create an enemy race, and now that I have found out that you can't, I hope we can all get STO to give us this ability to make custom enemy races. Mine for instance would be an aquatic race. I will try some of the suggestions I'm seeing on these posts though, and any more ideas would be greatly appreciated....BY ALL OF US.

skydawnknight 03-05-2013 10:02 AM

Quote:

Originally Posted by ktip09 (Post 8445261)
I too am trying to create an enemy race, and now that I have found out that you can't, I hope we can all get STO to give us this ability to make custom enemy races. Mine for instance would be an aquatic race. I will try some of the suggestions I'm seeing on these posts though, and any more ideas would be greatly appreciated....BY ALL OF US.

I have already created a couple of "new" alien races. You have to go into the costume editor, select "Alien" as the race, and really play around with all of the options, as there are quite a few. You can take the horns, tendrils, hair, different types of ears, combine them with the tattoos/scars, and make something unique. Play around with everything, including the colors.

Maybe the easiest way is to start out with the alien race for costume, then hit the "randomize all" to see some samples of what you can put together.

The only trick is, as said above, is that your new alien fights just like whatever base mob you used before you skin the costume over them. So you're limited in that regard, but it doesn't stop you from creating story based reasons why they fight/act the way they do. Sure there are still some limitations on what you can create.

Any new alien race can be believed by anyone so long as there's an explanation behind what makes them who they are. The player's imagination does the rest.

diotw 03-05-2013 05:45 PM

With regards to putting new skins over existing enemy mobs, is there a mob that attacks with fists in unarmed combat? I have a mob that I'd like to have run up to the player and punch them, just like an unarmed human character, but the closest I've found so far is the Mugato, which head butts them all the time!

markhawkman 03-05-2013 06:52 PM

have you tried spiders?

diotw 03-05-2013 08:10 PM

I didn't see an option for spiders, to be honest. Only Mugatos, Sehlats, Warriguls, Targs, Mastiffs, and Saurs.


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