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-   -   Cannons are not canon (http://sto-forum.perfectworld.com/showthread.php?t=570911)

induperator 02-28-2013 02:11 PM

Cannons are not canon
 
I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage. Beam Weapons are weak Even though they are the most used types of starship weaponry the ONLY class of Starfleet ship in the entire Federation that actually used cannons was the defiant class yet the most players of Star Trek Online don't miss a chance to spam dual cannons.

Take the Prometheus class it is an escort yet in the episode when it is first seen (Message in a Bottle) we see the ship disable a nebula class with a few shots to the warp drive and it used beams not cannons the Akira, Saber and all the other cannon "escorts" used beam weapons yet it didn't make their fire-power any weaker, the main reason escorts have more fire-power than almost every ship is because they can equip dual cannons.


I'm not suggesting that we remove cannons but at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array" I'm not the only one that finds STO to be lacking in that "Star Trek" feeling but in my opinion this change would help add a more canon feeling to the game.

This is just my opinion if you are going to tell me to "deal with it" do us both a favour and don't waste my time, if you want a game with over powered cannon weapons go play Star Wars.

mustafatennick 02-28-2013 02:22 PM

Kdf only rule pug land because Feds don't get taught well through there careers therefore their pvp skills are poor

Whereas kdf player are normally bored Feds or people who want to play kdf for a reason

That and the fact that for some reason Feds dont seem to be able to put a pug together to save their lives a couple of arenas yesterday the Feds had us outgunned I think we have 3 voquvs a bop and A Guramba but down to the fact they just refused to cross heal and work together they fell to pieces

I've seen some assault cruisers and excelsiors tear down ships in lighting time with beams equipped purely down to good communication well timed debuffs and cross healing

Plus all the modern trek stuff uses turrets and torps so...

lordmalak1 02-28-2013 02:23 PM

Is your beam boat running 2 copies of TT , apa and apo3 while your 4 tac consoles are boosting your cannons @ 125 weps power to melt everything in that 45* arc ?

capnmanx 02-28-2013 02:28 PM

Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

Personally, I prefer the idea of merging individual beams into a single more powerful one. It would make 'Beam Overload' a much more potent ability (making beams capable of delivering some serious spike damage, if not as consistently as cannons), and make space combat look more like what we saw on TV. Ideally, it would be optional, so that you could still have AOE 'Fire at Will' builds that use several beams.

madblooddoll 02-28-2013 02:29 PM

Quote:

Originally Posted by induperator (Post 8365891)
I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage. Beam Weapons are weak Even though they are the most used types of starship weaponry the ONLY class of Starfleet ship in the entire Federation that actually used cannons was the defiant class yet the most players of Star Trek Online don't miss a chance to spam dual cannons.

Take the Prometheus class it is an escort yet in the episode when it is first seen (Message in a Bottle) we see the ship disable a nebula class with a few shots to the warp drive and it used beams not cannons the Akira, Saber and all the other cannon "escorts" used beam weapons yet it didn't make their fire-power any weaker, the main reason escorts have more fire-power than almost every ship is because they can equip dual cannons.


I'm not suggesting that we remove cannons but at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array" I'm not the only one that finds STO to be lacking in that "Star Trek" feeling but in my opinion this change would help add a more canon feeling to the game.

This is just my opinion if you are going to tell me to "deal with it" do us both a favour and don't waste my time, if you want a game with over powered cannon weapons go play Star Wars.

I hate the feel of anything but dual heavy cannons.

sander233 02-28-2013 02:39 PM

Cannons are definitely canon for the KDF.

And don't you suppose that maybe in the 35 years that have passed since the Dominion war, Starfleet took a look at its arsenal and said "You know, those phaser cannons on the Defiant class kicked ass. We should equip more of our ships with those."

row124 02-28-2013 03:57 PM

Heavy Beam Array
 
Quote:

Originally Posted by induperator (Post 8365891)

at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array".

Wow heavy beam array does sound nice. But I would not limit it to a 45 degree firing arc. Now that's not fair. I would think 180 or 270 would make more sense.

lagunad 02-28-2013 04:08 PM

Phase cannons were the first energy weapons ever mounted on a Starfleet high-warp vessel (NX-01).

http://en.memory-alpha.org/wiki/File..._schematic.jpg

Granted, this model was more like a turret, but how are they "not canon"?

dixa1 02-28-2013 04:21 PM

with a proper build a beam boat can do just fine in kase, ise and cse. anything over 4k dps on a single target is overkill for ise and kase. beam fire at will is sick as is beam overload, and if you are insistent on playing a beam boat fed side it's a good idea to buy the assault cruiser refit for the 180 degree torpedo launcher, allowing 100% time on target of 7 beams and a quantum torpedo while broadsiding.

the tv shows and movies are not the only sources of trek canon. and do remember this is a game, and games especially mmorpg's require variety. if everyone only had beams and photon/quantum/tricobalt torpedos the game would be rather boring.

travelingmaster 02-28-2013 05:55 PM

Quote:

Originally Posted by sander233 (Post 8366731)
Cannons are definitely canon for the KDF.

And don't you suppose that maybe in the 35 years that have passed since the Dominion war, Starfleet took a look at its arsenal and said "You know, those phaser cannons on the Defiant class kicked ass. We should equip more of our ships with those."

Agreed, KDF ships are usually depicted carrying either disruptor cannons, disruptor beams, or both. . .along with torpedoes.

The stretch is when you put cannons on lots of Federation ships. Yeah, you'd think they would wise up to the advantages of putting cannons on light-and-swift escorts. . .so that's explainable.

That's one of the reasons why I'd disagree with putting cannons on Federation cruisers. The Dreadnaught is a one-off, a special case. Canonically, there's nothing backing something like that.

Then there's the fact that battlecruisers are one of the few perks the KDF has left (though Cryptic's doing a fine job of encroaching on that slowly).


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