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fratar 02-28-2013 12:46 PM

STO - What it is and what it can be
 
I have a question for the developers. This question comes from a regular player that loves this game and has invested money into it because he (me) felt it was worth it.


Now after a year of playing...i am really wondering who makes ideas for this game, who approves those ridiculous ideas and more why don't you listen to your players?


This is not a flame or anything like that i am really wondering about these things.

I know that this game brings you money but have you ever stopped for 1second and looked back at the product you are developing?

In case you didn't i will tell you what it is.

STO is a grinding, minimalistic gameplay mmorpg with only the simplest missions, ships, classes...well everything!
It doesnt take much to improve this game and it has so much potential.

Do we see some twists or random generated events (in missions), ship-to-ship planetary combat, joining forces with klingons even tho we are at war to complete some mission/episode, bigger maps with explore system, space maps with explore system (the ones we have now are so bad that i dont even want to start on this).

I have millions of ideas that will put you ahead of so many other games, just ask, ask any average player and you will see what they have in their wonderful-star-trek-online-loving mind.

Do we get a space combat (this is the single and most important thing) redesign? - do not fool yourself by thinking it is good where it is
Reduce the time it takes for red alert to go down, even better give us the ability to shut it down or get it up. The question here is why isnt this implemented from the very start of the game, and it still isnt.

You want a real star trek game which people will like and enjoy and invite others to play and want to stay? Get players to help you, ideas, programs, artwork, inviting others to this game, sharing it on FB, twitter... its free, they will actually want to help you, i for one would fire half of your staff which gives you ideas about this game as they are doing a bad job (dont take it personally but its the truth) and hire some new guys ASAP.

I bet that many players would volunteer for this and ask nothing in return.

Again, i mean no disrespect, i am writing this because i want this to evolve into a proper game!

wan5 02-28-2013 01:08 PM

Quote:

Originally Posted by fratar (Post 8362691)
I have a question for the developers. This question comes from a regular player that loves this game and has invested money into it because he (me) felt it was worth it.


Now after a year of playing...i am really wondering who makes ideas for this game, who approves those ridiculous ideas and more why don't you listen to your players?


This is not a flame or anything like that i am really wondering about these things.

I know that this game brings you money but have you ever stopped for 1second and looked back at the product you are developing?

In case you didn't i will tell you what it is.

STO is a grinding, minimalistic gameplay mmorpg with only the simplest missions, ships, classes...well everything!
It doesnt take much to improve this game and it has so much potential.

Do we see some twists or random generated events (in missions), ship-to-ship planetary combat, joining forces with klingons even tho we are at war to complete some mission/episode, bigger maps with explore system, space maps with explore system (the ones we have now are so bad that i dont even want to start on this).

I have millions of ideas that will put you ahead of so many other games, just ask, ask any average player and you will see what they have in their wonderful-star-trek-online-loving mind.

Do we get a space combat (this is the single and most important thing) redesign? - do not fool yourself by thinking it is good where it is
Reduce the time it takes for red alert to go down, even better give us the ability to shut it down or get it up. The question here is why isnt this implemented from the very start of the game, and it still isnt.

You want a real star trek game which people will like and enjoy and invite others to play and want to stay? Get players to help you, ideas, programs, artwork, inviting others to this game, sharing it on FB, twitter... its free, they will actually want to help you, i for one would fire half of your staff which gives you ideas about this game as they are doing a bad job (dont take it personally but its the truth) and hire some new guys ASAP.

I bet that many players would volunteer for this and ask nothing in return.

Again, i mean no disrespect, i am writing this because i want this to evolve into a proper game!

+1

Id love to see what % of over all star trek fans have tried STO. Given its free to play and i doubt id be too far wrong in assuming a very high % of the Star Trek fanbase has a capable computer and internet.

The $ return potential from such a legendary IP could be monumental, but not the way STO is currently.

