After the bootcamp: Advanced Seminars
Something that has been discussed a bit recently (and Sargon, sorry if I shouldn't be posting this so early) is that after the first class of students have graduated, there is going to be round of advanced seminars taught by coaches on specific topics.
Now, just as a note, nothing in this thread is final at all. This is just a discussion more than anything else.
Anyways, to coaches: What ideas might you have for seminars you might want to teach?
To students: What seminars might you want to see?
Some ideas I personally have:
Advanced Cruiser flying
Advanced Escort flying
Advanced Sci-ship flying
Advanced Carrier flying
Flying a Bird-of-Prey (particularly a B'rel)
Ker'rat (and everything it involves)
Reputation: Passives, gear, etc
Just my ideas, again, nothing is final yet, but it might be good to start thinking on what we will want to look at doing should this come about.
FOR GREAT SCIENCE! I'd be more then willing to show all I know in this area :)
I'd be very interested in some more advanced cruiser study, and the others to be honest. I fly a pretty good mix of ships and captains so i'd be interested to see what else can be learned about them. Anything I can do to help kill people with my Phaser Lance is always worth doing. :)
I would like to see training for several different things.
First, let's have advanced classes based on ship and career. Perhaps someone wants to be a tac officer in a cruiser or myself as a science officer in an escort. The bootcamp training I went through for science officers did little to suggest what captains can do outside their "class" ship type. It would also help to learn more about piloting and how to outmaneuver your opponent.
Second, there should be a class on leading the teams in pvp. Teach us what is expected from team leaders, how to pick the best targets, when to call for heals or subnucs. As a fleet leader, this role often falls to me. This is one area I can definitely use training since right now I mostly just call targets.
Another thing that needs more discussion is the use of keybinds, although this is probably better done via text than voice. Bootcamp gave us the keybinds from the Hilbert Guide and provided basic instructions how to get it to work. Players who do this, however, lack the fine-tuned control necessary to provide heals to the team or to use their abilities at the proper time. This caused at least one of my fleet members to have problems.
MImey has such a cool signature . ..
I'm going to post this here, before I forget it.
The general idea I have for this thing, is that it'd be treated like a normal boot camp session, with a CET and EST time for it.
Now each coach, or pair of coaches, or group, etc, would be responsible for making their own classroom for this on what they want to teach.
A sign-up thread could be made by Sargon, stating what classes would be available at what time period, along with a small blurb on what each class would be.
Example: Advanced Cruiser class - A class based around using any and all cruisers to the maximum they can do regardless of the captain's career
And students would just be signing up for a time period to go to, it'd be their choice what class they could go to.
Now it'd be the responsibility of the coaches and students to actually show up. There wouldn't be a make-up session or anything, and if anyone missed it, they miss it. I'm not saying there couldn't be private tutoring or anything, but that's a whole different topic.
On the day of these advanced seminars, students would come in like normal, and coaches would just take only students for their classes to the classrooms since there would be so many of them and be a huge pain to sort one student at a time.
Example: Say I am teaching a course about cruisers. All the students are filing into the TS, and then I come into the registration room, ask who is going for that class, and take those students out accordingly.
There could also be really specific classes on something. Like personally i'd LOVE to be in a class with DDIS where he explains his super-duper-mega-ultra plasma burn build.
Again, all ideas and such of course. I do hope we talk on this in the next meeting, because I have a feeling it could be really popular to let some of the coaches...loose* and let them talk about what they REALLY specialize in.
*Except Regulus, he needs to be kept chained down. :P
Oh science my pretty science, you make me happy when you CC!
I'd note that any of your lessons that apply to Kerrat will also apply to 10 vs 10 Cap 'N Hold, and indeed Cap 'N Hold is a great way to test if you've learned those lessons, since it sets up the same sort of situations Kerrat does- players off on their lonesome away from their team support, players cruising around in cloak looking for targets to pop.
You could cover stuff like how to do that, how to avoid it, team tactics- even stuff like how you can hear an enemy firing his buffs before he decloaks.
I think that rather than doing every specific thing under the sun, you should focus to a core list of things:
PVP Arena tactics. This would cover anatomy of a team (Healer, dps, control- that sort of thing), and common tournament premade designs, versus what you might see in the qs. You could then talk about advanced ship flying as it pertains to team Arena- and touch on that while the lessons do help globally, they may not *apply* globally.
PVP Capture and Hold tactics. This would include a brief explanation of Kerrat, and include strategies and information about Capinhold, including stuff on how teams break apart to tackle objectives, what to do when an enemy's on his lonesome, or *seems* to be on his lonesome, always have an escape button- stuff like that. The lessons for Capture and Hold generally apply directly back to Kerrat, since it's very similar, right down to the spawn camping.
Specific Build Help: Rather than having large classes for common builds- escort, cruiser, sci, various other ships, you should really just set up a time to have Q&A in the TS for people looking for build help, or info. Having a big mixed class is useful, because they get to learn about builds outside of what they currently or may be running, from other ship types- which will aid them in their actual pvp experience- as they will then have an idea of what their enemies might be running, and get an understanding of how a high level PVPer *thinks* and *reacts*.
You would probably want to generalize your specifics- which is to say that a lot of specific builds work on the assumption of features that now, several ships have.
For instance, ships of each category with universal slots versus ships with specific limited slot types. Drain builds, control builds- by all means split them up on an axis of ship TYPE, but by type I mean escort, cruiser, science- but have ones that cross the boundries discussed in the main 'class'- so things like the Breen, or the Vesta, or the JHEC or whatever.
Now, that said, you would do to have a separate 'advanced advanced' class for people running ship class specific builds- like B'rel torpedo builds, or other builds that really only work on one specific ship. These would have much smaller classes obviously, although anyone interested in listening would be able to sit in. These sessions would need to be by request rather than just showing up, so you know if you have enough people to do such a session, and so you can prepare to talk about those specific ships they're interested in.
i like that idea alot,
could have one coach offer like how to be a healer classes every wensday or adv escort building every tuesday... or something like that..
it would allow those who feel like they need more help in particular area to get some extra training
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