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-   -   Tested Tribbles changes to Wing Cannon Console Powers.. (http://sto-forum.perfectworld.com/showthread.php?t=567601)

webdeath 02-25-2013 10:16 PM

Tested Tribbles changes to Wing Cannon Console Powers..
 
Currently On tribble:

Quote:

Originally Posted by zer0niusrex (Post 8309611)
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.31

Andorian Ships Updated:
  • Phaser Dispersal Array:
    • Increased the damage of the Overload attack.
    • Decreased the charge up time from 4 seconds to 2 seconds.
    • This no longer shares a category cooldown with Cannon: Rapid Fire or Cannon: Scatter Volley.
    • This now has a 30 second shared cooldown with the Tachyon Blast from the Tachyon Induction Relay console.
  • Tachyon Induction Relay:
    • The Tachyon Blast from this console now increases damage to the target's Shields by 25% for 15 seconds.
    • If you have the three piece set bonus, your Wing Cannon Platforms will also benefit from this change, but their Tachyon Blast only increases damage to the target's shields by 5%.
      • These effects stack.
    • This no longer shares a category cooldown with Cannon: Rapid Fire or Cannon: Scatter Volley.
    • This now has a 30 second shared cooldown with Wing Cannon: Overload from the Phaser Dispersal Array console.
  • Wing Cannon Platforms:
    • Increased the Hull of Wing Cannon Platforms by about 25%.
    • Increased the Shields of Wing Cannon Platforms by about 25%.
  • 3 Piece Set Bonus: Updated description to indicate that the Wing Cannon: Overload and Tachyon Burst that your Platforms will use is weaker than your version.
    • This is a text change only.
  • Updated the FX and icon for the Cannon Overload attack to indicate that the power is an AoE.
    • This is a visual change only.

Thanks to Renim, we examined some of these changes by him..well being a target..

First off.. the Tachyon Blast is going to be a Scary effect. Not the shield drain so much as the Shield Resist Debuff. But that how ever wasn't the thing that was really scary. It is the fact that the buff Stacks from multiple Sources.. That means if you have the wing platforms out.. Their attack, if it hits, will also provide a one shot debuff. Slightly less.. but still scary.

The Cannon Overload how ever, despite it's change to 2 second charge up, is still going to be too long in PVP. Because during that 2 second charge up (Which is more like 3 seconds with the way the cannons fire) you still can't use any powers. So if you don't have any buffs up before hand.. Your a sitting duck.

The platforms upgrades to hull really is not that much.. their hull gets to be about 1k more.. so it is still going to be very squishy in PVP.

The change to Cannons powers not going on cool down for the console effects is nice. But considering that if you activate a console power it'll supersede the Boff power for that fireing cycle, you might find your self wishing you hadn't used it, or lowering your damage for a moment.

All in all the changes are for the better in some ways.. But Fear not..because at least these are on an Escort, and not on a Cruiser or carrier. Right? :)

renimalt 02-25-2013 10:22 PM

For reference:

Using a common Regenerative Shield Array Mk X, with 96 shield power:
Base: 25.90% shield resist vs. phasers
With wing cannon tachyon burst debuff: 7.37%
With wing cannon + one wing cannon platform: 2.74%
With wing cannon + two wing cannon platforms: -2.12%

With EPtS1 on, base resist was 44.56%, which was lowered to 20.43% with all 3 debuffs applied.

In other news, this is going to be scary, especially when used preceding an alpha or while the target is focused. Shield tanking will be much, much harder for the 15s that this debuff is active.

(Similar things might occur with the elite fleet disruptor proc, but that's for a different thread.)

mancom 02-25-2013 10:51 PM

So this is really a shield resist debuff and not a simple damage increase? Wow.

dalnar83 02-25-2013 11:04 PM

Fss so much love and time for that andorian special attack, and they are unable to fix simple acuraccy issue for the phaser lance :rolleyes:

sophlogimo 02-25-2013 11:59 PM

Quote:

Originally Posted by webdeath (Post 8314261)
[...]
All in all the changes are for the better in some ways.. But Fear not..because at least these are on an Escort, and not on a Cruiser or carrier. Right? :)

Please explain.

bareel 02-26-2013 04:06 AM

Quote:

Originally Posted by mancom (Post 8314441)
So this is really a shield resist debuff and not a simple damage increase? Wow.

Love how they can add that to a console in a day yet Sci has been begging for quite awhile to get something so useful added to their shield stripping powers with no luck.

Bet it gets added to a new ultra rare doff in the next doff pack. Blah.

thegrimcorsair 02-26-2013 04:29 AM

Can I have one of those Andorian Escorts with the Tachyon Blast ability for the hangar slot on my Vesta, please?

dalnar83 02-26-2013 04:40 AM

Quote:

Originally Posted by thegrimcorsair (Post 8316731)
Can I have one of those Andorian Escorts with the Tachyon Blast ability for the hangar slot on my Vesta, please?

Hush, don't give them ideas....

havam 02-26-2013 04:47 AM

Quote:

Originally Posted by bareel (Post 8316591)
Love how they can add that to a console in a day yet Sci has been begging for quite awhile to get something so useful added to their shield stripping powers with no luck.

Bet it gets added to a new ultra rare doff in the next doff pack. Blah.

QFT, floating big ideas is nice. But this just blows

radkip 02-26-2013 05:18 AM

Quote:

The Tachyon Blast from this console now increases damage to the target's Shields by 25% for 15 seconds.
Looks like I made the right choice by going the poor man's route (just the one ship rather than the 3 pack) with the sci-variant. I might actually slot that console now, though I might just hang onto my 3 Field Generators/Assimilated console...


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