D'deridex Battleships - A Guide to Surviving
Every player in STO deals with these ships at one point or another, and other than the STF's or Borg Invasions, they are some of the toughest PvE ships in-game, for good reason.
Many older players know exactly how to deal with them, but just as often, there are newer players asking for help against these 'beasts'.
But the bottom line is, the D'deridex's are tough, but not invincible.
Now let's take a look at the abilities they have below:
--> Tractor Beam
--> Viral Matrix
--> Photonic Shock Wave
--> Torpedo: High Yield II
--> Torpedo: Spread II
--> Beam Array: Overload II
Tractor Beam: when anchored to you, is immediately followed by the triple HY plasma torpedo, but let's focus on the ability for now.
Tractor Beam is often a death sentence if you can do nothing about the followup attack, but the ability itself is not the issue: it's the loss in movement that is. The moment you stop moving, you lose a defense bonus that would otherwise help.
How to avoid? Tractor Beam can only be used from 5KM and below, so stay out of range as often as possible.
If you are ensnared, you can used Polarize Hull to break it (and get extra damage resistance to the torpedoes), or Attack Pattern Omega (includes all sorts of extra bonuses with it). While Polarize Hull can be used on almost any Science slot, you need a Lt. Comm. tac slot to get Attack Pattern Omega however.
Viral Matrix: this ability can be used to randomly shut subsystems on your ship, excluding shields. Meaning, at the worst possible times, you could lose all engine movement (bad), or all auxilary power (making you unable to use Polarize Hull, or other important abilities).
How to avoid? This ability can only be used from 7KM and below. Now this is hard to keep up on a consistent basis, but the good news is, this ability also has a 90 degree arc... so another way to avoid it is stay behind the D'deridex at all times.
If you're suffering from it, you can use Engineering Team to negate it. Be warned though: if you use Eng Team immediately after you're hit by Viral Matrix, you will see the last effect pop up after Eng Team's effect wears off, but only for a few secs.
Photonic Shock Wave: When activated, this ability will 'disable' all systems on your ship, along with movement for a few seconds. It passes quickly, but if the triple HY torpedoes are heading your way when this happens, it could be deadly.
How to avoid? Can only be used from 3KM and below in a 360 degree arc, so obviously, stay away from the ship. There is no defense against the disable, so be careful.
Torpedo: High Yield II: Unique among the game's enemies, this ability launches 3 heavy plasma torpedoes, which can equal certain doom among the unprepared.
How to avoid it? When these torpedoes are launched, there really is no way to 'avoid' them, but there are a large number of ways you deal with them otherwise.
1. Shoot them down. Whether with manual fire (misses often though without Acc modifiers), Area-of-effect abilities such as Beam: Fire at Will or Torpedo: Spread, or more unusual means like Eject Warp Plasma or Gravity Well, it takes only a single shot to 'kill' these torpedoes.
2. Buff up your defense. If the worst happens, and you can't avoid collision with these torpedoes, use all 'damage resistance' abilities that you have. Rotate Shield Frequency, Transfer Shield Strength, Brace For Impact, Emergency Power to Shields, Hazard Emitters... the list goes on.
And the more you have, the less damage they'll do against you.
Torpedo: Spread II and Beam: Overload II... not really worth a mention, overall.
- Tac Team, while not a damage resistance ability, is still useful if faced with many of the beam/torpedo enhancement skills: it focuses your shields on the facing that's being attacked, making them less likely to do major damage to your hull.
- Evasive Maneuvers will provide a major defense buff if activated outside of Tractor Beam. It can allow you precious seconds to recover from a major attack, or more time to shoot down the heavy torpedoes
And finally, some of you may think it's unfair that you need certain abilities to take down a single enemy, but the fact is... some of these abilities I've mentioned are the most-used in the game, and without them, combat will be generally harder.
But you do not every single one to deal with a D'deridex: you just need the right strategy and tactics, and enough of the abilities to moderately deal with whatever it can throw at you. With enough practice, they'll soon become much easier.
Thank you for reading this.
Thanks for the guide...
I tend to run science oriented ships for all classes and I use repulsors and jam sensors when I get caught by one of these suckers. I save the Polarize Hull slots for Hazard Emitters instead because plasma fire is a more consistent problem when fighting Romulans.
As for what the OP said about needing certain skills: This is true with every enemy group. You'll need to retrain your Boffs before you enter each new mission chain. Management is part of an MMO. (By the time you get to Tau Dewa you should know enough to have a good general ROFLstomp build regardless of the enemy. )
Best way to kill a D'Deridex:
Hit BFI, hit TT1, hit HE1, hit TSS2, run up to it point blank, tractor beam it, and let it's own torps kill it. You probably will survive. Then EM out of there to avoid the warp core breach. One less Rommie/Reman battleship out there.
If you can hit the sucker with a grav well that helps. HY plasma torps can't escape before they implode.
Follow up with a few tactical buffs, tachyon beam, DEM, BO and a nice set of quantum torps, and the D'deridex is strictly past tense. :cool:
Well, I never intended the guide to be perfect :D There are a lot of ways to go about dealing with the D'deridex
But hey, if it helps newer players, it's done it's job
nice post, direly needed apparently.
However it is sad to see that the average (or under average) STO player needs help to complete this encounter. And it is not even that hard to begin with. The only dangerous thing is the plasma torpedo volley, that is actually able to kill a playership, if they are not destroyed or outhealed.
At this rate we should put up "how to survive X" for all the less than pathetically pitiful NPCs. Or we can just put up how to guides for all the battleships. And the Mogai. Mogai's are mean... XD.
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