Like the OP, i too intend no disrespect, and love the game too, if i didnt, i wouldnt have taken the time to carry on playing and visiting these very forums.

Even if you guys dont and are simply their to cash a paycheck, think of how much larger that paycheck would be if the game was as awesome as the IP its based on!

pyryck 02-28-2013 01:33 PM

Cryptic makes STO as an amusement park type of MMO. If Cryptic doesn't make the ride, you don't get to play and enjoy it.

Cryptic doesn't make sandbox types of MMOs for the player to just go do what they want to do - like I heard SWG was or even EvE.

Cryptic designs their casual games for casual gamers, not the hardcore raider that raids for 10hrs every weekday and 40 of the 48hrs over the weekend.

While Cryptic's game engine could handle complete 3-axis spatial combat, the average casual player, that they target for STO, can not handle that sort of combat movement very well.

Cryptic makes "super-hero" types of games like City of Heroes, City of Villains, Champions Online and the new Neverwinter (even though it is based on D&D) coming out.

STO is what Cryptic makes it to be and as long as they continue to be profitable with the IP for themselves and the license owner, they will keep the IP license, their jobs and stay in business.

Basically, you're not going to get Cryptic to redesign STO into some sort of SWG or EvE clone with Star Trek costumes and ships.

Over the course of the last 3.5 years and even moreso since the game went live, players such as yourself have come here to the forums asking the very same questions, offering the very same observations, making the very same statements and pleas, yet Cryptic continues along with their plans for their game which continues to make them money which helps them to keep their day jobs.

And some of us have continued to enjoy this little taste of the ST IP anyways. :)

byzanathos 02-28-2013 01:35 PM

I'm starting to think that as soon as a game takes on the "free to play, pay to win" model it takes itself out of the running to be a truly great game because a lot of the sense of achievement and normal earned progression is taken out.

In the star trek world there is no currency yet this game revolves around it, basically a spot on example.

Another example is lockboxes the rewards for these are not earned or exclusive. You gamble for them plain and simple.

The best ships in the game? Insert coins - get ship. That easy, where is the achievement in that?

The idea of a game that truly does justice to the IP is awesome. But this game with this play model is never going to be it. It's a mildly entertaining game at best.

darkkindness2 02-28-2013 01:42 PM

Quote:

Originally Posted by byzanathos (Post 8363751)
I'm starting to think that as soon as a game takes on the "free to play, pay to win" model it takes itself out of the running to be a truly great game because a lot of the sense of achievement and normal earned progression is taken out.

In the star trek world there is no currency yet this game revolves around it, basically a spot on example.

Another example is lockboxes the rewards for these are not earned or exclusive. You gamble for them plain and simple.

The best ships in the game? Insert coins - get ship. That easy, where is the achievement in that?

The idea of a game that truly does justice to the IP is awesome. But this game with this play model is never going to be it. It's a mildly entertaining game at best.

Yep. Because the lock box and C-Store ships come complete with Elite Fleet gear, Elite Scorpion Hangars, the rep passives from Omega and New Romulus that make them more effective, and so on...

Even IF the only way to get the best ships in the game were paying for them with cash, there's still plenty of effort to invest and achievement to be had.

As much as it gets bandied about, free to play does NOT equal pay to win, and STO has handled it reasonably well. You can either pay for the best ships out of pocket, or sell your Dilithium to get the currency needed to buy them, or buy them outright with EC... there are too many ways to access the best ships in the game (Fleet, C-Store, OR Lockbox) to go around calling it pay to win.

captainwexler 02-28-2013 01:53 PM

Quote:

Originally Posted by darkkindness2 (Post 8363891)
Yep. Because the lock box and C-Store ships come complete with Elite Fleet gear, Elite Scorpion Hangars, the rep passives from Omega and New Romulus that make them more effective, and so on...

Even IF the only way to get the best ships in the game were paying for them with cash, there's still plenty of effort to invest and achievement to be had.

