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-   -   Fleet or Retrofit Atrox proposal! (http://sto-forum.perfectworld.com/showthread.php?t=575101)

aftulus 03-04-2013 12:13 PM

Fleet or Retrofit Atrox proposal!
 
I'm proposing this much. I don't know if it's the best idea but if anything else added would be nice feel feel free to add. 8)

Retrofit etc Atrox Carrier:
Rank: Admiral(unless there is higher later)
Tier: 5? (Whatever is appropriate)
Type: Carrier/Science Vessel
Hull: 42,500
Shield mod: 1.2
Weapons: 4 fore, 4 aft; Can equip dual cannons
Hanger bay: 3!
Crew: 3200
Boffs: Tactx1 3rd rank, Ensingx1 3rd rank, science x2 4th rank(by rank I mean how many of the abilities they can get 1-4.)
Device Slots: 4(maybe 5 if possible)
Consoles: 2 tact, 3eng,5sci
Turn rate: 6.5
Impulse mod: 1.6
Bonus Power: +5 shield(or10), +15 aux
Cost: ???
Ability: Launch caitian stalker fighters; carrier commands, Subsystem targetting

The premise for the 3 hangers is they developed tech to make more room in the two hangers each gaining room for 50% more room giving basically 3 hanger bays while actually having 2. but it practically is like having 3 hangers. So you will have 3 slots to put hanger pets in. It graphically could add a half hanger bay below each hanger indicating the 3rd or something like that.

Also if we gain a higher sci charactr later I would change the science boffs to a science 5 and a science 4.

zionlyth 03-04-2013 12:42 PM

Quote:

Originally Posted by aftulus (Post 8430381)
I'm proposing this much. I don't know if it's the best idea but if anything else added would be nice feel feel free to add. 8)

Retrofit etc Atrox Carrier:
Rank: Admiral(unless there is higher later)
Tier: 5? (Whatever is appropriate)
Type: Carrier/Science Vessel
Hull: 42,500
Shield mod: 1.2
Weapons: 4 fore, 4 aft; Can equip dual cannons
Hanger bay: 3!
Crew: 3200
Boffs: Tactx1 3rd rank, Ensingx1 3rd rank, science x2 4th rank(by rank I mean how many of the abilities they can get 1-4.)
Device Slots: 4(maybe 5 if possible)
Consoles: 2 tact, 3eng,5sci
Turn rate: 6.5
Impulse mod: 1.6
Bonus Power: +5 shield(or10), +15 aux
Cost: ???
Ability: Launch caitian stalker fighters; carrier commands, Subsystem targetting

The premise for the 3 hangers is they developed tech to make more room in the two hangers each gaining room for 50% more room giving basically 3 hanger bays while actually having 2. but it practically is like having 3 hangers. So you will have 3 slots to put hanger pets in. It graphically could add a half hanger bay below each hanger indicating the 3rd or something like that.

Also if we gain a higher sci charactr later I would change the science boffs to a science 5 and a science 4.

I like the main idea behind it, but you've overpowered this ship beyond belief. Here are some things that just can't happen.

- 4/4 weapon layout (no carrier has this. The most dps oriented carriers are 4/3)
- 3 launcher bays? What's the point of that if they have the same amount of pets out as a 2 hanger one. It would just make you have to grind out another hanger item.
- 2 commander science with 2 lt commanders? Again it would be the only ship in the game to have this and it would be pretty broken.
- Turn rate is a bit off as well. At most it should be 6 for a ship this size.

In addition, should they release a ship like this it wont be a fleet or retrofit for these reasons.

- Fleet ships get the following modifications (10% shields, 10% hull, 1 extra console slot). They do not change the other settings on the ships by making them fleet.

- Retrofit is a possibility, but retrofts ships are generally done to lower tier ships, and for the most part are lower end/tier (like a 9 console defiant or excelsior).

aftulus 03-04-2013 02:02 PM

Quote:

Originally Posted by zionlyth (Post 8430801)
I like the main idea behind it, but you've overpowered this ship beyond belief. Here are some things that just can't happen.

- 4/4 weapon layout (no carrier has this. The most dps oriented carriers are 4/3)
- 3 launcher bays? What's the point of that if they have the same amount of pets out as a 2 hanger one. It would just make you have to grind out another hanger item.
- 2 commander science with 2 lt commanders? Again it would be the only ship in the game to have this and it would be pretty broken.
- Turn rate is a bit off as well. At most it should be 6 for a ship this size.

In addition, should they release a ship like this it wont be a fleet or retrofit for these reasons.

- Fleet ships get the following modifications (10% shields, 10% hull, 1 extra console slot). They do not change the other settings on the ships by making them fleet.

- Retrofit is a possibility, but retrofts ships are generally done to lower tier ships, and for the most part are lower end/tier (like a 9 console defiant or excelsior).

The new dreadnought has 4/4 weapons and 2 bays.

The point would be to allow more pets out. I thought it would be nice. and a different way to mod it.

How about this:

Keep the 2 rank 4 sci boffs but keep the other two normal. Then you only gain one upgrade in that area.

Keep the third hanger bay and allow more pets. I Didn't mean it would only have 12 pets. It's an 18 pet base ship.

Put the turn at 6 or wahtever is useful. I didn't think 6.5 was alot.

Possibly go back to the normal energy benefits of 5 Shields 10 aux.

Keep the rest. I thought most of the upgrades were small.

