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-   -   Any Viable Recluse "Shutdown" Builds? (http://sto-forum.perfectworld.com/showthread.php?t=566481)

csgtmyork 02-25-2013 02:39 AM

Any Viable Recluse "Shutdown" Builds?
 
So in my endless quest to improve my Recluse Build, I have begun to wonder if there are any good "shutdown" or "vampire" builds for the Recluse. And by "shutdown" builds, I mean taking the enemy subsystems (I usually PVE, btw) and saying "You don't need those subsystems anymore," or "you don't need all that power, gimme some!"
Basically, I want to completely shut the enemy ship down while my fighters wreak havoc on it. That's the end goal of the build I'm looking for.

If you have a good build/suggestions, post them here. If you don't have any good suggestions for the build I'm looking for but you have some good suggestions for other Recluse builds, you can still post your ideas here.



EDIT: Of course, at 1:00 in the morning, I post this thread in the wrong section. -_- If a moderator could move this to the Fed Shipyards, that would be appreciated. ./facepalm

mandoknight89 02-25-2013 12:33 PM

I think you're limiting the effectiveness of the build by sticking to Fed, sorry.

If I've read the forums correctly, the best power draining build involves a KDF carrier with Polaron beams. Why KDF? Only they get Plasmonic Leech and Power Siphon Drones, the latter of which at least is required for super-drain builds, as far as I know.

That said, Polaron and Energy Siphon. Possibly Phased Polaron, so you get two power-killer procs.

csgtmyork 02-25-2013 02:25 PM

Yeah. My main char is fed though, so that complicates things. I've heard Plasmonic Leech and those Drones are super effective. Too bad I can't get either (although the Plasmonic Leech console will probably, one day be in a lock box.)

cmdrskyfaller 02-25-2013 02:31 PM

Thermionic heavytorp, polaron turrets, tyken rift 3 and 2, subsytem shld and engine atks.

Danube shuttles.


Shutdown.

hereticknight085 02-25-2013 02:51 PM

ES for added cruelty, breen set for added ES, and add on chronitons for even more shutdown.

cmdrskyfaller 02-25-2013 04:04 PM

unless it was changed recently, siphon triggers global timer on tyken and viceversa.

thepantsparty 02-25-2013 07:23 PM

Quote:

Originally Posted by cmdrskyfaller (Post 8307821)
unless it was changed recently, siphon triggers global timer on tyken and viceversa.

It was patch a few months back. GW and Tyken's share a cooldown, but ES is off the shared CD with both of them.

csgtmyork 02-25-2013 07:36 PM

Quote:

Originally Posted by cmdrskyfaller (Post 8306201)
Thermionic heavytorp, polaron turrets, tyken rift 3 and 2, subsytem shld and engine atks.

Danube shuttles.


Shutdown.

I'll work on getting the advanced version, since the 'normal' versions are meh.

Quote:

Originally Posted by hereticknight085 (Post 8306641)
ES for added cruelty, breen set for added ES, and add on chronitons for even more shutdown.

Advanced Danubes have chronitons. And lets not forget their tractor beams. > : )


Thanks for the ideas guys.

cmdrskyfaller 02-26-2013 10:03 AM

Well for a full shutdown build...

Thermionic hvy torp, polaron beams, subsytem atks, drain drones, tykens, siphon and viral matrix.

Thees also the doffs that drain power when using repulsor beam...

The real question is why bother draining? Boss npcs do not suffer from drain debuff effect and they dont shut down for more than a second. Any other npc dies to brute dps in seconds. Vs players its good if you have the dps to thump them when shut down before they use a one ability cleanses all debuffs and fly off.

csgtmyork 02-26-2013 11:18 AM

Quote:

Originally Posted by cmdrskyfaller (Post 8320141)
Well for a full shutdown build...

Thermionic hvy torp, polaron beams, subsytem atks, drain drones, tykens, siphon and viral matrix.

Thees also the doffs that drain power when using repulsor beam...

The real question is why bother draining? Boss npcs do not suffer from drain debuff effect and they dont shut down for more than a second. Any other npc dies to brute dps in seconds. Vs players its good if you have the dps to thump them when shut down before they use a one ability cleanses all debuffs and fly off.



Yeah. The bosses are highly annoying. However, I was playing the Starbase Blockade, and once I figured out how to work my build it was amazing. I would fire viral matrix 3 into the most powerful ship, energy siphon the next, and then cast a tykens rift into the rest of them. So basically I had one ship almost completely disabled, one ship weakened, and the rest of the group tykened. I could then take the energy I siphoned and I could turn it into heals for myself and the transport.

The problem with the bosses, however is that they are basically flying, shooting, rocks. They have no subsystems that can be damaged, they have limitless energy, and they only respond to raw DPS. I mean, you want the secret to defeating just about any space boss in the game? Sit on one shield facing with an escort and unleash hell. There is no tactics to it. So when it comes to boss battles, just about every sci power is completely useless. Not that my build is useless in boss fights. That extra energy is always nice to have for the heals/buffs you need to survive the next crit hit.


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