Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Duty Officer System (http://sto-forum.perfectworld.com/forumdisplay.php?f=251)
-   -   What assignment chains are worth it (http://sto-forum.perfectworld.com/showthread.php?t=567571)

fedman70 02-25-2013 09:37 PM

What assignment chains are worth it
 
Obviously Children's toys- for NADORC and the exploration sector missions- for refugees you can use for asylum missions, what do you get at the end of some of the other ones.

sander233 02-25-2013 09:47 PM

The wiki has a list of all the assignment chains and their various rewards.

http://www.stowiki.org/Assignment_chain

Decide for yourself which ones are worth running.

desertjets 02-26-2013 09:33 AM

I'd say all of them are worth doing as it doesn't take a ton of effort to get them all done. You could probably put the extreme bar-tending and culinary credentials ones near the bottom of the list though.


Do run the consular authority missions -- once those are done you get the officer exchange missions. A good place to dump commons and bound uncommons (with the correct crits of course).

thepantsparty 02-26-2013 11:01 AM

The biochemical investigations aren't worthwhile after the first two steps (those steps give great cxp) because the resulting consumables are practically free on the exchange, the cooking/bartending/gaming chains are only really worthwhile if you want the titles, and I don't remember what the cxp looks like on the colonial team (not star cluster exploration, the 3-step ones) to tell you if those are any good or not.

Everything else is good.

fedman70 02-26-2013 02:17 PM

I'm thinking any of them that give you a repeatable mission at the end to get a blue or purple doff as a reward are worth it.

corgatag 02-26-2013 03:02 PM

Quote:

Originally Posted by fedman70 (Post 8326371)
I'm thinking any of them that give you a repeatable mission at the end to get a blue or purple doff as a reward are worth it.

This. But if you're short on time, you can just do:
- Negotiate Delivery of Rare Commodities (even if you don't craft them, unpowered artifacts are worth 800k+)
- Facility 4028 (Strike Against repeatable gives contraband and prisoners that turn into guaranteed Blues/Purples)
- FED: Delta Voltanis & Zenas Expanse Support (crit on repeatable gives a DOFF that is good for getting more Support Crits)
- KDF: Khazan Cluser & Rolor Nebula Support (crit on repeatable gives DOFFs that are good for Maurading and Support)

unangbangkay 02-26-2013 10:06 PM

I believe the Colonize B'tran Cluster chain can give Purple Technician Doffs on critical, and at least 2 are essential for making an Aux-to-Battery build work.

fraghul2000 02-27-2013 08:09 AM

You can find arguements which will pretty much make almost every one of them worthwhile.

If I had to make a priority list, it'd look something like this:

High Priority:
- Support cluster, Facility 4028, NDORC, Consular Authority, Caitian/Ferasan,
(to get to the repeatables with worthwhile rewards as fast as possible)

Moderate Priority:
- Ghosts of the JH, Project Chrysalis,
(good one-time rewards, no worthwhile repeatable)

Low Priority:
- GQ Colonial, Bartender, Chef, Biochemical (Nepata, Ketracel, Tulaberries), Gaming, Biogenic Weapons,
(no rewards but titles & CXP, no worthwhile repeatable)

Consider not finishing:
- Biochemical (Jevonite, Bataret, Lockets)
(need tons of scarce, expensive commodities which will be better spent on NADORC or Formal Gift Exchange).

fedman70 03-23-2013 11:25 PM

I also think we haven't discussed one other- what about chroniton?

markhawkman 03-24-2013 08:05 PM

Um, the biochemical for Jevonite gives you the ability to make ablative Jevonite armor(a consumable item), it goes for a decent price on exchange.


All times are GMT -7. The time now is 07:36 PM.