Possibly remove the ability to use dual cannons and say the space was used for other things. It could be the Alternative version of the Atrox.


The thing about finding more room was an RP thing not a mechanics thing.

Call this the Advanced/Alternative Caiton Atrox Carrier! It's an attack kitty. They went all out. 8) I'm kind of assuming the normal Atrox will eventually be outdone. It's the only high end Carrier the Feds have. How many do other sides get? It would only be appropriate to refit it to a larger version so the One good carrier we have can keep up with all the other ones. They get mass we get quality...? Not even that. They get mass and quality. I don't think decking out our one would be a bad idea.

thepantsparty 03-04-2013 02:13 PM

The JHDC is 4/3, as is the Kar'fi.

4/4 AND 3 hanger bays is ridiculous. Actually, 3 hanger bays by itself is ridiculous with how much damage elite scorpions deal.

Your proposed BOff layout is also way over the top. No ship in the game has 2 commander-level BOff slots.

aftulus 03-04-2013 02:15 PM

Retrofit etc Atrox Carrier:
Rank: Admiral(unless there is higher later)
Tier: 5? (Whatever is appropriate)
Type: Carrier/Science Vessel
Hull: 42,500
Shield mod: 1.2
Weapons: 3 fore, 3 aft; Can't equip dual cannons
Hanger bay: 3!
Crew: 3200
Boffs: Tactx1 2nd rank, Ensingx1 2ndd rank, science x2 4th rank(by rank I mean how many of the abilities they can get 1-4.)
Device Slots: 4
Consoles: 2 tact, 3eng, 5sci
Turn rate: 6
Impulse mod: 1.5
Bonus Power: +5 shield, +15 aux
Cost: ???
Ability: Launch caitian stalker fighters; carrier commands, Subsystem targetting

Why is the boff idea overpowered? It keeps only 4 so it doen'st have an extra for bonuses. And It just ups the second science guy by one rank. That is alot less powerfull than adding a third or another engineer or tac at low lv.

zionlyth 03-04-2013 02:17 PM

Quote:

Originally Posted by thepantsparty (Post 8432161)
The JHDC is 4/3, as is the Kar'fi.

4/4 AND 3 hanger bays is ridiculous. Actually, 3 hanger bays by itself is ridiculous with how much damage elite scorpions deal.

You caught it before I could reply.

In addition, having 2 commander level boffs is just not going to happen. I don't mind giving it more hull and shields than the standard version, with perhaps 1 extra console.

Trust me I want a viable kitty carrier as much as the next guy. I was in a Caitian only fleet for a long time. But we can't get devs to take ideas seriously by throwing out horribly overpowered or broken ideas.

mustafatennick 03-04-2013 02:19 PM

When they develop this ship for this federation officer

Can they install a big red button in my karfi that has "I win" scribed in it that when activated makes all Feds implode and spew their bowels all over the arena

zionlyth 03-04-2013 02:21 PM

Quote:

Originally Posted by aftulus (Post 8432211)
Why is the boff idea overpowered? It keeps only 4 so it doen'st have an extra for bonuses. And It just ups the second science guy by one rank. That is alot less powerfull than adding a third or another engineer or tac at low lv.

Because there is a reason why ships don't already have 2. For example, it's a lot more powerful to have 2x gravity well 3 than it is to have gravity well 3 and 1. Every other ship in the game has access to only 1 commander level power (the most powerful) for a reason.

aftulus 03-04-2013 02:24 PM

Retrofit etc Atrox Carrier:
Rank: Admiral(unless there is higher later)
Tier: 5? (Whatever is appropriate)
Type: Carrier/Science Vessel
Hull: 42,500
Shield mod: 1.2
Weapons: 3 fore, 3(4?) aft; Can't equip dual cannons
Hanger bay: 3!
Crew: 3333
Boffs: Tact tier2 x1, Engi tier2 x1, science tier3 x1, science tier4 x1
Device Slots: 2
Consoles: 2 tact, 3eng, 5sci
Turn rate: 6
Impulse mod: 1.10 or 1?
Bonus Power: +5 shield, +15 aux
Cost: 5000 zen. Or 2500zen if you have the normal atrox but it gets turned into the upgrade!
Ability: Launch caitian stalker fighters; carrier commands, Subsystem targetting, Equipment slot for a giant hood ornament!

I'm nuking 2 whole device slots impulse mod for 3 bays. 8d And It looses it's ability to use dual cannons! IN place it get extra carriers and a rear slot for defense. And a giant hood ornament! I say it's the robot from Futurama that runs around saying, "I'm gonna cut ya!"

It could also start removing for or aft weapons.... What would make 3 bays balanced? I'm assuming there will eventually be stronger ships and it may be viable.

reginamala78 03-04-2013 02:25 PM

The Jem Dread is 4/3 with 2 hangar bays, same as the Kar'fi, and its a lobi ship which means different rules apply. The Atrox is for the most part a Fed counterpart to the Voquv (the archetype heavy carrier), and as such you'd probably be better off looking at the Fleet Voquv for inspiration. Finally, what you're describing would be flat out better to any other carrier in the game, with abilities that flat out break 'the rules' with no tradeoffs for its immense advantages. This is another fantasy supership USS Mary Sue, and nobody is going to take such proprosals even remotely seriously, without a heck of a lot of toning down. If you're going to try and sell an idea, stick to ideas that are even kinda-sorta feasible, not daydreams with stats.


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