As much as it gets bandied about, free to play does NOT equal pay to win, and STO has handled it reasonably well. You can either pay for the best ships out of pocket, or sell your Dilithium to get the currency needed to buy them, or buy them outright with EC... there are too many ways to access the best ships in the game (Fleet, C-Store, OR Lockbox) to go around calling it pay to win.

I'm with this guy. I would take a well set up tier four escort over one of those andorian contraptions any day of the week

byzanathos 02-28-2013 01:54 PM

Quote:

Originally Posted by darkkindness2 (Post 8363891)
Yep. Because the lock box and C-Store ships come complete with Elite Fleet gear, Elite Scorpion Hangars, the rep passives from Omega and New Romulus that make them more effective, and so on...

Even IF the only way to get the best ships in the game were paying for them with cash, there's still plenty of effort to invest and achievement to be had.

As much as it gets bandied about, free to play does NOT equal pay to win, and STO has handled it reasonably well. You can either pay for the best ships out of pocket, or sell your Dilithium to get the currency needed to buy them, or buy them outright with EC... there are too many ways to access the best ships in the game (Fleet, C-Store, OR Lockbox) to go around calling it pay to win.

I think pay to win comes from the comparison between the amount of time it would take to get into a Uber/kit ship free compared to how long it would take swiping your credit card.

Sure there is still stuff to do that you can't swipe your card for but by swiping your card you can still negate a HUGE amount of the grind maybe even 90%+ of it and the fact that can be done devalues the work of someone who goes through the grind to get to a similar position without paying.

When you can instantly buy something powerful that would normally take months to grind for that's pay to win. And that exists in STO

tinkerstorm 02-28-2013 02:03 PM

Quote:

Originally Posted by byzanathos (Post 8363751)
The best ships in the game? Insert coins - get ship. That easy, where is the achievement in that?

And it used to be just level to 40, get token, get best ship in game. Where was the achievement in that? (And before someone posts otherwise, leveling in STO has NEVER been difficult or taken a lot of time or grind.)

sirsitsalot 02-28-2013 02:20 PM

Why don't the devs listen to their players? Because they don't work for the players. They work for Perfect World. Perfect World tells Jack Emmert what they want STO to be like. Jack Emmert tells Dan Stahl What PWE said they want the game to be like. Dan Stahl directs the development team to design the game as PWE directed Jack Emmert to direct him to direct the devs to design it.

Whatever money we pay connected to STO flows into Perfect World's bank account. As long as enough money flows in from STO related stuff, PWE is content to allow STO to continue. The minute the flow stops, PWE is not going to go, "We need to listen to the players to find out what needs to be done so they'll start spending money again. No. They will call a meeting with Jack Emmert and tell him to have STO shut down. Jack will do it because he wants to keep getting paid. STO goes away, and we will have no STO to play. STO becomes a nice little tax write-off for PWE.

PWE is the House. Cryptic Deals the cards. The House will always win...

neoakiraii 02-28-2013 02:48 PM

Quote:

Originally Posted by sirsitsalot (Post 8364721)
Why don't the devs listen to their players? Because they don't work for the players. They work for Perfect World. Perfect World tells Jack Emmert what they want STO to be like. Jack Emmert tells Dan Stahl What PWE said they want the game to be like. Dan Stahl directs the development team to design the game as PWE directed Jack Emmert to direct him to direct the devs to design it.

Whatever money we pay connected to STO flows into Perfect World's bank account. As long as enough money flows in from STO related stuff, PWE is content to allow STO to continue. The minute the flow stops, PWE is not going to go, "We need to listen to the players to find out what needs to be done so they'll start spending money again. No. They will call a meeting with Jack Emmert and tell him to have STO shut down. Jack will do it because he wants to keep getting paid. STO goes away, and we will have no STO to play. STO becomes a nice little tax write-off for PWE.

PWE is the House. Cryptic Deals the cards. The House will always win...

Pretty sure there is a lot of overhead from the players pockets into PWE pockets :eek:


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