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-   -   Personal Ground Kit Variants Mk X+ (http://sto-forum.perfectworld.com/showthread.php?t=581121)

fltcaptcrandall 03-11-2013 11:25 AM

Personal Ground Kit Variants Mk X+
 
I've searched the internet, the forums, and STO Wiki for information on the kits granted by the Embassy tiers, to no avail. Can anyone describe what these personal ground kit variants consist of? Are they customizable or just higher power levels of normal Mk X kits? Thanks.

vinru821 03-11-2013 11:35 AM

Quote:

Originally Posted by fltcaptcrandall (Post 8534951)
I've searched the internet, the forums, and STO Wiki for information on the kits granted by the Embassy tiers, to no avail. Can anyone describe what these personal ground kit variants consist of? Are they customizable or just higher power levels of normal Mk X kits? Thanks.

well i doubt ill be much help here at work..

From what Ive seen they are mixed better than old sets, in regards to skills, and the XI and XII variants have 5 powers instead of 4.

The eng one.. which I like.. is a fabrication specialist kit with seeker drone III, Mortar III, Medical Generator III, and an Energy Turret IV .. The XI version has quick fix I ( i think ) and the XII kit has Quick fix II

If no one else does by tonight, Ill post the rest of the stuff then.

elandarksky 03-11-2013 11:42 AM

Quote:

Originally Posted by mimey2 (Post 7562081)
I don't have tier 3 recruitment, but there aren't a lot of changes to the kits.

There is only 1 kit per career: Fabrication Specialist for Engs, Fire Team for Tacs, Xenobiologist for Scis.

At tier 1, the Mk X kits are the same for the most part, but one of the abilities is ramped up. Tacs get a better plasma grenade, engs get their turret upgraded to a new level (and it gains a plasma flamethrower for short ranged attacks), scis get stasis field upgraded (and it doesn't change too much).

At tier 2, they are Mk XI, and gain a new ability. Tacs get Motion Accelerator 1, engs get Quick fix 1, and scis get...I think one of the hypospray abilities.

At tier 3, the kits become Mk XII, and the only difference is the above abilities get bumped up to level 2.

I asked the same thing a while ago ^^

http://sto-forum.perfectworld.com/sh...81#post7562081

fltcaptcrandall 03-12-2013 11:36 AM

Ah, didn't find that thread in my search (used game name for them). Good info thanks. I consider this closed.

There is only 1 kit per career: Fabrication Specialist for Engs, Fire Team for Tacs, Xenobiologist for Scis.

At tier 1, the Mk X kits are the same for the most part, but one of the abilities is ramped up. Tacs get a better plasma grenade, engs get their turret upgraded to a new level (and it gains a plasma flamethrower for short ranged attacks), scis get stasis field upgraded (and it doesn't change too much).

At tier 2, they are Mk XI, and gain a new ability. Tacs get Motion Accelerator 1, engs get Quick fix 1, and scis get...I think one of the hypospray abilities.

At tier 3, the kits become Mk XII, and the only difference is the above abilities get bumped up to level 2.


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