Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Ten Forward (http://sto-forum.perfectworld.com/forumdisplay.php?f=129)
-   -   The future of 3d gaming? (http://sto-forum.perfectworld.com/showthread.php?t=584261)

lincolninspace 03-14-2013 09:17 PM

The future of 3d gaming?
 
The future of 3d gaming and the end of the polygon. Unless the videocardcompanies have their way.



http://www.youtube.com/watch?v=00gAbgBu8R4

http://www.youtube.com/watch?v=THaam5mwIR8

http://www.youtube.com/watch?v=l3Sw3dnu8q8

centersolace 03-14-2013 09:29 PM

Huzzah! Now we can render things down to the molecular level! :D





......why? :confused:

sander233 03-14-2013 09:30 PM

Point cloud data has been used in industrial simulation software for a while now. Its only a matter of time before it makes its way into gaming.

lonnehart 03-14-2013 10:02 PM

I'm all for it... if they can make video cards supporting that tech a lot cheaper first. I still remember those days when a GeForce with a lot less power than my AMD Radeon Sapphire 6570 cost over $1000...

tacofangs 03-14-2013 10:40 PM

That video is practically ancient now, and has been discussed to death. Suffice it to say, the Polygon will be around for quite a while yet, and that point cloud/voxel stuff isn't viable in a proper game at this point.

timeras 03-15-2013 12:17 AM

Anyone remembers Comanche, Delta Force etc.? Same ... and was dead very fast, because no GPU could render it, it all depends on CPU. Maybe this will be better, but we'll see. ;)

collegepark2151 03-15-2013 01:03 AM

Quote:

Originally Posted by centersolace (Post 8592711)
Huzzah! Now we can render things down to the molecular level! ......why? :confused:

It does seem a bit like making a tv with higher resolution than the human eye can perceive.

atatassault 03-15-2013 07:22 AM

Quote:

Originally Posted by tacofangs (Post 8593401)
That video is practically ancient now, and has been discussed to death. Suffice it to say, the Polygon will be around for quite a while yet, and that point cloud/voxel stuff isn't viable in a proper game at this point.

Indeed; The RAM count alone on a graphics card alone would have to shoot up to $9k+ workstation levels to even attempt voxels. Not to mention how many more transistors you'd need to even do calculations on them.

And besides, Texturing and Polygons can produce realistic images (though getting several of them to run in real time is beyond the reach of the average consumers budget).

kamiyama317 03-15-2013 07:34 AM

Yes point cloud data would be easier on your graphics card than polygons, but the CPU and memory requirements are enormous. He is said he has so many billions of points rendered on the screen at any time. You have to remember every one of those points requires an individual X, Y, and Z coordinate, and needs to be stored on a hard drive, loaded into memory, and processed by a CPU. You're talking many terabytes of data.There aren't any desktop PC's existing right now that could run something like what you see in that video at this point. Those Devs must have access to their own supercomputer.

lincolninspace 03-15-2013 08:01 AM

Quote:

Originally Posted by lonnehart (Post 8593081)
I'm all for it... if they can make video cards supporting that tech a lot cheaper first. I still remember those days when a GeForce with a lot less power than my AMD Radeon Sapphire 6570 cost over $1000...

Well according to the company owner a video card from 1994 could display these graphics and the only requirement would be that the cad can display all the pixels on screen to the screens resolution. It acts more like a search engine ie you can search thousads of computers on the internet with google without your machine having to have very powerful hardware.


All times are GMT -7. The time now is 05:47 AM.